2026/07/03 Update

Updated for PRC8 parity.
This commit is contained in:
Jaysyn904
2026-07-03 10:42:43 -04:00
parent 1a18d1616c
commit 0c792a426c
6 changed files with 139 additions and 67 deletions
+3 -3
View File
@@ -46,7 +46,7 @@
42 1536 kukri 1 2 0x1C030 1 2 WSpKu 0 1 1 1 it_bag iwspku 0 **** 3 1 **** 1.2 10 255 1 4 3 2 1 8 1 2 2284 8 8 0 0 1 **** **** **** **** **** 4 0 0 5442 0 1 30 18 **** **** **** 65 65 35 18 1 118 648 156 686 80 738 524 881 **** 1
43 **** DELETED **** **** 0x00000 **** **** **** **** **** **** **** it_bag **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
44 1538 magicrod 1 3 0x00000 1 2 WMgRd 0 1 1 1 it_bag iwmgrd 0 **** **** **** **** **** 10 255 **** **** **** **** 8 1 1 1 1708 16 8 0 4 3 **** **** **** **** **** **** 0 0 66197 50 1 20 **** **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
45 1539 magicstaff 1 5 0x1C010 1 2 WMgSt 0 1 1 1 it_bag iwmgst 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 1709 15 8 3 3 3 **** **** **** **** **** 4 0 0 76436 50 1 40 4 **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** ****
45 1539 magicstaff 1 5 0x1C010 1 2 WMgSt 0 1 1 1 it_bag iwmgst 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 1709 15 8 3 3 3 **** **** **** **** **** 4 0 0 76436 50 1 40 4 **** **** **** 50 50 50 10 1 96 626 134 664 58 716 502 923 **** ****
46 1540 magicwand 1 2 0x1C030 1 2 WMgWn 0 1 1 1 it_bag iwmgwn 0 1 2 1 **** **** 0 255 1 1 1 1 8 1 1 1 1707 16 1 1 10 3 **** **** **** **** **** **** 0 0 66196 50 1 10 4 **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
47 1541 morningstar 1 3 0x1C030 1 2 WBlMs 0 1 1 1 it_bag iwblms 0 **** 5 3 **** 1.4 10 255 1 8 1 2 1 8 1 2 1671 11 8 0 0 1 **** **** **** **** **** 4 0 0 5412 0 1 80 3 **** **** **** 100 100 0 20 1 95 625 133 663 57 715 501 922 **** ****
48 0 DELETED 2 2 0x1C030 0 2 WSpNn 0 1 1 1 it_bag **** 0 **** 0 2 **** **** 10 255 1 6 1 2 **** 2 1 2 1700 30 8 0 0 **** **** **** **** **** **** 4 0 0 5397 0 1 20 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
@@ -104,7 +104,7 @@
100 **** RESERVED_poisons **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
101 76389 empty_potion 1 2 0x00000 0 2 it_potion 0 **** **** **** it_potion_000 iit_potion 0 1 0 **** **** **** 10 255 **** **** **** **** 9 1 1 0.2 86786 24 1 0 8 2 **** **** **** **** **** **** 0 0 5455 0 2 1 **** **** 2 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
102 76390 blank_scroll 1 1 0x00000 0 0 IT_SCROLL 0 **** **** **** gi_scrl iit_scroll_002 0 1 0 **** **** **** 0 255 **** **** **** **** 10 1 1 0.36 86787 27 1 0 9 2 **** **** **** **** **** **** 0 0 5470 0 0 1 **** **** 2 **** **** **** **** 1 1 **** **** **** **** **** **** **** **** **** ****
103 76391 blank_magicwand 1 2 0x00000 1 2 WMGWn 0 1 1 1 it_bag iwmgwn 0 **** **** **** **** **** 10 255 **** **** **** **** 8 1 1 1 86788 16 1 0 1 3 **** **** **** **** **** **** 0 0 66196 50 1 10 **** **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
103 76391 blank_magicwand 1 2 0x1C030 1 2 WMGWn 0 1 1 1 it_bag iwmgwn 0 1 2 1 **** **** 10 255 1 1 1 1 8 1 1 1 86788 16 1 0 1 3 **** **** **** **** **** **** 0 0 66196 50 1 10 4 **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
104 83365 crafted_potion 1 2 0x00000 0 2 it_potion 0 **** **** **** it_potion_000 iit_potion 0 1 0 **** **** **** 10 255 **** **** **** **** 9 1 10 0.2 1719 24 1 0 8 2 **** **** **** **** **** **** 0 0 5455 0 2 1 **** **** 2 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
105 83364 crafted_scroll 1 1 0x00000 0 0 IT_SCROLL 0 **** **** **** gi_scrl iit_scroll_002 0 1 0 **** **** **** 0 255 **** **** **** **** 10 1 10 0.36 1718 27 1 0 9 2 **** **** **** **** **** **** 0 0 5470 0 0 1 **** **** 2 **** **** **** **** 1 1 **** **** **** **** **** **** **** **** **** ****
106 83363 crafted_magicwand 1 2 0x1C030 1 2 WMGWn 0 1 1 1 it_bag iwmgwn 0 1 2 1 **** **** 0 255 1 1 1 1 8 1 1 1 1707 16 1 1 10 3 **** **** **** **** **** **** 0 0 66196 50 1 10 4 **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
@@ -127,7 +127,7 @@
123 16807272 maul 2 4 0x1C030 1 2 wxblma 0 1 1 1 it_bag iwxblma 0 **** 2 3 **** 1.2 10 255 1 10 1 3 1 8 1 2 16807273 14 8 0 0 1 **** **** **** **** **** 4 0 0 16807274 0 1 200 12 **** **** **** 100 100 0 99 1 24610 24622 24634 24646 24658 24670 24682 24694 **** ****
124 16807275 scimitar_double 2 5 0x1c010 1 2 wxdbsc 0 1 1 1 it_bag iwxdbsc 0 8 3 4 **** 1.5 10 255 1 6 3 2 1 63 1 2 16807276 10 8 0 0 1 **** **** **** **** **** 4 0 0 16807277 0 1 150 11 **** **** **** 50 50 50 99 1 24611 24623 24635 24647 24659 24671 24683 24695 **** ****
125 16807284 goad 2 2 0x1C030 0 2 wspgd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 **** **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24348 24660 24672 24684 24596 **** 2
