mirror of
https://gitea.raptio.us/Jaysyn/PRC_Merges.git
synced 2026-10-29 01:28:31 -04:00
2026/10/01
Updated CEP2 & CEP3 tlks to parity with PRC8 v4.987 Updated CEP2 AI scripts to call PRC events.
This commit is contained in:
1 parent
498312c474
commit
e55d25171f
37 files changed
+2259
-1314
No files matched your search
+295
-174
@@ -5357,6 +5357,17 @@ Use: Selected.</entry>
|
||||
Prerequisite: Monk level 13.
|
||||
Specifics: The monk gains spell resistance equal to their class level + 10.
|
||||
Use: Automatic.</entry>
|
||||
<entry id="16574" lang="en" sex="m">Body Fuel</entry>
|
||||
<entry id="16575" lang="en" sex="m">Type of Feat: Psionic
|
||||
|
||||
You can expand your power point total at the expense of your health.
|
||||
|
||||
Specifics: You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution. You can recover additional power points for a proportional cost; for example, you could choose to recover 6 power points by taking 3 points of ability burn damage to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight.
|
||||
|
||||
Special: Only living creatures can use this feat. You can take advantage of this feat only while in your own body (if you are under the effect of mind switch or metamorph, for example, you gain no benefit).
|
||||
|
||||
Use: Selected.</entry>
|
||||
<entry id="16576" lang="en" sex="m"><CUSTOM0> draws power points from their body.</entry>
|
||||
<entry id="20400" lang="en" sex="m">++++++++++ ACP Styles ++++++++++</entry>
|
||||
<entry id="20401" lang="en" sex="m">Kensai</entry>
|
||||
<entry id="20402" lang="en" sex="m">Assassin</entry>
|
||||
@@ -19395,7 +19406,7 @@ Base Attack Bonus: +3/4
|
||||
Strong Saves: Reflex and Will
|
||||
|
||||
Level:
|
||||
1: Mind blade, Weapon Focus(mind blade), Wild Talent
|
||||
1: Mind blade, Weapon Focus(mind blade), Wild Talent *or* Hidden Talent
|
||||
2: Throw mind blade
|
||||
3: Psychic strike +1d8
|
||||
4: +1 mind blade
|
||||
@@ -19484,20 +19495,20 @@ Level:
|
||||
2: Elude Touch
|
||||
3: Wild Surge +2
|
||||
4: Surging Euphoria +1
|
||||
5: Volatile Mind (1 power point)
|
||||
6:
|
||||
5: Expanded Knowledge or Volatile Mind
|
||||
6: -
|
||||
7: Wild Surge +3
|
||||
8:
|
||||
9: Volatile Mind (2 power points)
|
||||
10:
|
||||
8: -
|
||||
9: Expanded Knowledge II or Volatile Mind II depending on 5th level choice
|
||||
10: -
|
||||
11: Wild Surge +4
|
||||
12: Surging Euphoria +2
|
||||
13: Volatile Mind (3 power points)
|
||||
14:
|
||||
13: Expanded Knowledge III or Volatile Mind III depending on 5th level choice
|
||||
14: -
|
||||
15: Wild Surge +5
|
||||
16:
|
||||
17: Volatile Mind (4 power points)
|
||||
18:
|
||||
16: -
|
||||
17: Expanded Knowledge IV or Volatile Mind IV depending on 5th level choice
|
||||
18: -
|
||||
19: Wild Surge +6
|
||||
20: Surging Euphoria +3
|
||||
|
||||
@@ -19547,6 +19558,12 @@ The extra cost is not a natural part of that power's cost. It does not augment t
|
||||
At 9th level, the penalty assessed against telepathy powers manifested on a wilder is increased to 2 power points. At 13th level, the penalty increases to 3 power points, and at 17th level it increases to 4 power points.
|
||||
NWN implementation detail: This ability only affects powers manifested by a hostile manifester.
|
||||
|
||||
Variant: Educated Wilder
|
||||
You have had formal psionic training.
|
||||
|
||||
Level: 5th, 9th, 13th, and 17th.
|
||||
Replaces: You lose the volatile mind class ability at all levels listed above.
|
||||
Benefit: You have received some formal psionic training and as such, you have unlocked psionic powers most wilders never dream of. You gain the Expanded Knowledge feat at all of the above levels. But due to the training involved, your mind is not as untamed as most wilders and you lose the defensive ability volatile mind.
|
||||
|
||||
EPIC
|
||||
The epic wilder's powers become even more volatile and unpredictable.
|
||||
@@ -28372,7 +28389,7 @@ Use: Automatic.</entry>
|
||||
Prerequisite: Man At Arms level 10
|
||||
Specifics: Gains Weapon Focus in any four weapons.
|
||||
Use: Selected.</entry>
|
||||
<entry id="48644" lang="en" sex="m">Bolt Xag-Ya</entry>
|
||||
<entry id="48644" lang="en" sex="m">Bolt, Xag-Ya</entry>
|
||||
<entry id="48645" lang="en" sex="m">Bolt deals 1d8 positive damage.</entry>
|
||||
<entry id="48646" lang="en" sex="m">Fast Healing 3</entry>
|
||||
<entry id="48647" lang="en" sex="m">Type of Feat: Class Specific
|
||||
@@ -28392,7 +28409,7 @@ Use: Automatic.</entry>
|
||||
<entry id="48652" lang="en" sex="m">Energon Companion</entry>
|
||||
<entry id="48653" lang="en" sex="m">Type of Feat: Class Specific
|
||||
Prerequisite: Soldier of Light level 4
|
||||
You may summon a Good Outsider.
|
||||
You may summon a xag-ya, a friendly outsider from the positive energy plane.
|
||||
Use: Selected. </entry>
|
||||
<entry id="48654" lang="en" sex="m">Fist of Iron</entry>
|
||||
<entry id="48655" lang="en" sex="m">Type of Feat: General.
|
||||
@@ -28428,7 +28445,7 @@ Level
|
||||
2: Divine Grace - Applies Charisma bonus to all saving throws.
|
||||
Smite Undead - May add Wisdom bonus to attack bonus against an undead target. If the strike hits, the blow deals 1 point of positive damage per point of Wisdom bonus. Usable 3/day, +1 per Charisma bonus/day.
|
||||
3: Positive Fortitude - Gains +2 to all saving throws against necromantic spells and drain effects.
|
||||
4: Energon Companion - May summon a Xag-Ya companion (Good Outsider), 1/day.
|
||||
4: Energon Companion - May summon a Xag-Ya companion (positive energy outsider), 1/day.
|
||||
5: Divine Vengeance - May spend 2 Turn Undead attempts to add +2d6 positive damage against Undead to the caster's weapon (1 round/Cha bonus, minimum 1 round).
|
||||
6: -
|
||||
7: Fast Healing 1 - Regenerate 1 HP/round.
|
||||
@@ -29537,6 +29554,8 @@ In addition, scribing a Runescar is painful dealing 1d6 points of damage per spe
|
||||
A Runescarred Berserker can bear no more then seven runescars at any one time: two on the chest, two on the upper arms, two on the backs of the hands, and one on the face.
|
||||
|
||||
Runescars can only affect the Runescarred Berserker when activated</entry>
|
||||
<entry id="48977" lang="en" sex="m">****</entry>
|
||||
<entry id="48978" lang="en" sex="m">****</entry>
|
||||
<entry id="48979" lang="en" sex="m">Ritual Scarring</entry>
|
||||
<entry id="48980" lang="en" sex="m">Through frequent disfiguration of their own skin a runescarred berserker gains a +1 natural armor bonus to AC at 3rd level. This increases to +2 at 6th and +3 at 9th.</entry>
|
||||
<entry id="48981" lang="en" sex="m">Spawn of the Frost</entry>
|
||||
@@ -29829,16 +29848,18 @@ CLASS FEATURES:
|
||||
Level
|
||||
1: Cat Familiar - Gain a cat as a familiar
|
||||
Flirtation (Fascinate) - Once per day per class level, Fascinate creatures
|
||||
2: Rage - As barbarian
|
||||
2: Fury of the Tigress: Rage - As barbarian
|
||||
3:
|
||||
4: Flirtation (Confusion) - Confuse fascinated creature
|
||||
5: Pounce of the Tigress - Gain Pounce at the end of charge
|
||||
6: Rage 2/day
|
||||
6: Fury of the Tigress 2/day
|
||||
7: Sanctuary - You and allies gain sanctuary
|
||||
8: Swiftness of the Tigress - Gain haste once a day
|
||||
9:
|
||||
10: Rage 3/day
|
||||
Flirtation (Dominate) - Dominate fascinated creature</entry>
|
||||
10: Fury of the Tigress 3/day
|
||||
Flirtation (Dominate) - Dominate fascinated creature
|
||||
|
||||
Spells: Beginning at 1st level, a celebrant of Sharess gains the ability to cast a number of arcane spells. To cast a spell, a celebrant must have a Charisma score of ate least 10 + the spell's level, so a celebrant with a Charisma of 10 or lower cannot cast these spells. Celebrant of Sharess bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the celebrant's Charisma bonus (if any). When the celebrant gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 1st-level celebrant), she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. The celebrant's spell list appears below. A celebrant of Sharess casts spells just as a bard does.</entry>
|
||||
<entry id="49109" lang="en" sex="m">Vow of Purity</entry>
|
||||
<entry id="49110" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Sacred Vow
|
||||
@@ -32695,11 +32716,7 @@ Prerequisite: Artificer level 13
|
||||
Specifics: At 13th level, an artificer can take 10 when making a Spellcraft or Use Magic Device check, even if stress and distractions would normally prevent him from doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.
|
||||
Use: Automatic</entry>
|
||||
<entry id="49902" lang="en" sex="m">Epic Artificer</entry>
|
||||
<entry id="49903" lang="en" sex="m">The epic artificer remains a master of item creation, gaining
|
||||
an increasing craft reserve and plenty of bonus feats to
|
||||
learn the craft of epic item creation.
|
||||
|
||||
Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of arcane lore for you, the epic wizard, to discover.
|
||||
<entry id="49903" lang="en" sex="m">The epic artificer remains a master of item creation, gaining an increasing craft reserve and plenty of bonus feats to learn the craft of epic item creation.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 4+ Int Modifier
|
||||
@@ -33011,12 +33028,14 @@ Use: Selected</entry>
|
||||
<entry id="49992" lang="en" sex="m">Rite of Waking (Other)</entry>
|
||||
<entry id="49993" lang="en" sex="m">Mystic Phoenix Stance (Augmented)</entry>
|
||||
<entry id="49994" lang="en" sex="m">Firebird Stance (Augmented)</entry>
|
||||
<entry id="49995" lang="en" sex="m">****</entry>
|
||||
<entry id="49996" lang="en" sex="m">Humanoid</entry>
|
||||
<entry id="49997" lang="en" sex="m"> A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.
|
||||
|
||||
- Proficient with all simple weapons, or by character class.
|
||||
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
|
||||
-Humanoids breathe, eat, and sleep.</entry>
|
||||
<entry id="49998" lang="en" sex="m">****</entry>
|
||||
<entry id="49999" lang="en" sex="m">**** 50,000 - 50,500 reserved for Race Pack Feats ****</entry>
|
||||
<entry id="50000" lang="en" sex="m">Light Sensitivity</entry>
|
||||
<entry id="50001" lang="en" sex="m">Type of Feat: Racial
|
||||
@@ -34415,6 +34434,7 @@ Special Abilities:
|
||||
- Naturally Psionic: Half-giants gain 2 free power points at first level.
|
||||
- Psi-like Ability: Stomp - 1/day
|
||||
- Giant: Half-giants are considered Giants for the purpose of spells.
|
||||
- Weapon and Armor Proficiency: A half-giant is automatically proficient with all simple and martial weapons, light and medium armor, and shields.
|
||||
|
||||
(The following may or may not be in use, depending on the module switch settings)
|
||||
Level Adjustment: +1
|
||||
@@ -34686,7 +34706,7 @@ Use: Automatic.</entry>
|
||||
<entry id="50553" lang="en" sex="m">Type of Feat: Domain
|
||||
Prerequisite: Access to the Spells domain.
