2026/07/03 Update

Updated for PRC8 parity.
This commit is contained in:
Jaysyn904
2026-07-03 10:42:43 -04:00
parent 1a18d1616c
commit 0c792a426c
6 changed files with 139 additions and 67 deletions
+46 -19
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@@ -16252,7 +16252,7 @@ You make yourself - including clothing, armor, weapons and equipment - look diff
<entry id="45448" lang="en" sex="m">Disguise Self, Normal Form</entry>
<entry id="45449" lang="en" sex="m">Attune Gem</entry>
<entry id="45450" lang="en" sex="m">Type of Feat: Item Creation
Prerequisite: Intelligence 13, Arcane Spells level 2.
Prerequisite: Intelligence 13, Craft (General) 1, Arcane Spells level 3.
Specifics: You can cast any arcane spell you have prepared as a gem. The caster must have the spell memorized to be able to create the gem. Crafting a gem costs Spell level * Caster level * 50 in gold pieces for a normal caster (half base cost). It also takes XP equal to 1/25th of the base cost. If you cannot pay the casting cost or the XP loss would drop you a level, the crafting will fail, and the spell will be lost. Crafting the gem requires a gem with a value of 50gp * spell level. A gem is permanent until used. Gems target those who activate them.
Use: Selected.</entry>
<entry id="45451" lang="en" sex="m">Epic Scout</entry>
@@ -17254,7 +17254,7 @@ CLASS FEATURES:
Level
1: Shadow Sight - Gains Darkvision and Ultravision in darkness.
Shadow Jump - Dimension Door once per day per class level
2: Shadow Blur - In darkness gains the benefit of Blur spell (20 % concealment in the night, underground area or Darkness spell).
2: Shadow Blur - In darkness gains the benefit of Blur spell (20% concealment while above ground at night or in a Darkness spell).
4: Shadow Pounce - May make a full attack after teleporting
5: Shadow Discorporation - When any damage reduces him to 0 or less, has a chance to use teleport.
6: Death Attack - gains a Death Attack +1d6.
@@ -27209,7 +27209,12 @@ Duration: 1 rd/lvl
Additional Counter Spells: Daylight
Save: Will negate or none
Spell Resistance: Yes or No (object)
All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced by you.</entry>
You create an area of total darkness.
The darkness is impenetrable to normal vision and darkvision, but you can see normally within the blacklit area. Creatures outside the spell's area, even you, cannot see through it. You can cast the spell on a point in space, but the effect is stationary unless you cast it cast on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.
Blacklight counters or dispels any light spell of equal or lower level, such as daylight.</entry>
<entry id="48326" lang="en" sex="m">Dark Bolt (all Bolt)</entry>
<entry id="48327" lang="en" sex="m">Dark Bolt (1 Bolt/rnd)</entry>
<entry id="48328" lang="en" sex="m">Anti-Paladin</entry>
@@ -36249,7 +36254,7 @@ Save: Will negates
Spell Resistance: Yes
This spell calms agitated creatures. You have no control over the affected creatures, but Calm Emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any feat effects and removes the Confused condition from all targets.</entry>
This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any fear effects and removes the Confused condition from all targets.</entry>
<entry id="51124" lang="en" sex="m">Repulsion</entry>
<entry id="51125" lang="en" sex="m">School: Abjuration
Level: Cleric/Healer 7, Sorcerer/Wizard 6
@@ -43569,7 +43574,7 @@ Material Component: An amber sphere worth at least 500 gp.</entry>
<entry id="52434" lang="en" sex="m">Blinding Glory</entry>
<entry id="52435" lang="en" sex="m">Blinding Glory
Conjuration (Creation) [Good]
Level: Glory 9, Sor/Wiz 9
Level: Sor/Wiz 9
Components: V, S, M/DF
Casting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
@@ -55466,7 +55471,7 @@ When this invocation is activated, your eldritch blast does full damage to objec
Blast Shape
1st Level Spell
Your eldritch blast infuses your weapon. You make a single attack, and if you hit you do any damage and effects from your eldritch blast to the creature hit, in addition to any damage from the weapon itself.</entry>
Your eldritch blast infuses your weapon. You make a single melee attack, and if you hit you do any damage and effects from your eldritch blast to the creature hit, in addition to any damage from the weapon itself.</entry>
<entry id="57128" lang="en" sex="m">Leaps and Bounds</entry>
<entry id="57129" lang="en" sex="m">Least Invocation
2nd Level Spell
@@ -56639,9 +56644,8 @@ Use: Selected</entry>
<entry id="57585" lang="en" sex="m">****</entry>
<entry id="57586" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
<entry id="57587" lang="en" sex="m">Default Swashbuckler</entry>
<entry id="57588" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
<entry id="57587" lang="en" sex="m">****</entry>
<entry id="57588" lang="en" sex="m">****</entry>
<entry id="57589" lang="en" sex="m">Default Hexblade</entry>
<entry id="57590" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
@@ -65363,7 +65367,7 @@ REQUIREMENTS:
Race: Dwarf.
Alignment: Any nonevil.
Skills: Craft (armorsmithing) 8 ranks, Lore 2 ranks.