126 16793718 eagleclaw 2 2 0x1C030 1 2 wswec 0 1 1 1 it_bag iwswec 0 **** 4 2 **** 1.2 10 255 1 6 3 2 1 20 1 2 16793719 8 8 0 0 1 **** **** **** **** **** 4 0 0 16793720 0 1 20 1 **** **** **** 35 35 65 19 1 24721 24722 24723 24724 24725 24726 24727 24728 **** 2
126 16793718 eagleclaw 1 2 0x1C030 1 2 wswec 0 1 1 1 it_bag iwswec 0 **** 4 2 **** 1.2 10 255 1 6 3 2 1 20 1 2 16793719 8 8 0 0 1 **** **** **** **** **** 4 0 0 16793720 0 1 20 1 **** **** **** 35 35 65 19 1 24721 24722 24723 24724 24725 24726 24727 24728 **** 2
127 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
128 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
129 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -103,7 +103,7 @@
99 16857268 47 11.75 0 47 78 16857269 1
100 16857270 48 12 0 48 82 16857271 1
101 16857272 49 12.25 0 49 83 16857273 1
102 16857274 50 12.5 0 50 85 16857275 1
102 16857274 50 12.5 0 50 85 16857275 1
103 16967934 20d20 25 20 20 140 16967934 1
104 16967935 21d20 25 21 20 141 16967935 1
105 16967936 22d20 25 22 20 142 16967936 1
@@ -170,7 +170,7 @@
166 AOE_PER_DESERT_TEMPEST C 1.3 **** **** tob_dw_dsttmpta **** **** 0 274 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
167 AOE_MOB_MOUNTAIN_AVALANCHE C 1 **** **** tob_stdr_mtavlA **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
168 VFX_PER_SNARE C 3.048 **** **** sp_snareA **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
169 AOE_PER_PYROTECHNICS_SMOKE C 6.096 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
169 AOE_PER_PYROTECHNICS_SMOKE C 6.096 **** **** sp_pyrotechnicsA sp_pyrotechnicsB **** **** **** vpr_gas vps_fogmind vim_mentcloud 3 3 3 3400 1100 1900 0 0 0.25 **** sps_fog_loop **** sps_fog 0.3 vpr_gas_L vpr_gas_L vpr_gas_L
170 AOE_PER_FIRE_TRAP C 1.524 **** **** sp_fire_trapA **** **** 0 **** vps_delfireb vps_delfireb vps_delfireb 5 5 5 3400 1100 1900 0 0 0.25 **** sps_delfireb **** **** **** vps_delfireb_L vps_delfireb_L vps_delfireb_L
171 VFX_PER_PRISMATIC_WALL R **** 15 1 sp_prism_wallA **** **** **** 891 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
172 VFX_MOB_RING_OF_BLADES C 1.524 **** **** sp_ring_bldsa **** sp_ring_bldsC **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -204,9 +204,9 @@
200 VFX_PER_FOGFREEZE C 5 **** **** **** **** **** 0 **** vps_fogfreeze vps_fogfreeze vps_fogfreeze 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogfreeze_L vps_fogfreeze_L vps_fogfreeze_L
201 VFX_PER_FOGYELLOW C 5 **** **** **** **** **** 0 **** vps_fogyell vps_fogyell vps_fogyell 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogyell_L vps_fogyell_L vps_fogyell_L
202 VFX_PER_FOGPURPLE C 5 **** **** **** **** **** 0 **** vps_fogpurp vps_fogpurp vps_fogpurp 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogpurp_L vps_fogpurp_L vps_fogpurp_L
203 AOE_PER_DAMNDARK C 6.7 **** **** sp_damn_darkA sp_damn_darkB **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
203 AOE_PER_DAMNDARK C 6.7 **** **** sp_damng_darka sp_damng_darkb **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
204 VFX_MOB_BRILLIANT_EMANATION C 30.48 **** **** sp_brill_emanA sp_brill_emanB **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
205 VFX_PER_UTTERDARK C 50 **** **** sp_utterdarkA sp_utterdarkB **** 0 844 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
205 VFX_PER_UTTERDARK C 30.48 **** **** sp_utterdarkA sp_utterdarkB **** 0 844 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
206 VFX_PER_ACHAIERAI C 3.048 **** **** sp_cloud_achai sp_cloud_achaiB **** 0 845 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
207 VFX_PER_WALLFROST R **** 10 2 sp_wallfrosta **** sp_wallfrostc 0 **** vps_wallfrost vps_wallfrost vps_wallfrost 3 3 3 300 450 530 0 0 0 **** sps_wallfire **** **** **** vps_wallfrost_L vps_wallfrost_L vps_wallfrost_L
208 VFX_PER_WALLGRN R **** 10 2 **** **** **** 0 **** vps_wallgrn vps_wallgrn vps_wallgrn 3 3 3 300 450 530 0 0 0 **** sps_wallfire **** **** **** vps_wallgrn_L vps_wallgrn_L vps_wallgrn_L
@@ -769,21 +769,21 @@
765 VFX_IMP_DIVINE_STRIKE_COLD F 0 **** **** **** vim_strkcold **** **** **** sca_dragcold **** **** **** **** **** **** **** **** **** **** 2 0.5 0.6 **** **** 0
766 VFX_IMP_DIVINE_STRIKE_SONIC F 0 **** **** **** vff_strksonic **** **** **** sff_strkholy **** **** **** **** **** **** **** **** **** **** 2 0.3 0.7 **** vff_strkholy_L 0
767 VFX_DUR_JADE_SHIELD D 0 **** **** **** vdr_jadeshield vdr_jdshield02 vdr_jdshield03 **** sdr_eleshield **** sdr_eleshieldlp **** **** **** **** **** **** **** **** **** **** **** **** **** 0
768 PRCVFX_DUR_PROTECTION_ARROWS D 0 **** **** **** vdr_protarrows **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