|
||||
Granted Power: You gain +2 Concentration and Spellcraft.
|
||||
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Lesser Spell Breach (4), Spell Mantle (5), Greater Spell Breach (9), Protection From Spells (7)
|
||||
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Lesser Spell Breach (4), Spell Mantle (5), Protection From Spells (7), Greater Spell Mantle (9)
|
||||
Use: Automatic.</entry>
|
||||
<entry id="50554" lang="en" sex="m">Detect Undead</entry>
|
||||
<entry id="50555" lang="en" sex="m">Type of Feat: Domain
|
||||
@@ -44300,7 +44320,7 @@ Use: Specified</entry>
|
||||
<entry id="52528" lang="en" sex="m">AC Bonus</entry>
|
||||
<entry id="52529" lang="en" sex="m">Type of Feat: Class Specific
|
||||
Prerequisites: Swordsage 2.
|
||||
Specifics: AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
|
||||
Specifics: AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear no armor or light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
|
||||
Use: Automatic</entry>
|
||||
<entry id="52530" lang="en" sex="m">Sense Magic</entry>
|
||||
<entry id="52531" lang="en" sex="m">Type of Feat: Class Specific
|
||||
@@ -46838,7 +46858,7 @@ Duration: Stance.
|
||||
|
||||
You shout orders that help coordinate your allies' efforts. They harass their enemies, shield each other from attacks. and otherwise maximize the support they lend to each other.
|
||||
|
||||
All allies gain a bonus while flanking equal to +1/2 per your initiator level. </entry>
|
||||
All allies gain a damage bonus while flanking equal to +1/2 per your initiator level. </entry>
|
||||
<entry id="52981" lang="en" sex="m">War Leader's Charge</entry>
|
||||
<entry id="52982" lang="en" sex="m">White Raven (Strike)
|
||||
Level: Crusader 6, Warblade 6
|
||||
@@ -54008,6 +54028,7 @@ Special Abilities:
|
||||
+2 racial bonus on Sense Motive
|
||||
Powerful Build - The Goliath is treated as a Large creature for wielding weapons and combat maneuvers such as grappling and tripping
|
||||
Running Jump - Goliaths treat all jump checks as running
|
||||
Simple Weapon Proficiency - Goliaths can use all simple weapons.
|
||||
|
||||
Goliath count as monstrous humanoid for spells and abilities. They have a Level Adjustment of +1</entry>
|
||||
<entry id="55956" lang="en" sex="m">Caster Level(s): Wizard / Sorcerer 8
|
||||
@@ -55044,7 +55065,26 @@ Saving Throw: None (harmless)
|
||||
Spell Resistance: No (harmless)
|
||||
|
||||
The goddess Shar is called the Mistress of the Night, the Lady of Loss, and the Dark Goddess. She is shadow; dark and secret. It is with little surprise that a gift from her to the caster of this spell would encompass such things. Upon completion of this spell, you receive an immensely powerful whip, created by the hands of Shar herself. It holds powerful enchantments, and also blinds its targets. In addition, shadow settles upon the battlefield wherever this whip is used. When the duration ends, the whip is left as a reminder to you, though all of its enchantments are stripped from it. </entry>
|
||||
<entry id="56314" lang="en" sex="m">##START_OF_EPIC_SPELL_AND_ISC_RESERVE</entry>
|
||||
<entry id="56314" lang="en" sex="m">Epic Spell: Summon Elemental Paragon</entry>
|
||||
<entry id="56315" lang="en" sex="m">Researched Epic Spell: Summon Elemental Paragon</entry>
|
||||
<entry id="56316" lang="en" sex="m">Conjuration (Summoning)
|
||||
Spellcraft DC: 87
|
||||
Components: V, S
|
||||
Casting Time: 1 minute
|
||||
Range: 75 ft.
|
||||
Effect: One summoned paragon elder elemental
|
||||
Duration: 17 hours
|
||||
Saving Throw: Will negates
|
||||
Spell Resistance: Yes
|
||||
|
||||
The caster summons an elder elemental of the caster's choice: air, earth, fire, or water. The summoned elemental has the paragon template applied to it. The elemental appears where the caster designates and acts immediately, on the caster's turn. It attacks the caster's opponents to the best of its ability. The caster can direct the elemental's actions as normal for a summoned creature.
|
||||
|
||||
Mitigating Factor: Burn 500 XP during casting (5 DC).</entry>
|
||||
<entry id="56317" lang="en" sex="m">Summon Air Paragon</entry>
|
||||
<entry id="56318" lang="en" sex="m">Summon Earth Paragon</entry>
|
||||
<entry id="56319" lang="en" sex="m">Summon Fire Paragon</entry>
|
||||
<entry id="56320" lang="en" sex="m">Summon Water Paragon</entry>
|
||||
<entry id="56321" lang="en" sex="m">##START_OF_EPIC_SPELL_AND_ISC_RESERVE</entry>
|
||||
<entry id="56865" lang="en" sex="m">Weapon Focus (elven lightblade)</entry>
|
||||
<entry id="56866" lang="en" sex="m">Epic Weapon Focus (elven lightblade)</entry>
|
||||
<entry id="56867" lang="en" sex="m">Weapon Specialization (elven lightblade)</entry>
|
||||
@@ -55438,7 +55478,16 @@ Special: Must be a Bard.
|
||||
Cost:
|
||||
|
||||
+10000gp</entry>
|
||||
<entry id="57100" lang="en" sex="m">##START OF WARLOCK INVOCATIONS##</entry>
|
||||
<entry id="57098" lang="en" sex="m">##START OF WARLOCK INVOCATIONS##</entry>
|
||||
<entry id="57099" lang="en" sex="m">Repelling Blast</entry>
|
||||
<entry id="57100" lang="en" sex="m">Greater Invocation
|
||||
6th level spell
|
||||
|
||||
This eldritch essence invocation allows you to change your eldritch blast into a repelling blast. Any Medium or smaller creature struck by a repelling blast must make a Reflex save or be hurled 1d6×5 feet (1d6 squares) directly away from you and knocked prone by the energy of the attack.
|
||||
|
||||
If the creature strikes a solid object, it stops prematurely, taking 1d6 points of damage per 10 feet hurled, and it is still knocked prone.
|
||||
|
||||
Movement from this blast does not provoke attacks of opportunity.</entry>
|
||||
<entry id="57101" lang="en" sex="m">All Seeing Eyes</entry>
|
||||
<entry id="57102" lang="en" sex="m">Least Invocation
|
||||
2nd Level Spell
|
||||
@@ -56675,28 +56724,26 @@ Use: Selected</entry>
|
||||
<entry id="57581" lang="en" sex="m">Void of the Shadow Sun - Blast</entry>
|
||||
<entry id="57582" lang="en" sex="m">Balance of Light and Dark - Drain</entry>
|
||||
<entry id="57583" lang="en" sex="m">****</entry>
|
||||
<entry id="57584" lang="en" sex="m">****</entry>
|
||||
<entry id="57585" lang="en" sex="m">****</entry>
|
||||
<entry id="57586" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57587" lang="en" sex="m">****</entry>
|
||||
<entry id="57588" lang="en" sex="m">****</entry>
|
||||
<entry id="57589" lang="en" sex="m">Default Hexblade</entry>
|
||||
<entry id="57590" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57591" lang="en" sex="m">Default Duskblade</entry>
|
||||
<entry id="57592" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57593" lang="en" sex="m">Default Scout</entry>
|
||||
<entry id="57594" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57584" lang="en" sex="m">Volatile Mind I</entry>
|
||||
<entry id="57585" lang="en" sex="m">Volatile Mind II</entry>
|
||||
<entry id="57586" lang="en" sex="m">Volatile Mind III</entry>
|
||||
<entry id="57587" lang="en" sex="m">Volatile Mind IV</entry>
|
||||
<entry id="57588" lang="en" sex="m">Volatile Mind V</entry>
|
||||
<entry id="57589" lang="en" sex="m">Volatile Mind VI</entry>
|
||||
<entry id="57590" lang="en" sex="m">Volatile Mind VII</entry>
|
||||
<entry id="57591" lang="en" sex="m">Volatile Mind VIII</entry>
|
||||
<entry id="57592" lang="en" sex="m">Volatile Mind IX</entry>
|
||||
<entry id="57593" lang="en" sex="m">Volatile Mind X</entry>
|
||||
<entry id="57594" lang="en" sex="m">A wilder's temperamental mind is hard to encompass with the discipline of telepathy. When any telepathy power is manifested on a wilder of 5th level or higher, the manifester of the power must pay 1 power point more than he otherwise would have spent.
|
||||
The extra cost is not a natural part of that power's cost. It does not augment the power; it is simply a wasted power point. The wilder's volatile mind can force the manifester of the telepathy power to exceed the normal power point limit of 1 point per manifester level. If the extra cost raises the telepathy power's cost to more points than the manifester has remaining in his reserve, the power simply fails, and the manifester exhausts the rest of his power points.
|
||||
At 9th level, the penalty assessed against telepathy powers manifested on a wilder is increased to 2 power points. At 13th level, the penalty increases to 3 power points, and at 17th level it increases to 4 power points. This pattern continues in epic levels.