Meldshaping: Ability to shape soulmelds
Meldshaping: Ability to shape soulmelds (requires a minimum of an 11 Constitution)
CLASS FEATURES:
@@ -85673,13 +85677,13 @@ Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Pr
Hit Die: d8
Skill Points at Each Additional Level: 2 + Int Modifier
Bonus Feats: The epic Hospitaler gains a bonus feat every three levels
Bonus Feats: The epic Hospitaler gains a bonus feat every other level.
Special:
Spellcasting: At each level the epic Hospitaler continues to increase in divine caster level (and spells known, if applicable).
Epic Hospitaler Bonus Feats List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Prowess, Epic Reputation, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration,Epc Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning.</entry>
Armor Skin, Devastating Critical, Epic Prowess, Epic Reputation, Epic Leadership, Epic Toughness, Epic Weapon Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning.</entry>
<entry id="205142" lang="en" sex="m">Epic Master of Shrouds</entry>
<entry id="205143" lang="en" sex="m">At epic levels, the Master of Shrouds commands the dread powers of the grave with terrifying authority. Her ability to summon incorporeal undead grows to include even greater horrors, and her dominion over death magic becomes absolute.
@@ -85994,7 +85998,7 @@ Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spe
Hit Die: d8
Skill Points at Each Additional Level: 2 + Int Modifier
Bonus Feats: The epic Runecaster gains a bonus feat every four levels.
Bonus Feats: The epic Runecaster gains a bonus feat every three levels.
Special:
Rune Craft: The epic Runecaster continues to gain a +1 on Runecarving checks at every odd level.
@@ -86002,7 +86006,7 @@ Rune Power: The epic Runecaster's Rune Power ability continues to gain +1 to DC
Spellcasting: The epic Runecaster continues to increase in divine caster level (and spells known, if applicable).
Epic Runecaster Bonus Feat List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Improved Combat Casting, Inscribe Epic Runes, Great Charisma, Great Intelligence, Great Wisdom, Perfect Health, Planar Turning, Tenacious Magic.</entry>
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Epic Skill Focus (Craft [any]), Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Ignore Material Components, Improved Combat Casting, Inscribe Epic Rune, Tenacious Magic.</entry>
<entry id="205196" lang="en" sex="m">Epic Warchief</entry>
<entry id="205197" lang="en" sex="m">The epic Warchief becomes the stuff of legend, feared and revered by entire nations. His warcries shake enemy lines, and his presence alone can rally tribes to conquer cities and kingdoms. As he grows in power, his influence spreads like wildfire, turning even the most fractured clans into an unstoppable force. Epic Warchiefs inspire absolute loyalty and demand unquestioning obedience, forging empires from chaos and blood.
@@ -87015,7 +87019,7 @@ Scroll of Cure Light Wounds
<entry id="211527" lang="en" sex="m">Knight (Cavalier)</entry>
<entry id="211528" lang="en" sex="m">(STARTING PACKAGE)
The cavalier on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention.
The cavalier focuses on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention.
Equipment:
Torch
@@ -87132,8 +87136,18 @@ Throwing Axes</entry>
<entry id="211614" lang="en" sex="m">SamuraiCW4</entry>
<entry id="211615" lang="en" sex="m">SamuraiCW5</entry>
<entry id="211616" lang="en" sex="m">SamuraiCW5</entry>
<entry id="211617" lang="en" sex="m">Scout1</entry>
<entry id="211618" lang="en" sex="m">Scout1</entry>
<entry id="211617" lang="en" sex="m">Scout (Sniper)</entry>
<entry id="211618" lang="en" sex="m">(STARTING PACKAGE)
The Sniper package focuses on making the Scout as deadly as possible with a light crossbow, with a hand axe as a fall back.
Equipment:
Torch
Studded Leather Armor
Hand Axe
Light Crossbow
2 Quarrels of Bolts
(3) Healer's Kits</entry>
<entry id="211619" lang="en" sex="m">Scout2</entry>
<entry id="211620" lang="en" sex="m">Scout2</entry>
<entry id="211621" lang="en" sex="m">Scout3</entry>
@@ -87192,8 +87206,21 @@ Throwing Axes</entry>
<entry id="211674" lang="en" sex="m">Soulknife4</entry>
<entry id="211675" lang="en" sex="m">Soulknife5</entry>
<entry id="211676" lang="en" sex="m">Soulknife5</entry>
<entry id="211677" lang="en" sex="m">Swashbuckler1</entry>
<entry id="211678" lang="en" sex="m">Swashbuckler1</entry>
<entry id="211677" lang="en" sex="m">Swashbuckler (Daring Outlaw)</entry>
<entry id="211678" lang="en" sex="m">(STARTING PACKAGE)
The Daring Outlaw package focuses on taking the Daring Outlaw(*) feat as soon as possible while improving two weapon fighting to increase offensive ability.
* Daring Outlaw requires a +2d6 Sneak Attack before it can be taken.
Equipment:
Torch
Studded Leather Armor
Rapier
Dagger
Shortbow
2 Quivers of Arrows
(3) Healer's Kits</entry>
<entry id="211679" lang="en" sex="m">Swashbuckler2</entry>
<entry id="211680" lang="en" sex="m">Swashbuckler2</entry>
<entry id="211681" lang="en" sex="m">Swashbuckler3</entry>