769 PRCVFX_FNF_HELLFIRE F 0 **** **** **** vim_hellfire **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** **** 0
770 PRCVFX_FNF_HELLFIRESTORM F 0 **** **** **** vim_hellfirestrm **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** **** 0
771 PRCVFX_DUR_BLUESHIELDPROTECT D 0 **** vdr_blueshield **** **** **** **** **** spr_los **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
772 PRCVFX_IMP_REGENERATE_IMPACT F 0 **** vff_sp_regen **** **** **** **** **** sim_strkholy **** **** **** sca_outholy01 **** **** **** **** **** **** **** **** **** **** **** 0
773 PRCVFX_FNF_BATSGIB F **** **** vim_batsgib **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
774 PRCVFX_DUR_STORM_OF_VENGEANCE D 0 **** **** **** vdr_stormofven **** **** **** sps_storm **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
775 PRCVFX_IMP_FREEDOM F 0 **** vim_freedom **** **** **** **** **** sim_magsuper **** **** **** **** **** **** **** **** **** **** 2 2 2 **** **** 0
776 PRCVFX_IMP_DIMENSIONDOOR_IN F **** **** **** **** **** **** vim_dimdoor2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
777 PRCVFX_IMP_DIMENSIONDOOR_OUT F **** **** **** **** **** **** vim_dimdoor3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
778 PRCVFX_DUR_ANTILIFE_SHELL D 0 **** **** **** vdr_antilife **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
779 PRCVFX_DUR_LIGHTNING_SHELL D 0 **** vdr_lightningbl **** **** **** **** **** sff_expddholy30 **** **** **** sca_outholy01 **** **** **** **** **** **** **** **** **** **** **** 0
780 PRCVFX_IMP_DISINTEGRATION_1 F 0 **** **** **** **** **** vim_disentigrate **** sim_destruct **** **** **** sca_outholy01 **** **** **** **** **** **** **** **** **** **** **** 0
781 PRCVFX_IMP_DIMENSIONANCHOR F 0 **** vim_dimanchor **** **** **** **** **** sim_destruct **** **** **** sca_outholy01 **** **** **** **** **** **** 2 1.3 1 **** **** 0
782 PRCVFX_IMP_DIMENSIONLOCK F 0 **** vim_dimlock **** **** **** **** **** sff_expldisp **** **** **** sca_outholy01 **** **** **** **** **** **** 2 1.3 1 **** **** 0
768 PRCVFX_DUR_PROTECTION_ARROWS D 0 **** **** **** vdr_protarrows **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
769 PRCVFX_FNF_HELLFIRE F 0 **** **** **** vim_hellfire **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** **** 0
770 PRCVFX_FNF_HELLFIRESTORM F 0 **** **** **** vim_hellfirestrm **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** **** 0
771 PRCVFX_DUR_BLUESHIELDPROTECT D 0 **** vdr_blueshield **** **** **** **** **** spr_los **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
772 PRCVFX_IMP_REGENERATE_IMPACT F 0 **** vff_sp_regen **** **** **** **** **** sim_strkholy **** **** **** sca_outholy01 **** **** **** **** **** **** **** **** **** **** **** 0
773 PRCVFX_FNF_BATSGIB F **** **** vim_batsgib **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
774 PRCVFX_DUR_STORM_OF_VENGEANCE D 0 **** **** **** vdr_stormofven **** **** **** sps_storm **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
775 PRCVFX_IMP_FREEDOM F 0 **** vim_freedom **** **** **** **** **** sim_magsuper **** **** **** **** **** **** **** **** **** **** 2 2 2 **** **** 0
776 PRCVFX_IMP_DIMENSIONDOOR_IN F **** **** **** **** **** **** vim_dimdoor2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
777 PRCVFX_IMP_DIMENSIONDOOR_OUT F **** **** **** **** **** **** vim_dimdoor3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
778 PRCVFX_DUR_ANTILIFE_SHELL D 0 **** **** **** vdr_antilife **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
779 PRCVFX_DUR_LIGHTNING_SHELL D 0 **** vdr_lightningbl **** **** **** **** **** sff_expddholy30 **** **** **** sca_outholy01 **** **** **** **** **** **** **** **** **** **** **** 0
780 PRCVFX_IMP_DISINTEGRATION_1 F 0 **** **** **** **** **** vim_disentigrate **** sim_destruct **** **** **** sca_outholy01 **** **** **** **** **** **** **** **** **** **** **** 0
781 PRCVFX_IMP_DIMENSIONANCHOR F 0 **** vim_dimanchor **** **** **** **** **** sim_destruct **** **** **** sca_outholy01 **** **** **** **** **** **** 2 1.3 1 **** **** 0
782 PRCVFX_IMP_DIMENSIONLOCK F 0 **** vim_dimlock **** **** **** **** **** sff_expldisp **** **** **** sca_outholy01 **** **** **** **** **** **** 2 1.3 1 **** **** 0
783 VFX_DUR_SYMB_DEATH D 0 **** **** **** vps_symb_death **** **** **** **** **** sdr_glyph **** **** **** **** **** **** **** **** **** **** **** **** **** 0
784 VFX_DUR_SYMB_FEAR D 0 **** **** **** vps_symb_fear **** **** **** **** **** sdr_glyph **** **** **** **** **** **** **** **** **** **** **** **** **** 0
785 VFX_DUR_SYMB_INSAN D 0 **** **** **** vps_symb_insan **** **** **** **** **** sdr_glyph **** **** **** **** **** **** **** **** **** **** **** **** **** 0
@@ -806,9 +806,9 @@