|
||||
NWN implementation detail: This ability only affects powers manifested by a hostile manifester.</entry>
|
||||
<entry id="57595" lang="en" sex="m">****</entry>
|
||||
<entry id="57596" lang="en" sex="m">****</entry>
|
||||
<entry id="57597" lang="en" sex="m">****</entry>
|
||||
<entry id="57598" lang="en" sex="m">****</entry>
|
||||
<entry id="57599" lang="en" sex="m">Default Artificer</entry>
|
||||
<entry id="57600" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57599" lang="en" sex="m">****</entry>
|
||||
<entry id="57600" lang="en" sex="m">****</entry>
|
||||
<entry id="57601" lang="en" sex="m">****</entry>
|
||||
<entry id="57602" lang="en" sex="m">****</entry>
|
||||
<entry id="57603" lang="en" sex="m">****</entry>
|
||||
@@ -56705,72 +56752,52 @@ These packages do not give any special abilities to your character, they simply
|
||||
<entry id="57606" lang="en" sex="m">****</entry>
|
||||
<entry id="57607" lang="en" sex="m">****</entry>
|
||||
<entry id="57608" lang="en" sex="m">****</entry>
|
||||
<entry id="57609" lang="en" sex="m">Default Samurai</entry>
|
||||
<entry id="57610" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57611" lang="en" sex="m">Default Ninja</entry>
|
||||
<entry id="57612" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57609" lang="en" sex="m">****</entry>
|
||||
<entry id="57610" lang="en" sex="m">****</entry>
|
||||
<entry id="57611" lang="en" sex="m">****</entry>
|
||||
<entry id="57612" lang="en" sex="m">****</entry>
|
||||
<entry id="57613" lang="en" sex="m">****</entry>
|
||||
<entry id="57614" lang="en" sex="m">****</entry>
|
||||
<entry id="57615" lang="en" sex="m">Default Dragonfire Adept</entry>
|
||||
<entry id="57616" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57617" lang="en" sex="m">Default Psion</entry>
|
||||
<entry id="57618" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57619" lang="en" sex="m">Default Psychic Warrior</entry>
|
||||
<entry id="57620" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57621" lang="en" sex="m">Default Soulknife</entry>
|
||||
<entry id="57622" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57623" lang="en" sex="m">Default Wilder</entry>
|
||||
<entry id="57624" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57625" lang="en" sex="m">Default Dread Necromancer</entry>
|
||||
<entry id="57626" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57615" lang="en" sex="m">****</entry>
|
||||
<entry id="57616" lang="en" sex="m">****</entry>
|
||||
<entry id="57617" lang="en" sex="m">****</entry>
|
||||
<entry id="57618" lang="en" sex="m">****</entry>
|
||||
<entry id="57619" lang="en" sex="m">****</entry>
|
||||
<entry id="57620" lang="en" sex="m">****</entry>
|
||||
<entry id="57621" lang="en" sex="m">****</entry>
|
||||
<entry id="57622" lang="en" sex="m">****</entry>
|
||||
<entry id="57623" lang="en" sex="m">****</entry>
|
||||
<entry id="57624" lang="en" sex="m">****</entry>
|
||||
<entry id="57625" lang="en" sex="m">****</entry>
|
||||
<entry id="57626" lang="en" sex="m">****</entry>
|
||||
<entry id="57627" lang="en" sex="m">****</entry>
|
||||
<entry id="57628" lang="en" sex="m">****</entry>
|
||||
<entry id="57629" lang="en" sex="m">****</entry>
|
||||
<entry id="57630" lang="en" sex="m">****</entry>
|
||||
<entry id="57631" lang="en" sex="m">Default Archivist</entry>
|
||||
<entry id="57632" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57633" lang="en" sex="m">Default Witch</entry>
|
||||
<entry id="57634" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57635" lang="en" sex="m">Default Shaman</entry>
|
||||
<entry id="57636" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57637" lang="en" sex="m">Default Favoured Soul</entry>
|
||||
<entry id="57638" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57639" lang="en" sex="m">Default Truenamer</entry>
|
||||
<entry id="57640" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57641" lang="en" sex="m">Default Shugenja</entry>
|
||||
<entry id="57642" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57643" lang="en" sex="m">Default Sohei</entry>
|
||||
<entry id="57644" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57645" lang="en" sex="m">Default Crusader</entry>
|
||||
<entry id="57646" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57647" lang="en" sex="m">Default Swordsage</entry>
|
||||
<entry id="57648" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57649" lang="en" sex="m">Default Warblade</entry>
|
||||
<entry id="57650" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57651" lang="en" sex="m">Default Warmage</entry>
|
||||
<entry id="57652" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57653" lang="en" sex="m">Default Knight</entry>
|
||||
<entry id="57654" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57631" lang="en" sex="m">****</entry>
|
||||
<entry id="57632" lang="en" sex="m">****</entry>
|
||||
<entry id="57633" lang="en" sex="m">****</entry>
|
||||
<entry id="57634" lang="en" sex="m">****</entry>
|
||||
<entry id="57635" lang="en" sex="m">****</entry>
|
||||
<entry id="57636" lang="en" sex="m">****</entry>
|
||||
<entry id="57637" lang="en" sex="m">****</entry>
|
||||
<entry id="57638" lang="en" sex="m">****</entry>
|
||||
<entry id="57639" lang="en" sex="m">****</entry>
|
||||
<entry id="57640" lang="en" sex="m">****</entry>
|
||||
<entry id="57641" lang="en" sex="m">****</entry>
|
||||
<entry id="57642" lang="en" sex="m">****</entry>
|
||||
<entry id="57643" lang="en" sex="m">****</entry>
|
||||
<entry id="57644" lang="en" sex="m">****</entry>
|
||||
<entry id="57645" lang="en" sex="m">****</entry>
|
||||
<entry id="57646" lang="en" sex="m">****</entry>
|
||||
<entry id="57647" lang="en" sex="m">****</entry>
|
||||
<entry id="57648" lang="en" sex="m">****</entry>
|
||||
<entry id="57649" lang="en" sex="m">****</entry>
|
||||
<entry id="57650" lang="en" sex="m">****</entry>
|
||||
<entry id="57651" lang="en" sex="m">****</entry>
|
||||
<entry id="57652" lang="en" sex="m">****</entry>
|
||||
<entry id="57653" lang="en" sex="m">****</entry>
|
||||
<entry id="57654" lang="en" sex="m">****.</entry>
|
||||
<entry id="57655" lang="en" sex="m">Defensive Manifestation</entry>
|
||||
<entry id="57656" lang="en" sex="m">If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you're manifesting) to succeed. You lose the power points without successful manifestation if you fail. </entry>
|
||||
<entry id="57657" lang="en" sex="m">Two Weapon Pounce</entry>
|
||||
@@ -64483,8 +64510,8 @@ REQUIREMENTS:
|
||||
Alignment: Lawful
|
||||
Meldshaping: Ability to shape three soulmelds
|
||||
Spellcasting: Ability to cast 2nd-level divine spells
|
||||
Skills: Lore 4 ranks, Spellcraft 4 ranks
|
||||
Essentia Pool: 3
|
||||
Special: Access to the Law domain.
|
||||
|
||||
CLASS FEATURES:
|
||||
|
||||
@@ -64549,7 +64576,7 @@ Level
|
||||
7: Arcane or Psionic Investment 2
|
||||
8: Chakra binds (arm, brow, shoulders)
|
||||
9:
|
||||
10: Magic or Psionic Distillation
|
||||
10: Soul Distillation
|
||||
|
||||
BONUS SPELLS:
|
||||
|
||||
@@ -65378,10 +65405,11 @@ Psionic Slayer Favored Enemy bonuses continue to progress with Epic levels. Ever
|
||||
<entry id="60594" lang="en" sex="m">Psionic Slayer: Favored Enemy [Shapechanger]</entry>
|
||||
<entry id="60595" lang="en" sex="m">Psionic Slayer: Favored Enemy [Undead]</entry>
|
||||
<entry id="60596" lang="en" sex="m">Psionic Slayer: Favored Enemy [Vermin]</entry>
|
||||
<entry id="60597" lang="en" sex="m">Magical Distillation</entry>
|
||||
<entry id="60597" lang="en" sex="m">Soul Distillation</entry>
|
||||
<entry id="60598" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Soulcaster 10
|
||||
Specifics: Soulcaster: At 10th level, by sacrificing one arcane spell of the highest level you can cast, you gain points of bonus essentia equal to that spell's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next round. This ability is usable once per round as a free action.
|
||||
Specifics:
|
||||
Soulcaster: At 10th level, by sacrificing one arcane spell of the highest level you can cast, you gain points of bonus essentia equal to that spell's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next round. This ability is usable once per round as a free action.
|
||||
|
||||
Soulmanifester: At 10th level, by paying a number of power points equal to the base cost to manifest the highest-level power that you know, you gain points of essentia equal to that power's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next turn. This ability is usable once per round as a free action.
|
||||
Use: Selected</entry>
|
||||
@@ -67163,7 +67191,82 @@ Chakra Bind (Throat)
|
||||
|
||||
Your soulspark burns with a fierce blue-white light.
|
||||
|
||||
If you bind soulspark familiar to your throat chakra, you create a greater soulspark.</entry>
|
||||
If you bind soulspark familiar to your throat chakra, you create a greater soulspark.
|
||||
|
||||
Least Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 2d8+4 (13 hp); Init +5; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 14, touch 12, flat-footed 13; BAB/Grapple +2/–6
|
||||
Attack Soul blast +5 ranged (1d4+1); Full Attack Soul blast +5 ranged (1d4+1)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 1/alignment; essentia pool 2; evasion; incarnum shroud
|
||||
Saves Fort +5, Ref +4, Will +4
|
||||
Abilities Str 10, Dex 13, Con 15, Int 6, Wis 13, Cha 13
|
||||
Skills Diplomacy +3, Hide +14, Knowledge (history) +3, Listen +6, Move Silently +6, Sense Motive +6, Spot +6
|
||||
Feats Improved Initiative
|
||||
CR 1; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 3 HD (Tiny); LA —
|
||||
|
||||
|
||||
Lesser Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 4d8+8 (26 hp); Init +6; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 16, touch 14, flat-footed 14; BAB/Grapple +4/–4
|
||||
Attack Soul blast +8 ranged (1d6+2); Full Attack Soul blast +8 ranged (1d6+2)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 3/alignment; essentia pool 4; evasion; incarnum shroud
|
||||
Saves Fort +6, Ref +8, Will +5
|
||||
Abilities Str 10, Dex 15, Con 15, Int 6, Wis 13, Cha 15
|
||||
Skills Diplomacy +4, Hide +17, Knowledge (history) +5, Listen +8, Move Silently +9, Sense Motive +8, Spot +8
|
||||
Feats Improved Initiative, Lightning Reflexes
|
||||
CR 3; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 5 HD (Tiny); LA —
|
||||
|
||||
|
||||
Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 6d8+12 (39 hp); Init +8; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 19, touch 16, flat-footed 15; BAB/Grapple +6/–1
|
||||
Attack Soul blast +13 ranged (1d8+3); Full Attack Soul blast +13 ranged (1d8+3)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 5/alignment; essentia pool 6; evasion; incarnum shroud
|
||||
Saves Fort +7, Ref +11, Will +6
|
||||
Abilities Str 13, Dex 18, Con 15, Int 6, Wis 13, Cha 17
|
||||
Skills Diplomacy +5, Hide +21, Knowledge (history) +7, Listen +10, Move Silently +12, Sense Motive +10, Spot +10
|
||||
Feats Improved Initiative, Lightning Reflexes, Weapon Focus (soul blast)
|
||||
CR 5; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 7 HD (Tiny); LA —
|
||||
|
||||
|
||||
Greater Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 8d8+16 (52 hp); Init +9; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 21, touch 17, flat-footed 16; BAB/Grapple +8/+0
|
||||
Attack Soul blast +16 ranged (1d12+5); Full Attack Soul blast +16 ranged (1d12+5)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 10/alignment; evasion; essentia pool 8; incarnum shroud
|
||||
Saves Fort +8, Ref +13, Will +7
|
||||
Abilities Str 13, Dex 21, Con 15, Int 6, Wis 13, Cha 21
|
||||
Skills Diplomacy +7, Hide +24, Knowledge (history) +9, Listen +12, Move Silently +16, Sense Motive +12, Spot +12
|
||||
Feats Improved Initiative, Lightning Reflexes, Weapon Focus (soul blast)
|
||||
CR 7; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 9–12 HD (Tiny); 13–20 HD (Small); LA —</entry>
|
||||
<entry id="60918" lang="en" sex="m">Soulspark Familiar Essentia Choice</entry>
|
||||
<entry id="60919" lang="en" sex="m">Type of Feat: Incarnum
|
||||
Prerequisite: Soulspark Familiar
|
||||
@@ -80009,7 +80112,7 @@ Use: Activated</entry>
|
||||
<entry id="75044" lang="en" sex="m">Summon Elemental</entry>
|
||||
<entry id="75045" lang="en" sex="m">Type of Feat: Reserve
|
||||
Prerequisite: Ability to cast 4th-level spells
|
||||
Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
|
||||
Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell. The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
|
||||
Use: Activated</entry>
|
||||
<entry id="75046" lang="en" sex="m">Dimensional Reach</entry>
|
||||
<entry id="75047" lang="en" sex="m">Type of Feat: Reserve
|
||||
@@ -81638,6 +81741,7 @@ Special Abilities:
|
||||
<entry id="77094" lang="en" sex="m">Combat Medic Spellcasting (Paladin)</entry>
|
||||
<entry id="77095" lang="en" sex="m">Morninglord of Lathander Spellcasting (Sohei)</entry>
|
||||
<entry id="77096" lang="en" sex="m">Thrall of Orcus Spellcasting (Ur-Priest)</entry>
|
||||
<entry id="77097" lang="en" sex="m">Morninglord of Lathander Spellcasting (Archivist)</entry>
|
||||
<entry id="77100" lang="en" sex="m">Bardic Casting: Gloura cast spells as a Bard of their hit dice (7th level).</entry>
|
||||
<entry id="77101" lang="en" sex="m">Sorcerous Casting: Driders cast spells as a Sorcerer of their hit dice (6th level).</entry>
|
||||
<entry id="77102" lang="en" sex="m">Sorcerous Casting: Arkamoi cast spells as a Sorcerer of their hit dice (4th level).</entry>
|
||||
@@ -81885,7 +81989,7 @@ Use: Selected.</entry>
|
||||
<entry id="78034" lang="en" sex="m">(PRESTIGE CLASS)
|
||||
Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid's search for global understanding of nature's secrets to focus all his energies on the world's plant life. Elven and half-elven druids are the most likely characters to embrace the role of the verdant lord. Druids of other races, rangers, and the occasional priest of Obad Hai or Ehlonna have also been known to adopt this prestige class. It's almost impossible for characters without such ties to become verdant lords because they have neither the interest in nor the required understanding of seeds, saplings, and trees. Since most verdant lords have little use for civilization, they tend to be loners, watching the years pass by from their groves.
|
||||
|
||||
Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, -right up until someone lights a torch and threatens living plants.
|
||||
Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, right up until someone lights a torch and threatens living plants.
|
||||
|
||||
- Hit Die: d8
|
||||
- Proficiencies: A verdant lord does not gain any additional weapon or armor proficiencies.
|
||||
@@ -82061,7 +82165,9 @@ Weight 1 lb.</entry>
|
||||
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
|
||||
Constitution damage (Fort DC 17 half) per round of exposure.
|
||||
|
||||
Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.</entry>
|
||||
Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.
|
||||
|
||||
Cost to Create: 2,250 gp, 180 XP, 5 days</entry>
|
||||
<entry id="80120" lang="en" sex="m">This elegant, stoppered glass bottle holds a dark, viscous fluid.
|
||||
|
||||
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
|
||||
@@ -82072,107 +82178,109 @@ Constitution damage (Fort DC 17 half) per round of exposure.</entry>
|
||||
|
||||
You gain darkvision out to 60 feet and a +2 enhancement bonus to your existing natural armor. (A creature without natural armor has an effective natural armor bonus of +0.) These effects last for 12 hours.
|
||||
|
||||
Prerequisites: Craft Wondrous Item, alter self, darkvision, Craft (alchemy) 5 ranks.</entry>
|
||||
Prerequisites: Craft Wondrous Item, alter self, darkvision, Craft (alchemy) 5 ranks.
|
||||
|
||||
Cost to Create: 675 gp, 54 XP, 2 days</entry>
|
||||
<entry id="80124" lang="en" sex="m">The viscous liquid in this vial has an oily brown color and smells a little like wet leaves. Drinking beetle elixir causes your skin to harden, darken, and gloss over, and short antennae to sprout from your forehead.
|
||||
|
||||
You gain darkvision out to 60 feet and a +2 enhancement bonus to your existing natural armor. (A creature without natural armor has an effective natural armor bonus of +0.) These effects last for 12 hours.</entry>
|
||||
<entry id="80125" lang="en" sex="m">****</entry>
|
||||
<entry id="80126" lang="en" sex="m">Ring of Wizardry I</entry>
|
||||
<entry id="80127" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80127" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80128" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80128" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80129" lang="en" sex="m">Ring of Wizardry II</entry>
|
||||
<entry id="80130" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80130" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80131" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80131" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80132" lang="en" sex="m">Ring of Wizardry III</entry>
|
||||
<entry id="80133" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80133" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80134" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80134" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80135" lang="en" sex="m">Ring of Wizardry IV</entry>
|
||||
<entry id="80136" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80136" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80137" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80137" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80138" lang="en" sex="m">Ring of Epic Wizardry V</entry>
|
||||
<entry id="80139" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80139" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80140" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80140" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80141" lang="en" sex="m">Ring of Epic Wizardry VI</entry>
|
||||
<entry id="80142" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80142" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80143" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80143" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80144" lang="en" sex="m">Ring of Epic Wizardry VII</entry>
|
||||
<entry id="80145" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80145" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80146" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80146" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80147" lang="en" sex="m">Ring of Epic Wizardry VIII</entry>
|
||||
<entry id="80148" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80148" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80149" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80149" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80150" lang="en" sex="m">Ring of Epic Wizardry IX</entry>
|
||||
<entry id="80151" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80151" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80152" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80152" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80153" lang="en" sex="m">****</entry>
|
||||
<entry id="80154" lang="en" sex="m">Ring of Divinity I</entry>
|
||||
<entry id="80155" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80155" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80156" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80156" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80157" lang="en" sex="m">Ring of Divinity II</entry>
|
||||
<entry id="80158" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80158" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80159" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80159" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80160" lang="en" sex="m">Ring of Divinity III</entry>
|
||||
<entry id="80161" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80161" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80162" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80162" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80163" lang="en" sex="m">Ring of Divinity IV</entry>
|
||||
<entry id="80164" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80164" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80165" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80166" lang="en" sex="m">Epic Ring of Divinity V</entry>
|
||||
<entry id="80167" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80165" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80166" lang="en" sex="m">Ring of Epic Divinity V</entry>
|
||||
<entry id="80167" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80168" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80169" lang="en" sex="m">Epic Ring of Divinity VI</entry>
|
||||
<entry id="80170" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80168" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80169" lang="en" sex="m">Ring of Epic Divinity VI</entry>
|
||||
<entry id="80170" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80171" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80172" lang="en" sex="m">Epic Ring of Divinity VII</entry>
|
||||
<entry id="80173" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80171" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80172" lang="en" sex="m">Ring of Epic Divinity VII</entry>
|
||||
<entry id="80173" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80174" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80175" lang="en" sex="m">Epic Ring of Divinity VIII</entry>
|
||||
<entry id="80176" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80174" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80175" lang="en" sex="m">Ring of Epic Divinity VIII</entry>
|
||||
<entry id="80176" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80177" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80178" lang="en" sex="m">Epic Ring of Divinity IX</entry>
|
||||
<entry id="80179" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80177" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80178" lang="en" sex="m">Ring of Epic Divinity IX</entry>
|
||||
<entry id="80179" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80180" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80180" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80181" lang="en" sex="m">****</entry>
|
||||
<entry id="80182" lang="en" sex="m">As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Hide checks. As a standard action, she can also command the ring to utilize the spell disguise self as often as she wants.</entry>
|
||||
<entry id="80183" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A minor ring of energy resistance grants 10 points of resistance.</entry>
|
||||
<entry id="80184" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A major ring of energy resistance grants 20 points of resistance.</entry>
|
||||
<entry id="80185" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring’s resistance value from the damage dealt. A greater ring of energy resistance grants 30 points of resistance.</entry>
|
||||
<entry id="80185" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A greater ring of energy resistance grants 30 points of resistance.</entry>
|
||||
<entry id="80186" lang="en" sex="m">This band continually provides the wearer with immunity to a single type of energy: fire, cold, electricity, acid, or sonic. The wearer takes no damage from the energy of the specific type.</entry>
|
||||
<entry id="80187" lang="en" sex="m">This ring functions as a ring of greater energy resistance for all types of energy-fire, cold, electricity, acid, and sonic. When the wearer would normally take such damage, subtract 30 points of damage per round from the amount before applying.</entry>
|
||||
<entry id="80188" lang="en" sex="m">This ring functions as a ring of energy immunity for all types of energy- fire, cold, electricity, acid, and sonic. The wearer takes no damage from energy of any of these types.</entry>
|
||||
@@ -84409,7 +84517,7 @@ Spell Resistance: Yes
|
||||
|
||||
This spell functions like creeping cold, causing intense cold to accumulate inside the target's body, but with extended duration and increased damage.
|
||||
|
||||
You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on-dealing 3d6 on the third round and 4d6 on the fourth.
|
||||
You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on, dealing 3d6 on the third round and 4d6 on the fourth.
|
||||
|
||||
If the caster is at least 15th level, the spell continues for a fifth round, dealing 5d6 cold damage. At 20th level or higher, a sixth round is added, dealing 6d6 cold damage. The spell never deals more than 6d6 damage in any round, and it ends early if the target dies.
|
||||
|
||||
@@ -84773,9 +84881,9 @@ A limited wish lets you create nearly any type of effect. For example, a limited
|
||||
|
||||
Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
|
||||
|
||||
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
|
||||
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it's of a prohibited school.
|
||||
|
||||
Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
|
||||
Duplicate any other spell of 4th level or lower, even if it's of a prohibited school.
|
||||
|
||||
Undo the harmful effects of many spells, such as geas/quest or insanity.
|
||||
|
||||
@@ -84836,7 +84944,7 @@ Second, a warded creature gains spell resistance 25 against chaotic spells and s
|
||||
|
||||
Third, the abjuration blocks possession and mental influence, just as protection from chaos does.
|
||||
|
||||
Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law’s save DC).
|
||||
Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law's save DC).
|
||||
|
||||
Focus
|
||||
A tiny reliquary containing some sacred relic, such as a scrap of parchment from a lawful text. The reliquary costs at least 500 gp.</entry>
|
||||
@@ -84859,11 +84967,11 @@ Spell Resistance: Yes
|
||||
|
||||
When this spell is cast, the caster chooses to be protected from chaos, good or evil. Each warded creature receives a +4 deflection bonus to Armor Class, +4 to all saves, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. They also gain the following ability according to the spell's alignment:
|
||||
|
||||
Good: if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
|
||||
Good: if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
|
||||
|
||||
Evil: if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).
|
||||
|
||||
Law: if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law’s save DC).
|
||||
Law: if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law's save DC).
|
||||
|
||||
Chaos: if a lawful creature succeeds on a melee attack against a warded creature, the offending attacker is confused for 1 round (Will save negates, as with the confusion spell, but against the save DC of cloak of chaos).</entry>
|
||||
<entry id="199287" lang="en" sex="m">****</entry>
|
||||
@@ -85070,6 +85178,8 @@ A character can gain this feat multiple times. Its effects do not stack. Each ti
|
||||
<entry id="202061" lang="en" sex="m">Ability Focus (Steal Summoning)</entry>
|
||||
<entry id="202062" lang="en" sex="m">Ability Focus (Eldritch Blast)</entry>
|
||||
<entry id="202063" lang="en" sex="m">Ability Focus (Word of Changing)</entry>
|
||||
<entry id="202064" lang="en" sex="m">Ability Focus (Repeling Blast)</entry>
|
||||
<entry id="202065" lang="en" sex="m">Ability Focus (Vitrolic Blast)</entry>
|
||||
<entry id="204999" lang="en" sex="m">### Start PRC8 Prestige Class Epic Expansion ###</entry>
|
||||
<entry id="205000" lang="en" sex="m">Epic Eye of Gruumsh</entry>
|
||||
<entry id="205001" lang="en" sex="m">You are the living embodiment of Gruumsh's savage fury, a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend.
|
||||
@@ -85141,7 +85251,7 @@ Bard Song: The epic virtuoso's bard song continues into epic levels.
|
||||
Epic Virtuoso Bonus Feat List:
|
||||
Combat Casting, Curse Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spellcasting, Extra Music, Great Charisma, Great Intelligence, Improved Combat Casting, Lasting Inspiration, Lingering Song, Master Staff, Master Wand, Tenacious Magic, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
|
||||
<entry id="205014" lang="en" sex="m">Epic Spellsword</entry>
|
||||
<entry id="205015" lang="en" sex="m">At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells-each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
|
||||
<entry id="205015" lang="en" sex="m">At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells, each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Intelligence modifier
|
||||
@@ -85188,7 +85298,7 @@ Sneak Attack: The epic unseen seer's sneak attack continues to increase by 1d6 e
|
||||
Epic Unseen Seer Bonus Feat List:
|
||||
Arcane Defense, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Great Charisma, Great Intelligence, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Penetration, Tenacious Magic, Blinding Speed, Epic Dodge, Epic Skill Focus, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
|
||||
<entry id="205020" lang="en" sex="m">Epic Celebrant Sharess</entry>
|
||||
<entry id="205021" lang="en" sex="m">At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature-a mesmerizing blend of irresistible charm and fierce martial prowess.
|
||||
<entry id="205021" lang="en" sex="m">At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature, a mesmerizing blend of irresistible charm and fierce martial prowess.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 6 + Int Modifier
|
||||
@@ -85228,7 +85338,7 @@ Fiendslaying: The epic Knight of the Chalice becomes a righteous engine of dest
|
||||
Epic Knight of the Chalice Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Fortitude, Great Smiting, Improved Combat Casting, Improved Initiative, Superior Initiative, Epic Leadership, Improved Manyshot, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Planar Turning, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend.</entry>
|
||||
<entry id="205026" lang="en" sex="m">Epic Hathran</entry>
|
||||
<entry id="205027" lang="en" sex="m">At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran -a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes.