802 VFX_TN_DES_100 D 0 **** **** **** smp_desecrate100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
803 VFX_CON_20 D 0 **** **** **** smp_consecrate20 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
804 VFX_DES_20 D 0 **** **** **** smp_desecrate **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
805 PRCVFX_IMP_TORNADO F 0 **** **** **** vim_heal03 **** **** **** sim_shwngodd1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
806 PRCVFX_FNF_HELLFIRE_2 F 0 **** **** **** vim_hellfire **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** **** 0
807 PRCVFX_FNF_HELLFIRESTORM_2 F 0 **** **** **** vim_hellfirestrm **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** **** 0
805 PRCVFX_IMP_TORNADO F 0 **** **** **** vim_heal03 **** **** **** sim_shwngodd1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
806 PRCVFX_FNF_HELLFIRE_2 F 0 **** **** **** vim_hellfire **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** **** 0
807 PRCVFX_FNF_HELLFIRESTORM_2 F 0 **** **** **** vim_hellfirestrm **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** **** 0
808 VFX_DUR_BAELNEYES D 0 vdr_baelneyes **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
809 VFX_IMP_EPIC_GEM_EMERALD F 0 **** **** **** vim_epicgem **** **** **** sff_explnature **** **** **** **** **** **** **** **** **** **** 2 2 2 **** **** 0
810 VFX_IMP_EPIC_GEM_SAPPHIRE F 0 **** **** **** vim_epicgemb **** **** **** sff_explnature **** **** **** **** **** **** **** **** **** **** 2 2 2 **** **** 0
@@ -829,12 +829,12 @@
825 PSI_FNF_RECALL_AGONY F 0 **** psi_reagony **** **** **** **** **** sim_magsuper **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
826 PSI_DUR_SYNESTHETE D 0 psi_synesthete **** **** **** **** **** **** sim_magsee **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
827 PSI_IMP_CONCUSSION_BLAST F 0 **** psi_concblst_im **** **** **** **** **** sim_magblue **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
828 PRCVFX_DUR_BURST_PURPLE D 0 **** **** psi_burst psi_burst psi_burst psi_burst **** sim_magblue **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
828 PRCVFX_DUR_BURST_PURPLE D 0 **** **** psi_burst psi_burst psi_burst psi_burst **** sim_magblue **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
829 PSI_FNF_PSYCHIC_CHIRURGY F 0 **** **** psi_psychirurgy psi_psychirurgy psi_psychirurgy psi_psychirurgy **** sim_magblue **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
830 PSI_FNF_ASTRAL_SEED F 0 **** psi_astralseed **** **** **** **** **** sim_magblue **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
831 PSI_DUR_INTELLECT_FORTRESS D 0 **** **** psi_intelfort psi_intelfort psi_intelfort psi_intelfort **** sim_magblue **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
832 PSI_DUR_DISPELLING_BUFFER D 0 **** **** psi_dispbuffer psi_dispbuffer psi_dispbuffer psi_dispbuffer **** sim_magblue **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0
833 PRCVFX_FNF_SPELLFAIL_EXP F 0 **** **** **** vff_spellf_exp **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** vff_spellf_exp_L 0
833 PRCVFX_FNF_SPELLFAIL_EXP F 0 **** **** **** vff_spellf_exp **** **** **** sff_explfire **** **** **** **** **** **** **** **** **** **** 2 0 0.3 **** vff_spellf_exp_L 0
834 VFX_DUR_STONE3 D 0 **** **** **** vdr_stone03 vdr_stone03 vdr_stone03 **** **** **** sff_screenshake **** **** **** **** **** **** **** **** **** **** **** **** **** ****
835 VFX_DUR_STONE4 D 0 **** **** **** vdr_stone04 vdr_stone04 vdr_stone04 **** **** **** as_cv_bldgcrumb3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
836 VFX_DUR_STONE5 D 0 **** **** **** vdr_stone05 vdr_stone05 vdr_stone05 **** **** **** sff_screenshake **** **** **** **** **** **** **** **** 2 **** 20 **** **** ****
+46 -19
View File
@@ -16252,7 +16252,7 @@ You make yourself - including clothing, armor, weapons and equipment - look diff
<entry id="45448" lang="en" sex="m">Disguise Self, Normal Form</entry>
<entry id="45449" lang="en" sex="m">Attune Gem</entry>
<entry id="45450" lang="en" sex="m">Type of Feat: Item Creation
Prerequisite: Intelligence 13, Arcane Spells level 2.
Prerequisite: Intelligence 13, Craft (General) 1, Arcane Spells level 3.
Specifics: You can cast any arcane spell you have prepared as a gem. The caster must have the spell memorized to be able to create the gem. Crafting a gem costs Spell level * Caster level * 50 in gold pieces for a normal caster (half base cost). It also takes XP equal to 1/25th of the base cost. If you cannot pay the casting cost or the XP loss would drop you a level, the crafting will fail, and the spell will be lost. Crafting the gem requires a gem with a value of 50gp * spell level. A gem is permanent until used. Gems target those who activate them.