|
||||
<entry id="205027" lang="en" sex="m">At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran, a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes.
|
||||
|
||||
Hit Die: d4
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85692,7 +85802,7 @@ Visage of Terror - At 10th level you gain Visage of Terror and that increases by
|
||||
Epic Ravager Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Strength, Improved Sneak Attack, Overwhelming Critical, Superior Initiative.</entry>
|
||||
<entry id="205098" lang="en" sex="m">Epic Runescarred Berserker</entry>
|
||||
<entry id="205099" lang="en" sex="m">Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power-each scar a rune, each scream a spell, each rage an unstoppable storm.
|
||||
<entry id="205099" lang="en" sex="m">Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power, each scar a rune, each scream a spell, each rage an unstoppable storm.
|
||||
|
||||
Hit Die: d10.
|
||||
Skill Points at Each Additional Level: 4 + Intelligence modifier.
|
||||
@@ -85706,7 +85816,7 @@ Ritual Scarring : The epic Runescarred Berzerker continues to gain +1 Natural AC
|
||||
Epic Runescarred Berserkers Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage</entry>
|
||||
<entry id="205100" lang="en" sex="m">Epic Talontar Blightlord</entry>
|
||||
<entry id="205101" lang="en" sex="m">Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion-, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
|
||||
<entry id="205101" lang="en" sex="m">Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85719,7 +85829,7 @@ Spellcasting: The epic Talontar Blightlord continues to increase in divine caste
|
||||
Epic Talontar Blightlords Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Planar Turning.</entry>
|
||||
<entry id="205102" lang="en" sex="m">Epic Child of Night</entry>
|
||||
<entry id="205103" lang="en" sex="m">Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form-walking veils between this world and the shadow that lies beyond.
|
||||
<entry id="205103" lang="en" sex="m">Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form, walking veils between this world and the shadow that lies beyond.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85732,7 +85842,7 @@ Mysteries: The epic Child of Night continues to increase in mystery caster level
|
||||
Epic Child of Night Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. </entry>
|
||||
<entry id="205104" lang="en" sex="m">Epic Master of Shadow</entry>
|
||||
<entry id="205105" lang="en" sex="m">Epic Masters of Shadow are no longer mere commanders of darkness-they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
|
||||
<entry id="205105" lang="en" sex="m">Epic Masters of Shadow are no longer mere commanders of darkness, they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85758,7 +85868,7 @@ Spellcasting: The epic Noctumancer continues to increase in caster level (and sp
|
||||
Epic Noctumancer Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Favored Mystery, Focused Spell Penetration, Great Charisma, Great Intelligence, Greater Path Focus, Ignore Material Components, Improved Combat Casting, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, Tenacious Magic, and any metashadow feat. </entry>
|
||||
<entry id="205108" lang="en" sex="m">Epic Totem Rager</entry>
|
||||
<entry id="205109" lang="en" sex="m">An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces-they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
|
||||
<entry id="205109" lang="en" sex="m">An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces, they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
|
||||
|
||||
Hit Die: d10.
|
||||
Skill Points at Each Additional Level: 4 + Intelligence modifier.
|
||||
@@ -85824,7 +85934,7 @@ Spellcasting: The epic Red Wizard continues to increase in caster level (and spe
|
||||
Epic Red Wizard Bonus Feat List:
|
||||
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Forge Epic Ring, Great Intelligence Ignore Material Components, Improved Combat Casting, Tenacious Magic.</entry>
|
||||
<entry id="205118" lang="en" sex="m">Epic True Necromancer</entry>
|
||||
<entry id="205119" lang="en" sex="m">At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself-an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
|
||||
<entry id="205119" lang="en" sex="m">At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself, an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
|
||||
|
||||
Hit Die: d4
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85941,7 +86051,7 @@ Spellcasting: At each even level the epic Black Flame Zealot continues to increa
|
||||
Epic Black Flame Zealot Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Planar Turning.</entry>
|
||||
<entry id="205136" lang="en" sex="m">Epic Knight of Middle Circle</entry>
|
||||
<entry id="205137" lang="en" sex="m">You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian-trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
|
||||
<entry id="205137" lang="en" sex="m">You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian, trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
|
||||
|
||||
Hit Die: d10.
|
||||
Skill Points at Each Additional Level: 4 + Intelligence modifier.
|
||||
@@ -88093,7 +88203,7 @@ Special: Once you take this feat, you may not take it again, nor can you take ei
|
||||
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
||||
<entry id="213102" lang="en" sex="m">Plant Defiance</entry>
|
||||
<entry id="213103" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Ability to cast detect animals or plants. (Archivist, Druid or Ranger)
|
||||
Prerequisite: Ability to cast detect animals or plants. (Archivist, Druid, Ranger or Plant Domain)
|
||||
Benefit: You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.</entry>
|
||||
<entry id="213104" lang="en" sex="m">Plant Control</entry>
|
||||
<entry id="213105" lang="en" sex="m">Type of Feat: General
|
||||
@@ -88115,6 +88225,17 @@ Prerequisite: 21st level, Weapon Focus: Touch Attack.
|
||||
Specifics: The character gains a +2 bonus to all attack rolls with touch attack spells.
|
||||
Use: Automatic
|
||||
</entry>
|
||||
<entry id="213114" lang="en" sex="m">Song of the Heart</entry>
|
||||
<entry id="213115" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Bard Song, Perform 6
|
||||
Specifics: When you use Bardic Music, any bonus granted by your music increases by +1. Thus, a 15th-level bard with this feat grants his allies a +4 bonus on attack rolls, damage rolls, and saving throws against fear when he uses Bardic Music, rather than the +3 he would normally grant. If he uses Bardic Musics, the same bard grants up to three allies 3 bonus Hit Dice, a +3 bonus on attack rolls, and a +2 bonus on Fortitude saves. Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1. If you have the Haunting Melody feat, the saving throw DC for that effect also increases by 1. If you have the Music of Growth feat, the bonus bestowed by that feat increases to +6. If you have the Music of Making feat, the bonus on Craft checks bestowed by that feat increases to +6. If you have the Soothe the Beast feat, you gain a +2 circumstance bonus on your Perform check to improve the attitude of an animal or magical beast.
|
||||
Use: Automatic</entry>
|
||||
<entry id="213116" lang="en" sex="m">Music of Growth</entry>
|
||||
<entry id="213117" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Bard Song, Perform 12
|
||||
Specifics: By playing this music, you grant a +4 enhancement bonus to the Strength and Constitution scores of every creature of the animal or plant type within 30 feet of you.
|
||||
Use: Selected</entry>
|
||||
<entry id="213118" lang="en" sex="m"><CUSTOM0> performs the music of growth.</entry>
|
||||
<entry id="213198" lang="en" sex="m">Investigator</entry>
|
||||
<entry id="213199" lang="en" sex="m">Type of Feat: General
|
||||
Benefit: You get a +2 bonus on all Sense Motive and Search checks.
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,203 +1,203 @@
|
||||
2DA V2.0
|
||||
|
||||
0_Melee 1_Ranged 2_Thrown 3_Staves 4_Rods 5_Ammo 6_Arm_Shld 7_Helm 8_Potions 9_Scrolls 10_Wands 11_Thieves 12_TrapKits 13_Hide 14_Claw 15_Misc_Uneq 16_Misc 17_No_Props 18_Containers 19_HealerKit 20_Torch 21_Glove StringRef Label
|
||||
0 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 649 Ability_Bonus
|
||||
1 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 652 AC_Bonus
|
||||
2 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 653 AC_Bonus_vs_Alignment_Group
|
||||
3 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 654 AC_Bonus_vs_Damage_Type
|
||||
4 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 651 AC_Bonus_vs_Racial_Group
|
||||
5 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 655 AC_Bonus_vs_Specific_Alignment
|
||||
6 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 659 Enhancement_Bonus
|
||||
7 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 656 Enhancement_Bonus_vs_Alignment_Group
|
||||
8 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 657 Enchancement_Bonus_vs_Racial_Group
|
||||
9 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 658 Enhancement_Bonus_vs_Specific_Alignement
|
||||
10 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 660 Attack_Penalty
|
||||
11 1 1 1 1 1 1 1 1 **** **** 1 **** **** **** **** 1 1 **** 1 **** 1 1 661 Base_Item_Weight_Reduction
|
||||
12 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 662 Bonus_Feat
|
||||
13 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 663 Bonus_Spell_Slot_of_Level_n
|
||||
14 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 667 Boomerang
|
||||
15 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 1 **** 1 1 1 668 Cast_Spell
|
||||
16 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 650 Damage_Bonus
|
||||
17 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 670 Damage_Bonus_vs_Alignment_Group
|
||||
18 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 673 Damage_Bonus_vs_Racial_Group
|
||||
19 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 675 Damage_Bonus_vs_Specific_Alignment
|
||||
20 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 680 Damage_Immunity
|
||||
21 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 672 Damage_Penalty
|
||||
22 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 674 Damage_Reduction
|
||||
23 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 681 Damage_Resistance
|
||||
24 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 696 Damage_Vulnerability
|
||||
25 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 748 Dancing
|
||||
26 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1493 Darkvision
|
||||
27 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 677 Decreased_Ability_Score
|
||||
28 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 678 Decreased_AC
|
||||
29 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 679 Decreased_Skill_Modifier
|
||||
30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 676 Double_Stack
|
||||
31 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** Enhanced_Container:_Bonus_Slots
|
||||
32 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** 728 Enhanced_Container:_Reduced_Weight
|
||||
33 1 **** **** 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 669 Extra_Melee_Damage_Type
|
||||
34 **** 1 1 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 671 Extra_Ranged_Damage_Type
|
||||
35 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 704 Haste
|
||||
36 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1023 Holy_Avenger
|
||||
37 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1022 Immunity
|
||||
38 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 710 Improved_Evasion
|
||||
39 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 666 Improved_Magic_Resistance
|
||||
40 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 711 Improved_Saving_Throws
|
||||
41 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 712 Improved_Saving_Throws:_Specific
|
||||
42 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||
43 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 713 Keen_Blade
|
||||
44 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 714 Light
|
||||
45 **** 1 1 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1500 Mighty
|
||||
46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 721 Mind_Blank
|
||||
47 1 1 1 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 722 No_Damage
|
||||
48 1 **** 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 723 On_Hit_Properties
|
||||
49 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 726 Reduced_Saving_Throws
|
||||
50 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 727 Reduced_Saving_Throws_Specific
|
||||
51 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 729 Regeneration
|
||||
52 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 731 Skill_Bonus
|
||||
53 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 733 Spell_Immunity
|
||||
54 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 730 Spell_School_Immunity
|
||||
55 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** 1492 Thieves_Tools
|
||||
56 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** 1 **** **** **** 1 1 735 Attack_Bonus
|
||||
57 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** 1 **** **** **** **** **** 734 Attack_Bonus_vs_Alignment_Group
|
||||
58 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** 1 **** **** **** **** **** 737 Attack_Bonus_vs_Racial_Group
|
||||
59 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** 1 **** **** **** **** **** 738 Attack_Bonus_vsSpecific_Alignment
|
||||
60 1 1 1 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 1 736 To_Hit_Penalty
|
||||
61 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 739 Unlimited_Ammunition
|
||||
62 1 1 1 1 1 1 1 1 1 1 1 **** **** **** **** 1 1 **** **** **** 1 1 715 Use_Limitation_Alignment_Group
|
||||
63 1 1 1 1 1 1 1 1 1 1 1 **** **** **** **** 1 1 **** **** **** 1 1 716 Use_Limitation_Class
|
||||
64 1 1 1 1 1 1 1 1 1 1 1 **** **** **** **** 1 1 **** **** **** 1 1 724 Use_Limitation_Racial_Type
|
||||
65 1 1 1 1 1 1 1 1 1 1 1 **** **** **** **** 1 1 **** **** **** 1 1 717 Use_Limitation_Specific_Alignment
|
||||
66 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 718 Use_Limitation_Tileset
|
||||
67 1 **** 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 732 Vampiric_Regeneration
|
||||
68 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** Vorpal_Blade
|
||||
69 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** Wounding
|
||||
70 **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** 1663 Trap
|
||||
71 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1775 TRUE_Seeing
|
||||
72 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1776 On_Monster_Hit
|
||||
73 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 1 **** **** **** **** **** **** **** 1777 Turn_Resistance
|
||||
74 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1778 Massive_Criticals
|
||||
75 1 1 **** **** **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1779 Freedom_of_Movement
|
||||
76 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 879 Poison
|
||||
77 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 5060 Monster_Damage
|
||||
78 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 5604 Immunity_to_Spells_by_Level
|
||||
79 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** 6637 Special_Walk
|
||||
80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** 8338 Healers_Kit
|
||||
81 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 58325 Weight_Increase
|
||||
82 1 **** 1 1 **** 1 1 **** **** **** **** **** **** 1 1 **** **** **** **** **** 1 1 723 On_Hit_Cast_Spell
|
||||
83 1 1 1 1 **** 1 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 723 Visual_Effect
|
||||
84 **** **** **** 1 **** **** 1 **** **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 84321 Arcane_Spell_Failure
|
||||
85 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 1 1 111772 Material
|
||||
86 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 1 1 111853 Quality
|
||||
87 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 1 1 111871 Additional_Property
|
||||
88 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825170 Use_Limitation_All_Spells
|
||||
89 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825171 Use_Limitation_Arcane_Spells
|
||||
90 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825172 Use_Limitation_Divine_Spells
|
||||
91 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825173 Use_Limitation_Sneak
|
||||
92 1 1 **** 1 1 **** 1 1 1 1 1 **** **** 1 **** 1 1 1 **** **** **** 1 16824992 Spell_metamagic
|
||||
93 1 1 **** 1 1 **** 1 1 1 1 1 **** **** 1 **** 1 1 1 **** **** **** 1 16824961 Spell_DC
|
||||
94 1 1 **** 1 1 **** 1 1 1 1 1 **** **** 1 **** 1 1 1 **** **** **** 1 16824964 Spell_level
|
||||
95 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825167 Use_Limitation_Ability
|
||||
96 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825168 Use_Limitation_Skill
|
||||
97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||
98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||
99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||
100 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 16826695 AreaEffect
|
||||
101 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 16832064 PnP_Holy_Avenger
|
||||
102 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 663 Wizardry
|
||||
103 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 663 Divinity
|
||||
104 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16834308 Echoblade
|
||||
105 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
106 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
107 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
108 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
109 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
110 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
111 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
112 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
115 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
116 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