Use: Selected.</entry>
<entry id="45451" lang="en" sex="m">Epic Scout</entry>
@@ -17254,7 +17254,7 @@ CLASS FEATURES:
Level
1: Shadow Sight - Gains Darkvision and Ultravision in darkness.
Shadow Jump - Dimension Door once per day per class level
2: Shadow Blur - In darkness gains the benefit of Blur spell (20 % concealment in the night, underground area or Darkness spell).
2: Shadow Blur - In darkness gains the benefit of Blur spell (20% concealment while above ground at night or in a Darkness spell).
4: Shadow Pounce - May make a full attack after teleporting
5: Shadow Discorporation - When any damage reduces him to 0 or less, has a chance to use teleport.
6: Death Attack - gains a Death Attack +1d6.
@@ -27209,7 +27209,12 @@ Duration: 1 rd/lvl
Additional Counter Spells: Daylight
Save: Will negate or none
Spell Resistance: Yes or No (object)
All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced by you.</entry>
You create an area of total darkness.
The darkness is impenetrable to normal vision and darkvision, but you can see normally within the blacklit area. Creatures outside the spell's area, even you, cannot see through it. You can cast the spell on a point in space, but the effect is stationary unless you cast it cast on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.
Blacklight counters or dispels any light spell of equal or lower level, such as daylight.</entry>
<entry id="48326" lang="en" sex="m">Dark Bolt (all Bolt)</entry>
<entry id="48327" lang="en" sex="m">Dark Bolt (1 Bolt/rnd)</entry>
<entry id="48328" lang="en" sex="m">Anti-Paladin</entry>
@@ -36249,7 +36254,7 @@ Save: Will negates
Spell Resistance: Yes
This spell calms agitated creatures. You have no control over the affected creatures, but Calm Emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any feat effects and removes the Confused condition from all targets.</entry>
This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any fear effects and removes the Confused condition from all targets.</entry>
<entry id="51124" lang="en" sex="m">Repulsion</entry>
<entry id="51125" lang="en" sex="m">School: Abjuration
Level: Cleric/Healer 7, Sorcerer/Wizard 6
@@ -43569,7 +43574,7 @@ Material Component: An amber sphere worth at least 500 gp.</entry>
<entry id="52434" lang="en" sex="m">Blinding Glory</entry>
<entry id="52435" lang="en" sex="m">Blinding Glory
Conjuration (Creation) [Good]
Level: Glory 9, Sor/Wiz 9
Level: Sor/Wiz 9
Components: V, S, M/DF
Casting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
@@ -55466,7 +55471,7 @@ When this invocation is activated, your eldritch blast does full damage to objec
Blast Shape
1st Level Spell
Your eldritch blast infuses your weapon. You make a single attack, and if you hit you do any damage and effects from your eldritch blast to the creature hit, in addition to any damage from the weapon itself.</entry>
Your eldritch blast infuses your weapon. You make a single melee attack, and if you hit you do any damage and effects from your eldritch blast to the creature hit, in addition to any damage from the weapon itself.</entry>
<entry id="57128" lang="en" sex="m">Leaps and Bounds</entry>
<entry id="57129" lang="en" sex="m">Least Invocation
2nd Level Spell
@@ -56639,9 +56644,8 @@ Use: Selected</entry>
<entry id="57585" lang="en" sex="m">****</entry>
<entry id="57586" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
<entry id="57587" lang="en" sex="m">Default Swashbuckler</entry>
<entry id="57588" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
<entry id="57587" lang="en" sex="m">****</entry>
<entry id="57588" lang="en" sex="m">****</entry>
<entry id="57589" lang="en" sex="m">Default Hexblade</entry>
<entry id="57590" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
@@ -65363,7 +65367,7 @@ REQUIREMENTS:
Race: Dwarf.
Alignment: Any nonevil.
Skills: Craft (armorsmithing) 8 ranks, Lore 2 ranks.
Meldshaping: Ability to shape soulmelds
Meldshaping: Ability to shape soulmelds (requires a minimum of an 11 Constitution)
CLASS FEATURES:
@@ -85673,13 +85677,13 @@ Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Pr
Hit Die: d8
Skill Points at Each Additional Level: 2 + Int Modifier
Bonus Feats: The epic Hospitaler gains a bonus feat every three levels
Bonus Feats: The epic Hospitaler gains a bonus feat every other level.
Special:
Spellcasting: At each level the epic Hospitaler continues to increase in divine caster level (and spells known, if applicable).
Epic Hospitaler Bonus Feats List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Prowess, Epic Reputation, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration,Epc Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning.</entry>
Armor Skin, Devastating Critical, Epic Prowess, Epic Reputation, Epic Leadership, Epic Toughness, Epic Weapon Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning.</entry>
<entry id="205142" lang="en" sex="m">Epic Master of Shrouds</entry>
<entry id="205143" lang="en" sex="m">At epic levels, the Master of Shrouds commands the dread powers of the grave with terrifying authority. Her ability to summon incorporeal undead grows to include even greater horrors, and her dominion over death magic becomes absolute.
@@ -85994,7 +85998,7 @@ Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spe
Hit Die: d8
Skill Points at Each Additional Level: 2 + Int Modifier
Bonus Feats: The epic Runecaster gains a bonus feat every four levels.
Bonus Feats: The epic Runecaster gains a bonus feat every three levels.
Special:
Rune Craft: The epic Runecaster continues to gain a +1 on Runecarving checks at every odd level.
@@ -86002,7 +86006,7 @@ Rune Power: The epic Runecaster's Rune Power ability continues to gain +1 to DC
Spellcasting: The epic Runecaster continues to increase in divine caster level (and spells known, if applicable).
Epic Runecaster Bonus Feat List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Improved Combat Casting, Inscribe Epic Runes, Great Charisma, Great Intelligence, Great Wisdom, Perfect Health, Planar Turning, Tenacious Magic.</entry>
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Epic Skill Focus (Craft [any]), Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Ignore Material Components, Improved Combat Casting, Inscribe Epic Rune, Tenacious Magic.</entry>
<entry id="205196" lang="en" sex="m">Epic Warchief</entry>
<entry id="205197" lang="en" sex="m">The epic Warchief becomes the stuff of legend, feared and revered by entire nations. His warcries shake enemy lines, and his presence alone can rally tribes to conquer cities and kingdoms. As he grows in power, his influence spreads like wildfire, turning even the most fractured clans into an unstoppable force. Epic Warchiefs inspire absolute loyalty and demand unquestioning obedience, forging empires from chaos and blood.
@@ -87015,7 +87019,7 @@ Scroll of Cure Light Wounds
<entry id="211527" lang="en" sex="m">Knight (Cavalier)</entry>
<entry id="211528" lang="en" sex="m">(STARTING PACKAGE)
The cavalier on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention.
The cavalier focuses on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention.
Equipment:
Torch
@@ -87132,8 +87136,18 @@ Throwing Axes</entry>
<entry id="211614" lang="en" sex="m">SamuraiCW4</entry>
<entry id="211615" lang="en" sex="m">SamuraiCW5</entry>
<entry id="211616" lang="en" sex="m">SamuraiCW5</entry>
<entry id="211617" lang="en" sex="m">Scout1</entry>
<entry id="211618" lang="en" sex="m">Scout1</entry>
<entry id="211617" lang="en" sex="m">Scout (Sniper)</entry>
<entry id="211618" lang="en" sex="m">(STARTING PACKAGE)
The Sniper package focuses on making the Scout as deadly as possible with a light crossbow, with a hand axe as a fall back.
Equipment:
Torch
Studded Leather Armor
Hand Axe
Light Crossbow
2 Quarrels of Bolts
(3) Healer's Kits</entry>
<entry id="211619" lang="en" sex="m">Scout2</entry>
<entry id="211620" lang="en" sex="m">Scout2</entry>
<entry id="211621" lang="en" sex="m">Scout3</entry>
@@ -87192,8 +87206,21 @@ Throwing Axes</entry>
<entry id="211674" lang="en" sex="m">Soulknife4</entry>
<entry id="211675" lang="en" sex="m">Soulknife5</entry>
<entry id="211676" lang="en" sex="m">Soulknife5</entry>
<entry id="211677" lang="en" sex="m">Swashbuckler1</entry>
<entry id="211678" lang="en" sex="m">Swashbuckler1</entry>
<entry id="211677" lang="en" sex="m">Swashbuckler (Daring Outlaw)</entry>
<entry id="211678" lang="en" sex="m">(STARTING PACKAGE)
The Daring Outlaw package focuses on taking the Daring Outlaw(*) feat as soon as possible while improving two weapon fighting to increase offensive ability.
* Daring Outlaw requires a +2d6 Sneak Attack before it can be taken.
Equipment:
Torch
Studded Leather Armor
Rapier
Dagger
Shortbow
2 Quivers of Arrows
(3) Healer's Kits</entry>
<entry id="211679" lang="en" sex="m">Swashbuckler2</entry>
<entry id="211680" lang="en" sex="m">Swashbuckler2</entry>
<entry id="211681" lang="en" sex="m">Swashbuckler3</entry>
+66 -21
View File
@@ -917,12 +917,12 @@ Special: Prior contact with an alienist or a pseudonatural creature.
CLASS FEATURES:
Level
1: Summon Alien - when casting any summon monster spell, Alienist summons "pseudonatural" version of a creature.
1: Summon Alien - when casting any summon creature spell, Alienist summons "pseudonatural" version of a creature.
2: Alien blessing - +1 insight bonus on all saving throws, but permanently loses 2 points of Wisdom.
3: Metamagic secret - bonus metamagic feat.
4: Mad certainty - -2 penalty to saving throws, attack rolls, and Charisma based skill and ability checks against specified kind of creatures.
5: Pseudonatural familiar - Alienists familiar gains the pseudonatural template.
6: Extra summoning - once pre day Alienist can cast summon monster spell at her highest spell level.
6: Extra summoning - once pre day Alienist can cast summon creature spell at her highest spell level.
7: Metamagic secret - bonus metamagic feat.
8: Insane certainty - penalties increase to -6.
9: Timeless secret - The Alienist learns the secret of perpetual youth. She no longer suffers ability penalties for aging and cannot be magically aged.