117 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
118 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
119 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
120 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_1
|
||||
121 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_10
|
||||
122 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_100
|
||||
123 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_1000
|
||||
124 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_10000
|
||||
125 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_100000
|
||||
126 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_1000000
|
||||
127 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_10000000
|
||||
128 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_1000
|
||||
129 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_10000
|
||||
130 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_100000
|
||||
131 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_1000000
|
||||
132 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_10000000
|
||||
133 1 1 **** 1 1 **** 1 1 **** **** 1 **** **** 1 1 **** 1 **** **** **** **** 1 16833551 Spd_Increase
|
||||
134 1 1 **** 1 1 **** 1 1 **** **** 1 **** **** 1 1 **** 1 **** **** **** **** 1 16833552 Spd_Decrease
|
||||
135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
140 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
143 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
145 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
146 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
147 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
148 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
149 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
150 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** 1 1 716 Use_Limitation_Gender
|
||||
151 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
|
||||
152 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
|
||||
153 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
|
||||
154 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
|
||||
155 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 16808167 Value_Decrease
|
||||
156 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 16808170 Value_Increase
|
||||
157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
159 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
162 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
163 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
164 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
165 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
166 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
167 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
168 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
169 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
174 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
175 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
176 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
179 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
180 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
183 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
184 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
187 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
190 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
191 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
192 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
193 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
194 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
198 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
199 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
0_Melee 1_Ranged 2_Thrown 3_Staves 4_Rods 5_Ammo 6_Arm_Shld 7_Helm 8_Potions 9_Scrolls 10_Wands 11_Thieves 12_TrapKits 13_Hide 14_Claw 15_Misc_Uneq 16_Misc 17_No_Props 18_Containers 19_HealerKit 20_Torch 21_Glove StringRef Label
|
||||
0 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 649 Ability_Bonus
|
||||
1 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 652 AC_Bonus
|
||||
2 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 653 AC_Bonus_vs_Alignment_Group
|
||||
3 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 654 AC_Bonus_vs_Damage_Type
|
||||
4 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 651 AC_Bonus_vs_Racial_Group
|
||||
5 1 1 **** 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 655 AC_Bonus_vs_Specific_Alignment
|
||||
6 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 0 659 Enhancement_Bonus
|
||||
7 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 0 656 Enhancement_Bonus_vs_Alignment_Group
|
||||
8 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 0 657 Enchancement_Bonus_vs_Racial_Group
|
||||
9 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 0 658 Enhancement_Bonus_vs_Specific_Alignement
|
||||
10 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 660 Attack_Penalty
|
||||
11 1 1 1 1 1 1 1 1 **** **** 1 **** **** **** **** 1 1 **** 1 **** 1 1 661 Base_Item_Weight_Reduction
|
||||
12 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 662 Bonus_Feat
|
||||
13 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 663 Bonus_Spell_Slot_of_Level_n
|
||||
14 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 667 Boomerang
|
||||
15 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 1 **** 1 1 1 668 Cast_Spell
|
||||
16 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 650 Damage_Bonus
|
||||
17 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 670 Damage_Bonus_vs_Alignment_Group
|
||||
18 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 673 Damage_Bonus_vs_Racial_Group
|
||||
19 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 675 Damage_Bonus_vs_Specific_Alignment
|
||||
20 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 680 Damage_Immunity
|
||||
21 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 672 Damage_Penalty
|
||||
22 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 674 Damage_Reduction
|
||||
23 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 681 Damage_Resistance
|
||||
24 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 696 Damage_Vulnerability
|
||||
25 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 748 Dancing
|
||||
26 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1493 Darkvision
|
||||
27 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 677 Decreased_Ability_Score
|
||||
28 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 678 Decreased_AC
|
||||
29 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 679 Decreased_Skill_Modifier
|
||||
30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 676 Double_Stack
|
||||
31 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** Enhanced_Container:_Bonus_Slots
|
||||
32 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** 728 Enhanced_Container:_Reduced_Weight
|
||||
33 1 **** **** 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 669 Extra_Melee_Damage_Type
|
||||
34 **** 1 1 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 671 Extra_Ranged_Damage_Type
|
||||
35 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 704 Haste
|
||||
36 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1023 Holy_Avenger
|
||||
37 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1022 Immunity
|
||||
38 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 710 Improved_Evasion
|
||||
39 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 666 Improved_Magic_Resistance
|
||||
40 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 711 Improved_Saving_Throws
|
||||
41 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 712 Improved_Saving_Throws:_Specific
|
||||
42 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||
43 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 713 Keen_Blade
|
||||
44 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 714 Light
|
||||
45 **** 1 1 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1500 Mighty
|
||||
46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 721 Mind_Blank
|
||||
47 1 1 1 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 722 No_Damage
|
||||
48 1 **** 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 1 1 723 On_Hit_Properties
|
||||
49 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 726 Reduced_Saving_Throws
|
||||
50 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 727 Reduced_Saving_Throws_Specific
|
||||
51 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 729 Regeneration
|
||||
52 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 731 Skill_Bonus
|
||||
53 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 733 Spell_Immunity
|
||||
54 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 730 Spell_School_Immunity
|
||||
55 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** 1492 Thieves_Tools
|
||||
56 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** 1 **** **** **** 1 1 735 Attack_Bonus
|
||||
57 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** 1 **** **** **** **** 1 734 Attack_Bonus_vs_Alignment_Group
|
||||
58 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** 1 **** **** **** **** 1 737 Attack_Bonus_vs_Racial_Group
|
||||
59 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** 1 **** **** **** **** 1 738 Attack_Bonus_vsSpecific_Alignment
|
||||
60 1 1 1 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 1 736 To_Hit_Penalty
|
||||
61 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 739 Unlimited_Ammunition
|
||||
62 1 1 1 1 1 1 1 1 1 1 1 **** **** **** **** 1 1 **** **** **** 1 1 715 Use_Limitation_Alignment_Group
|
||||
63 1 1 1 1 1 1 1 1 1 1 1 **** **** **** **** 1 1 **** **** **** 1 1 716 Use_Limitation_Class
|
||||
64 1 1 1 1 1 1 1 1 1 1 1 **** **** **** **** 1 1 **** **** **** 1 1 724 Use_Limitation_Racial_Type
|
||||
65 1 1 1 1 1 1 1 1 1 1 1 **** **** **** **** 1 1 **** **** **** 1 1 717 Use_Limitation_Specific_Alignment
|
||||
66 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 718 Use_Limitation_Tileset
|
||||
67 1 **** 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 732 Vampiric_Regeneration
|
||||
68 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** Vorpal_Blade
|
||||
69 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** Wounding
|
||||
70 **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** 1663 Trap
|
||||
71 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1775 TRUE_Seeing
|
||||
72 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1776 On_Monster_Hit
|
||||
73 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 1 **** **** **** **** **** **** **** 1777 Turn_Resistance
|
||||
74 1 1 1 1 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1778 Massive_Criticals
|
||||
75 1 1 **** **** **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 1779 Freedom_of_Movement
|
||||
76 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 879 Poison
|
||||
77 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 5060 Monster_Damage
|
||||
78 1 1 **** 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 5604 Immunity_to_Spells_by_Level
|
||||
79 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** 6637 Special_Walk
|
||||
80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** 8338 Healers_Kit
|
||||
81 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 58325 Weight_Increase
|
||||
82 1 **** 1 1 **** 1 1 **** **** **** **** **** **** 1 1 **** **** **** **** **** 1 1 723 On_Hit_Cast_Spell
|
||||
83 1 1 1 1 **** 1 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 723 Visual_Effect
|
||||
84 **** **** **** 1 **** **** 1 **** **** **** **** **** **** 1 **** **** 1 **** **** **** 1 1 84321 Arcane_Spell_Failure
|
||||
85 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 1 1 111772 Material
|
||||
86 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 1 1 111853 Quality
|
||||
87 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** 1 1 1 1 111871 Additional_Property
|
||||
88 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825170 Use_Limitation_All_Spells
|
||||
89 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825171 Use_Limitation_Arcane_Spells
|
||||
90 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825172 Use_Limitation_Divine_Spells
|
||||
91 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825173 Use_Limitation_Sneak
|
||||
92 1 1 **** 1 1 **** 1 1 1 1 1 **** **** 1 **** 1 1 1 **** **** **** 1 16824992 Spell_metamagic
|
||||
93 1 1 **** 1 1 **** 1 1 1 1 1 **** **** 1 **** 1 1 1 **** **** **** 1 16824961 Spell_DC
|
||||
94 1 1 **** 1 1 **** 1 1 1 1 1 **** **** 1 **** 1 1 1 **** **** **** 1 16824964 Spell_level
|
||||
95 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825167 Use_Limitation_Ability
|
||||
96 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** **** 1 16825168 Use_Limitation_Skill
|
||||
97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||
98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||
99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||
100 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 16826695 AreaEffect
|
||||
101 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 16832064 PnP_Holy_Avenger
|
||||
102 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 663 Wizardry
|
||||
103 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 663 Divinity
|
||||
104 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16834308 Echoblade
|
||||
105 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
106 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
107 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
108 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
109 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
110 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
111 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
112 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
115 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
116 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
117 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
118 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
119 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
120 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_1
|
||||
121 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_10
|
||||
122 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_100
|
||||
123 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_1000
|
||||
124 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_10000
|
||||
125 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_100000
|
||||
126 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_1000000
|
||||
127 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Decrease_Value_10000000
|
||||
128 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_1000
|
||||
129 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_10000
|
||||
130 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_100000
|
||||
131 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_1000000
|
||||
132 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 **** Increase_Value_10000000
|
||||
133 1 1 **** 1 1 **** 1 1 **** **** 1 **** **** 1 1 **** 1 **** **** **** **** 1 16833551 Spd_Increase
|
||||
134 1 1 **** 1 1 **** 1 1 **** **** 1 **** **** 1 1 **** 1 **** **** **** **** 1 16833552 Spd_Decrease
|
||||
135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
140 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
143 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
145 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
146 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
147 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
148 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
149 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
150 1 1 1 1 1 1 1 1 **** 1 1 **** **** **** **** 1 1 **** **** **** 1 1 716 Use_Limitation_Gender
|
||||
151 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
|
||||
152 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
|
||||
153 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
|
||||
154 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** D20MODERN_RESERVED
|
||||
155 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 16808167 Value_Decrease
|
||||
156 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 16808170 Value_Increase
|
||||
157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
159 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
162 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
163 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
164 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
165 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
166 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
167 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
168 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
169 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
174 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
175 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
176 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
179 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
180 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
183 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
184 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
187 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
190 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
191 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
192 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
193 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
194 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
198 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
199 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cep_reserved
|
||||
+285
-167
@@ -3897,7 +3897,7 @@ Holy Touch (Su): A saint's entire being is suffused with holy power, which likew
|
||||
<entry id="13190" lang="en" sex="m">Archliches are transformed human spellcasters-as often clerics or bards as wizards-who have deliberately and carefully accomplished their own transformation into liches. They devote their undeath to the furtherance of whatever noble purpose motivated the transformation.
|
||||
Archliches appear as normal liches. They have all the characteristics of normal liches, including the spell ability and other class abilities they possessed in life. In addition, they can turn undead as good clerics (entitled to a number of turning attempts per day equal to 3 + their Charisma modifier). They also have the ability to animate dead as well as an immunity to Turning by good or neutral clerics.
|
||||
|
||||
An Archich has all the base creature's statistics and special abilities except as noted here.
|
||||
A Archich has all the base creature's statistics and special abilities except as noted here.
|
||||
|
||||
Size and Type
|
||||
The creature's type changes to undead. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
|
||||
@@ -5357,6 +5357,17 @@ Use: Selected.</entry>
|
||||
Prerequisite: Monk level 13.
|
||||
Specifics: The monk gains spell resistance equal to their class level + 10.
|
||||
Use: Automatic.</entry>
|
||||
<entry id="16574" lang="en" sex="m">Body Fuel</entry>
|
||||
<entry id="16575" lang="en" sex="m">Type of Feat: Psionic
|
||||
|
||||
You can expand your power point total at the expense of your health.
|
||||
|
||||
Specifics: You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution. You can recover additional power points for a proportional cost; for example, you could choose to recover 6 power points by taking 3 points of ability burn damage to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight.
|
||||
|
||||
Special: Only living creatures can use this feat. You can take advantage of this feat only while in your own body (if you are under the effect of mind switch or metamorph, for example, you gain no benefit).
|
||||
|
||||
Use: Selected.</entry>
|
||||
<entry id="16576" lang="en" sex="m"><CUSTOM0> draws power points from their body.</entry>
|
||||
<entry id="20400" lang="en" sex="m">++++++++++ ACP Styles ++++++++++</entry>
|
||||
<entry id="20401" lang="en" sex="m">Kensai</entry>
|
||||
<entry id="20402" lang="en" sex="m">Assassin</entry>
|
||||
@@ -19403,7 +19414,7 @@ Base Attack Bonus: +3/4
|
||||
Strong Saves: Reflex and Will
|
||||
|
||||
Level:
|
||||
1: Mind blade, Weapon Focus(mind blade), Wild Talent
|
||||
1: Mind blade, Weapon Focus(mind blade), Wild Talent *or* Hidden Talent
|
||||
2: Throw mind blade
|
||||
3: Psychic strike +1d8
|
||||
4: +1 mind blade
|
||||
@@ -19492,20 +19503,20 @@ Level:
|
||||
2: Elude Touch
|
||||
3: Wild Surge +2
|
||||
4: Surging Euphoria +1
|
||||
5: Volatile Mind (1 power point)
|
||||
6:
|
||||
5: Expanded Knowledge or Volatile Mind
|
||||
6: -
|
||||
7: Wild Surge +3
|
||||
8:
|
||||
9: Volatile Mind (2 power points)
|
||||
10:
|
||||
8: -
|
||||
9: Expanded Knowledge II or Volatile Mind II depending on 5th level choice
|
||||
10: -
|
||||
11: Wild Surge +4
|
||||
12: Surging Euphoria +2
|
||||
13: Volatile Mind (3 power points)
|
||||
14:
|
||||
13: Expanded Knowledge III or Volatile Mind III depending on 5th level choice
|
||||
14: -
|
||||
15: Wild Surge +5
|
||||
16:
|
||||
17: Volatile Mind (4 power points)
|
||||
18:
|
||||
16: -
|
||||
17: Expanded Knowledge IV or Volatile Mind IV depending on 5th level choice
|
||||
18: -
|
||||
19: Wild Surge +6
|
||||
20: Surging Euphoria +3
|
||||
|
||||
@@ -19555,6 +19566,12 @@ The extra cost is not a natural part of that power's cost. It does not augment t
|
||||
At 9th level, the penalty assessed against telepathy powers manifested on a wilder is increased to 2 power points. At 13th level, the penalty increases to 3 power points, and at 17th level it increases to 4 power points.
|
||||
NWN implementation detail: This ability only affects powers manifested by a hostile manifester.
|
||||
|
||||
Variant: Educated Wilder
|
||||
You have had formal psionic training.
|
||||
|
||||
Level: 5th, 9th, 13th, and 17th.
|
||||
Replaces: You lose the volatile mind class ability at all levels listed above.
|
||||
Benefit: You have received some formal psionic training and as such, you have unlocked psionic powers most wilders never dream of. You gain the Expanded Knowledge feat at all of the above levels. But due to the training involved, your mind is not as untamed as most wilders and you lose the defensive ability volatile mind.
|
||||
|
||||
EPIC
|
||||
The epic wilder's powers become even more volatile and unpredictable.
|
||||
@@ -28380,7 +28397,7 @@ Use: Automatic.</entry>
|
||||
Prerequisite: Man At Arms level 10
|
||||
Specifics: Gains Weapon Focus in any four weapons.
|
||||
Use: Selected.</entry>
|
||||
<entry id="48644" lang="en" sex="m">Bolt Xag-Ya</entry>
|
||||
<entry id="48644" lang="en" sex="m">Bolt, Xag-Ya</entry>
|
||||
<entry id="48645" lang="en" sex="m">Bolt deals 1d8 positive damage.</entry>
|
||||
<entry id="48646" lang="en" sex="m">Fast Healing 3</entry>
|
||||
<entry id="48647" lang="en" sex="m">Type of Feat: Class Specific
|
||||
@@ -28400,7 +28417,7 @@ Use: Automatic.</entry>
|
||||
<entry id="48652" lang="en" sex="m">Energon Companion</entry>
|
||||
<entry id="48653" lang="en" sex="m">Type of Feat: Class Specific
|
||||
Prerequisite: Soldier of Light level 4
|
||||
You may summon a Good Outsider.
|
||||
You may summon a xag-ya, a friendly outsider from the positive energy plane.
|
||||
Use: Selected. </entry>
|
||||
<entry id="48654" lang="en" sex="m">Fist of Iron</entry>
|
||||
<entry id="48655" lang="en" sex="m">Type of Feat: General.
|
||||
@@ -28436,7 +28453,7 @@ Level
|
||||
2: Divine Grace - Applies Charisma bonus to all saving throws.
|
||||
Smite Undead - May add Wisdom bonus to attack bonus against an undead target. If the strike hits, the blow deals 1 point of positive damage per point of Wisdom bonus. Usable 3/day, +1 per Charisma bonus/day.
|
||||
3: Positive Fortitude - Gains +2 to all saving throws against necromantic spells and drain effects.
|
||||
4: Energon Companion - May summon a Xag-Ya companion (Good Outsider), 1/day.
|
||||
4: Energon Companion - May summon a Xag-Ya companion (positive energy outsider), 1/day.
|
||||
5: Divine Vengeance - May spend 2 Turn Undead attempts to add +2d6 positive damage against Undead to the caster's weapon (1 round/Cha bonus, minimum 1 round).
|
||||
6: -
|
||||
7: Fast Healing 1 - Regenerate 1 HP/round.
|
||||
@@ -29545,6 +29562,8 @@ In addition, scribing a Runescar is painful dealing 1d6 points of damage per spe
|
||||
A Runescarred Berserker can bear no more then seven runescars at any one time: two on the chest, two on the upper arms, two on the backs of the hands, and one on the face.
|
||||
|
||||
Runescars can only affect the Runescarred Berserker when activated</entry>
|
||||
<entry id="48977" lang="en" sex="m">****</entry>
|
||||
<entry id="48978" lang="en" sex="m">****</entry>
|
||||
<entry id="48979" lang="en" sex="m">Ritual Scarring</entry>
|
||||
<entry id="48980" lang="en" sex="m">Through frequent disfiguration of their own skin a runescarred berserker gains a +1 natural armor bonus to AC at 3rd level. This increases to +2 at 6th and +3 at 9th.</entry>
|
||||
<entry id="48981" lang="en" sex="m">Spawn of the Frost</entry>
|
||||
@@ -29837,16 +29856,18 @@ CLASS FEATURES:
|
||||
Level
|
||||
1: Cat Familiar - Gain a cat as a familiar
|
||||
Flirtation (Fascinate) - Once per day per class level, Fascinate creatures
|
||||
2: Rage - As barbarian
|
||||
2: Fury of the Tigress: Rage - As barbarian
|
||||
3:
|
||||
4: Flirtation (Confusion) - Confuse fascinated creature
|
||||
5: Pounce of the Tigress - Gain Pounce at the end of charge
|
||||
6: Rage 2/day
|
||||
6: Fury of the Tigress 2/day
|
||||
7: Sanctuary - You and allies gain sanctuary
|
||||
8: Swiftness of the Tigress - Gain haste once a day
|
||||
9:
|
||||
10: Rage 3/day
|
||||
Flirtation (Dominate) - Dominate fascinated creature</entry>
|
||||
10: Fury of the Tigress 3/day
|
||||
Flirtation (Dominate) - Dominate fascinated creature
|
||||
|
||||
Spells: Beginning at 1st level, a celebrant of Sharess gains the ability to cast a number of arcane spells. To cast a spell, a celebrant must have a Charisma score of ate least 10 + the spell's level, so a celebrant with a Charisma of 10 or lower cannot cast these spells. Celebrant of Sharess bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the celebrant's Charisma bonus (if any). When the celebrant gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 1st-level celebrant), she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. The celebrant's spell list appears below. A celebrant of Sharess casts spells just as a bard does.</entry>
|
||||
<entry id="49109" lang="en" sex="m">Vow of Purity</entry>
|
||||
<entry id="49110" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Sacred Vow
|
||||
@@ -32703,11 +32724,7 @@ Prerequisite: Artificer level 13
|
||||
Specifics: At 13th level, an artificer can take 10 when making a Spellcraft or Use Magic Device check, even if stress and distractions would normally prevent him from doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.
|
||||
Use: Automatic</entry>
|
||||
<entry id="49902" lang="en" sex="m">Epic Artificer</entry>
|
||||
<entry id="49903" lang="en" sex="m">The epic artificer remains a master of item creation, gaining
|
||||
an increasing craft reserve and plenty of bonus feats to
|
||||
learn the craft of epic item creation.
|
||||
|
||||
Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of arcane lore for you, the epic wizard, to discover.