@@ -14343,6 +14343,24 @@ In combat, kobolds are typically armed with makeshift weapons such as spears, da
<entry id="42680" lang="en" sex="m">+100</entry>
<entry id="42983" lang="en" sex="m">CEPv2 placeables</entry>
<entry id="42984" lang="en" sex="m">Stocks</entry>
<entry id="43120" lang="en" sex="m">Sanctified</entry>
<entry id="43121" lang="en" sex="m">Sanctified Damage</entry>
<entry id="43122" lang="en" sex="m">&lt;CUSTOM0&gt; Sanctified</entry>
<entry id="43123" lang="en" sex="m">Holy</entry>
<entry id="43124" lang="en" sex="m">Holy Damage</entry>
<entry id="43125" lang="en" sex="m">&lt;CUSTOM0&gt; Holy</entry>
<entry id="43126" lang="en" sex="m">Unholy</entry>
<entry id="43127" lang="en" sex="m">Unholy Damage</entry>
<entry id="43128" lang="en" sex="m">&lt;CUSTOM0&gt; Unholy</entry>
<entry id="43129" lang="en" sex="m">Falling</entry>
<entry id="43130" lang="en" sex="m">Falling Damage</entry>
<entry id="43131" lang="en" sex="m">&lt;CUSTOM0&gt; Falling</entry>
<entry id="43132" lang="en" sex="m">Ballistic</entry>
<entry id="43133" lang="en" sex="m">Ballistic Damage</entry>
<entry id="43134" lang="en" sex="m">&lt;CUSTOM0&gt; Ballistic</entry>
<entry id="43135" lang="en" sex="m">Dessication</entry>
<entry id="43136" lang="en" sex="m">Dessication Damage</entry>
<entry id="43137" lang="en" sex="m">&lt;CUSTOM0&gt; Dessication</entry>
<entry id="43138" lang="en" sex="m">Untyped</entry>
<entry id="43139" lang="en" sex="m">Untyped Damage</entry>
<entry id="43140" lang="en" sex="m">&lt;CUSTOM0&gt; Untyped</entry>
@@ -16533,7 +16551,7 @@ You make yourself - including clothing, armor, weapons and equipment - look diff
<entry id="45448" lang="en" sex="m">Disguise Self, Normal Form</entry>
<entry id="45449" lang="en" sex="m">Attune Gem</entry>
<entry id="45450" lang="en" sex="m">Type of Feat: Item Creation
Prerequisite: Intelligence 13, Arcane Spells level 2.
Prerequisite: Intelligence 13, Craft (General) 1, Arcane Spells level 3.
Specifics: You can cast any arcane spell you have prepared as a gem. The caster must have the spell memorized to be able to create the gem. Crafting a gem costs Spell level * Caster level * 50 in gold pieces for a normal caster (half base cost). It also takes XP equal to 1/25th of the base cost. If you cannot pay the casting cost or the XP loss would drop you a level, the crafting will fail, and the spell will be lost. Crafting the gem requires a gem with a value of 50gp * spell level. A gem is permanent until used. Gems target those who activate them.
Use: Selected.</entry>
<entry id="45451" lang="en" sex="m">Epic Scout</entry>
@@ -17535,7 +17553,7 @@ CLASS FEATURES:
Level
1: Shadow Sight - Gains Darkvision and Ultravision in darkness.
Shadow Jump - Dimension Door once per day per class level
2: Shadow Blur - In darkness gains the benefit of Blur spell (20 % concealment in the night, underground area or Darkness spell).
2: Shadow Blur - In darkness gains the benefit of Blur spell (20% concealment while above ground at night or in a Darkness spell).
4: Shadow Pounce - May make a full attack after teleporting
5: Shadow Discorporation - When any damage reduces him to 0 or less, has a chance to use teleport.
6: Death Attack - gains a Death Attack +1d6.
@@ -27490,7 +27508,12 @@ Duration: 1 rd/lvl
Additional Counter Spells: Daylight
Save: Will negate or none
Spell Resistance: Yes or No (object)
All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced by you.</entry>
You create an area of total darkness.
The darkness is impenetrable to normal vision and darkvision, but you can see normally within the blacklit area. Creatures outside the spell's area, even you, cannot see through it. You can cast the spell on a point in space, but the effect is stationary unless you cast it cast on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.
Blacklight counters or dispels any light spell of equal or lower level, such as daylight.</entry>
<entry id="48326" lang="en" sex="m">Dark Bolt (all Bolt)</entry>
<entry id="48327" lang="en" sex="m">Dark Bolt (1 Bolt/rnd)</entry>
<entry id="48328" lang="en" sex="m">Anti-Paladin</entry>
@@ -36530,7 +36553,7 @@ Save: Will negates
Spell Resistance: Yes
This spell calms agitated creatures. You have no control over the affected creatures, but Calm Emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any feat effects and removes the Confused condition from all targets.</entry>
This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any fear effects and removes the Confused condition from all targets.</entry>
<entry id="51124" lang="en" sex="m">Repulsion</entry>
<entry id="51125" lang="en" sex="m">School: Abjuration
Level: Cleric/Healer 7, Sorcerer/Wizard 6
@@ -43850,7 +43873,7 @@ Material Component: An amber sphere worth at least 500 gp.</entry>
<entry id="52434" lang="en" sex="m">Blinding Glory</entry>
<entry id="52435" lang="en" sex="m">Blinding Glory
Conjuration (Creation) [Good]
Level: Glory 9, Sor/Wiz 9
Level: Sor/Wiz 9
Components: V, S, M/DF
Casting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
@@ -55706,7 +55729,7 @@ When this invocation is activated, your eldritch blast does full damage to objec
Blast Shape
1st Level Spell
Your eldritch blast infuses your weapon. You make a single attack, and if you hit you do any damage and effects from your eldritch blast to the creature hit, in addition to any damage from the weapon itself.</entry>
Your eldritch blast infuses your weapon. You make a single melee attack, and if you hit you do any damage and effects from your eldritch blast to the creature hit, in addition to any damage from the weapon itself.</entry>
<entry id="57128" lang="en" sex="m">Leaps and Bounds</entry>
<entry id="57129" lang="en" sex="m">Least Invocation
2nd Level Spell
@@ -56879,9 +56902,8 @@ Use: Selected</entry>
<entry id="57585" lang="en" sex="m">****</entry>
<entry id="57586" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
<entry id="57587" lang="en" sex="m">Default Swashbuckler</entry>
<entry id="57588" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
<entry id="57587" lang="en" sex="m">****</entry>
<entry id="57588" lang="en" sex="m">****</entry>
<entry id="57589" lang="en" sex="m">Default Hexblade</entry>
<entry id="57590" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
@@ -65603,7 +65625,7 @@ REQUIREMENTS:
Race: Dwarf.
Alignment: Any nonevil.
Skills: Craft (armorsmithing) 8 ranks, Lore 2 ranks.
Meldshaping: Ability to shape soulmelds
Meldshaping: Ability to shape soulmelds (requires a minimum of an 11 Constitution)
CLASS FEATURES:
@@ -85912,13 +85934,13 @@ Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Pr
Hit Die: d8
Skill Points at Each Additional Level: 2 + Int Modifier
Bonus Feats: The epic Hospitaler gains a bonus feat every three levels
Bonus Feats: The epic Hospitaler gains a bonus feat every other level.
Special:
Spellcasting: At each level the epic Hospitaler continues to increase in divine caster level (and spells known, if applicable).
Epic Hospitaler Bonus Feats List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Prowess, Epic Reputation, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration,Epc Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning.</entry>
Armor Skin, Devastating Critical, Epic Prowess, Epic Reputation, Epic Leadership, Epic Toughness, Epic Weapon Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning.</entry>
<entry id="205142" lang="en" sex="m">Epic Master of Shrouds</entry>
<entry id="205143" lang="en" sex="m">At epic levels, the Master of Shrouds commands the dread powers of the grave with terrifying authority. Her ability to summon incorporeal undead grows to include even greater horrors, and her dominion over death magic becomes absolute.
@@ -86233,7 +86255,7 @@ Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spe
Hit Die: d8
Skill Points at Each Additional Level: 2 + Int Modifier
Bonus Feats: The epic Runecaster gains a bonus feat every four levels.
Bonus Feats: The epic Runecaster gains a bonus feat every three levels.
Special:
Rune Craft: The epic Runecaster continues to gain a +1 on Runecarving checks at every odd level.
@@ -86241,7 +86263,7 @@ Rune Power: The epic Runecaster's Rune Power ability continues to gain +1 to DC
Spellcasting: The epic Runecaster continues to increase in divine caster level (and spells known, if applicable).
Epic Runecaster Bonus Feat List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Improved Combat Casting, Inscribe Epic Runes, Great Charisma, Great Intelligence, Great Wisdom, Perfect Health, Planar Turning, Tenacious Magic.</entry>
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Epic Skill Focus (Craft [any]), Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Ignore Material Components, Improved Combat Casting, Inscribe Epic Rune, Tenacious Magic.</entry>
<entry id="205196" lang="en" sex="m">Epic Warchief</entry>
<entry id="205197" lang="en" sex="m">The epic Warchief becomes the stuff of legend, feared and revered by entire nations. His warcries shake enemy lines, and his presence alone can rally tribes to conquer cities and kingdoms. As he grows in power, his influence spreads like wildfire, turning even the most fractured clans into an unstoppable force. Epic Warchiefs inspire absolute loyalty and demand unquestioning obedience, forging empires from chaos and blood.
@@ -87254,7 +87276,7 @@ Scroll of Cure Light Wounds
<entry id="211527" lang="en" sex="m">Knight (Cavalier)</entry>
<entry id="211528" lang="en" sex="m">(STARTING PACKAGE)
The cavalier on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention.
The cavalier focuses on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention.
Equipment:
Torch
@@ -87371,8 +87393,18 @@ Throwing Axes</entry>
<entry id="211614" lang="en" sex="m">SamuraiCW4</entry>
<entry id="211615" lang="en" sex="m">SamuraiCW5</entry>
<entry id="211616" lang="en" sex="m">SamuraiCW5</entry>
<entry id="211617" lang="en" sex="m">Scout1</entry>
<entry id="211618" lang="en" sex="m">Scout1</entry>
<entry id="211617" lang="en" sex="m">Scout (Sniper)</entry>
<entry id="211618" lang="en" sex="m">(STARTING PACKAGE)
The Sniper package focuses on making the Scout as deadly as possible with a light crossbow, with a hand axe as a fall back.
Equipment:
Torch
Studded Leather Armor
Hand Axe
Light Crossbow
2 Quarrels of Bolts
(3) Healer's Kits</entry>
<entry id="211619" lang="en" sex="m">Scout2</entry>
<entry id="211620" lang="en" sex="m">Scout2</entry>
<entry id="211621" lang="en" sex="m">Scout3</entry>
@@ -87431,8 +87463,21 @@ Throwing Axes</entry>
<entry id="211674" lang="en" sex="m">Soulknife4</entry>
<entry id="211675" lang="en" sex="m">Soulknife5</entry>
<entry id="211676" lang="en" sex="m">Soulknife5</entry>
<entry id="211677" lang="en" sex="m">Swashbuckler1</entry>
<entry id="211678" lang="en" sex="m">Swashbuckler1</entry>
<entry id="211677" lang="en" sex="m">Swashbuckler (Daring Outlaw)</entry>
<entry id="211678" lang="en" sex="m">(STARTING PACKAGE)
The Daring Outlaw package focuses on taking the Daring Outlaw(*) feat as soon as possible while improving two weapon fighting to increase offensive ability.
* Daring Outlaw requires a +2d6 Sneak Attack before it can be taken.
Equipment:
Torch
Studded Leather Armor
Rapier
Dagger
Shortbow
2 Quivers of Arrows
(3) Healer's Kits</entry>
<entry id="211679" lang="en" sex="m">Swashbuckler2</entry>
<entry id="211680" lang="en" sex="m">Swashbuckler2</entry>
<entry id="211681" lang="en" sex="m">Swashbuckler3</entry>