|
||||
<entry id="49903" lang="en" sex="m">The epic artificer remains a master of item creation, gaining an increasing craft reserve and plenty of bonus feats to learn the craft of epic item creation.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 4+ Int Modifier
|
||||
@@ -33019,12 +33036,14 @@ Use: Selected</entry>
|
||||
<entry id="49992" lang="en" sex="m">Rite of Waking (Other)</entry>
|
||||
<entry id="49993" lang="en" sex="m">Mystic Phoenix Stance (Augmented)</entry>
|
||||
<entry id="49994" lang="en" sex="m">Firebird Stance (Augmented)</entry>
|
||||
<entry id="49995" lang="en" sex="m">****</entry>
|
||||
<entry id="49996" lang="en" sex="m">Humanoid</entry>
|
||||
<entry id="49997" lang="en" sex="m"> A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.
|
||||
|
||||
- Proficient with all simple weapons, or by character class.
|
||||
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
|
||||
-Humanoids breathe, eat, and sleep.</entry>
|
||||
<entry id="49998" lang="en" sex="m">****</entry>
|
||||
<entry id="49999" lang="en" sex="m">**** 50,000 - 50,500 reserved for Race Pack Feats ****</entry>
|
||||
<entry id="50000" lang="en" sex="m">Light Sensitivity</entry>
|
||||
<entry id="50001" lang="en" sex="m">Type of Feat: Racial
|
||||
@@ -46846,7 +46865,7 @@ Duration: Stance.
|
||||
|
||||
You shout orders that help coordinate your allies' efforts. They harass their enemies, shield each other from attacks. and otherwise maximize the support they lend to each other.
|
||||
|
||||
All allies gain a bonus while flanking equal to +1/2 per your initiator level. </entry>
|
||||
All allies gain a damage bonus while flanking equal to +1/2 per your initiator level. </entry>
|
||||
<entry id="52981" lang="en" sex="m">War Leader's Charge</entry>
|
||||
<entry id="52982" lang="en" sex="m">White Raven (Strike)
|
||||
Level: Crusader 6, Warblade 6
|
||||
@@ -55052,7 +55071,26 @@ Saving Throw: None (harmless)
|
||||
Spell Resistance: No (harmless)
|
||||
|
||||
The goddess Shar is called the Mistress of the Night, the Lady of Loss, and the Dark Goddess. She is shadow; dark and secret. It is with little surprise that a gift from her to the caster of this spell would encompass such things. Upon completion of this spell, you receive an immensely powerful whip, created by the hands of Shar herself. It holds powerful enchantments, and also blinds its targets. In addition, shadow settles upon the battlefield wherever this whip is used. When the duration ends, the whip is left as a reminder to you, though all of its enchantments are stripped from it. </entry>
|
||||
<entry id="56314" lang="en" sex="m">##START_OF_EPIC_SPELL_AND_ISC_RESERVE</entry>
|
||||
<entry id="56314" lang="en" sex="m">Epic Spell: Summon Elemental Paragon</entry>
|
||||
<entry id="56315" lang="en" sex="m">Researched Epic Spell: Summon Elemental Paragon</entry>
|
||||
<entry id="56316" lang="en" sex="m">Conjuration (Summoning)
|
||||
Spellcraft DC: 87
|
||||
Components: V, S
|
||||
Casting Time: 1 minute
|
||||
Range: 75 ft.
|
||||
Effect: One summoned paragon elder elemental
|
||||
Duration: 17 hours
|
||||
Saving Throw: Will negates
|
||||
Spell Resistance: Yes
|
||||
|
||||
The caster summons an elder elemental of the caster's choice: air, earth, fire, or water. The summoned elemental has the paragon template applied to it. The elemental appears where the caster designates and acts immediately, on the caster's turn. It attacks the caster's opponents to the best of its ability. The caster can direct the elemental's actions as normal for a summoned creature.
|
||||
|
||||
Mitigating Factor: Burn 500 XP during casting (5 DC).</entry>
|
||||
<entry id="56317" lang="en" sex="m">Summon Air Paragon</entry>
|
||||
<entry id="56318" lang="en" sex="m">Summon Earth Paragon</entry>
|
||||
<entry id="56319" lang="en" sex="m">Summon Fire Paragon</entry>
|
||||
<entry id="56320" lang="en" sex="m">Summon Water Paragon</entry>
|
||||
<entry id="56321" lang="en" sex="m">##START_OF_EPIC_SPELL_AND_ISC_RESERVE</entry>
|
||||
<entry id="56800" lang="en" sex="m">##CEP Weapon Proficiencies##</entry>
|
||||
<entry id="56801" lang="en" sex="m">Weapon Focus (shortspear)</entry>
|
||||
<entry id="56802" lang="en" sex="m">Epic Weapon Focus (shortspear)</entry>
|
||||
@@ -55487,7 +55525,16 @@ Special: Must be a Bard.
|
||||
Cost:
|
||||
|
||||
+10000gp</entry>
|
||||
<entry id="57100" lang="en" sex="m">##START OF WARLOCK INVOCATIONS##</entry>
|
||||
<entry id="57098" lang="en" sex="m">##START OF WARLOCK INVOCATIONS##</entry>
|
||||
<entry id="57099" lang="en" sex="m">Repelling Blast</entry>
|
||||
<entry id="57100" lang="en" sex="m">Greater Invocation
|
||||
6th level spell
|
||||
|
||||
This eldritch essence invocation allows you to change your eldritch blast into a repelling blast. Any Medium or smaller creature struck by a repelling blast must make a Reflex save or be hurled 1d6×5 feet (1d6 squares) directly away from you and knocked prone by the energy of the attack.
|
||||
|
||||
If the creature strikes a solid object, it stops prematurely, taking 1d6 points of damage per 10 feet hurled, and it is still knocked prone.
|
||||
|
||||
Movement from this blast does not provoke attacks of opportunity.</entry>
|
||||
<entry id="57101" lang="en" sex="m">All Seeing Eyes</entry>
|
||||
<entry id="57102" lang="en" sex="m">Least Invocation
|
||||
2nd Level Spell
|
||||
@@ -56724,28 +56771,26 @@ Use: Selected</entry>
|
||||
<entry id="57581" lang="en" sex="m">Void of the Shadow Sun - Blast</entry>
|
||||
<entry id="57582" lang="en" sex="m">Balance of Light and Dark - Drain</entry>
|
||||
<entry id="57583" lang="en" sex="m">****</entry>
|
||||
<entry id="57584" lang="en" sex="m">****</entry>
|
||||
<entry id="57585" lang="en" sex="m">****</entry>
|
||||
<entry id="57586" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57587" lang="en" sex="m">****</entry>
|
||||
<entry id="57588" lang="en" sex="m">****</entry>
|
||||
<entry id="57589" lang="en" sex="m">Default Hexblade</entry>
|
||||
<entry id="57590" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57591" lang="en" sex="m">Default Duskblade</entry>
|
||||
<entry id="57592" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57593" lang="en" sex="m">Default Scout</entry>
|
||||
<entry id="57594" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57584" lang="en" sex="m">Volatile Mind I</entry>
|
||||
<entry id="57585" lang="en" sex="m">Volatile Mind II</entry>
|
||||
<entry id="57586" lang="en" sex="m">Volatile Mind III</entry>
|
||||
<entry id="57587" lang="en" sex="m">Volatile Mind IV</entry>
|
||||
<entry id="57588" lang="en" sex="m">Volatile Mind V</entry>
|
||||
<entry id="57589" lang="en" sex="m">Volatile Mind VI</entry>
|
||||
<entry id="57590" lang="en" sex="m">Volatile Mind VII</entry>
|
||||
<entry id="57591" lang="en" sex="m">Volatile Mind VIII</entry>
|
||||
<entry id="57592" lang="en" sex="m">Volatile Mind IX</entry>
|
||||
<entry id="57593" lang="en" sex="m">Volatile Mind X</entry>
|
||||
<entry id="57594" lang="en" sex="m">A wilder's temperamental mind is hard to encompass with the discipline of telepathy. When any telepathy power is manifested on a wilder of 5th level or higher, the manifester of the power must pay 1 power point more than he otherwise would have spent.
|
||||
The extra cost is not a natural part of that power's cost. It does not augment the power; it is simply a wasted power point. The wilder's volatile mind can force the manifester of the telepathy power to exceed the normal power point limit of 1 point per manifester level. If the extra cost raises the telepathy power's cost to more points than the manifester has remaining in his reserve, the power simply fails, and the manifester exhausts the rest of his power points.
|
||||
At 9th level, the penalty assessed against telepathy powers manifested on a wilder is increased to 2 power points. At 13th level, the penalty increases to 3 power points, and at 17th level it increases to 4 power points. This pattern continues in epic levels.
|
||||
NWN implementation detail: This ability only affects powers manifested by a hostile manifester.</entry>
|
||||
<entry id="57595" lang="en" sex="m">****</entry>
|
||||
<entry id="57596" lang="en" sex="m">****</entry>
|
||||
<entry id="57597" lang="en" sex="m">****</entry>
|
||||
<entry id="57598" lang="en" sex="m">****</entry>
|
||||
<entry id="57599" lang="en" sex="m">Default Artificer</entry>
|
||||
<entry id="57600" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57599" lang="en" sex="m">****</entry>
|
||||
<entry id="57600" lang="en" sex="m">****</entry>
|
||||
<entry id="57601" lang="en" sex="m">****</entry>
|
||||
<entry id="57602" lang="en" sex="m">****</entry>
|
||||
<entry id="57603" lang="en" sex="m">****</entry>
|
||||
@@ -56754,72 +56799,52 @@ These packages do not give any special abilities to your character, they simply
|
||||
<entry id="57606" lang="en" sex="m">****</entry>
|
||||
<entry id="57607" lang="en" sex="m">****</entry>
|
||||
<entry id="57608" lang="en" sex="m">****</entry>
|
||||
<entry id="57609" lang="en" sex="m">Default Samurai</entry>
|
||||
<entry id="57610" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57611" lang="en" sex="m">Default Ninja</entry>
|
||||
<entry id="57612" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57609" lang="en" sex="m">****</entry>
|
||||
<entry id="57610" lang="en" sex="m">****</entry>
|
||||
<entry id="57611" lang="en" sex="m">****</entry>
|
||||
<entry id="57612" lang="en" sex="m">****</entry>
|
||||
<entry id="57613" lang="en" sex="m">****</entry>
|
||||
<entry id="57614" lang="en" sex="m">****</entry>
|
||||
<entry id="57615" lang="en" sex="m">Default Dragonfire Adept</entry>
|
||||
<entry id="57616" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57617" lang="en" sex="m">Default Psion</entry>
|
||||
<entry id="57618" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57619" lang="en" sex="m">Default Psychic Warrior</entry>
|
||||
<entry id="57620" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57621" lang="en" sex="m">Default Soulknife</entry>
|
||||
<entry id="57622" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57623" lang="en" sex="m">Default Wilder</entry>
|
||||
<entry id="57624" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57625" lang="en" sex="m">Default Dread Necromancer</entry>
|
||||
<entry id="57626" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57615" lang="en" sex="m">****</entry>
|
||||
<entry id="57616" lang="en" sex="m">****</entry>
|
||||
<entry id="57617" lang="en" sex="m">****</entry>
|
||||
<entry id="57618" lang="en" sex="m">****</entry>
|
||||
<entry id="57619" lang="en" sex="m">****</entry>
|
||||
<entry id="57620" lang="en" sex="m">****</entry>
|
||||
<entry id="57621" lang="en" sex="m">****</entry>
|
||||
<entry id="57622" lang="en" sex="m">****</entry>
|
||||
<entry id="57623" lang="en" sex="m">****</entry>
|
||||
<entry id="57624" lang="en" sex="m">****</entry>
|
||||
<entry id="57625" lang="en" sex="m">****</entry>
|
||||
<entry id="57626" lang="en" sex="m">****</entry>
|
||||
<entry id="57627" lang="en" sex="m">****</entry>
|
||||
<entry id="57628" lang="en" sex="m">****</entry>
|
||||
<entry id="57629" lang="en" sex="m">****</entry>
|
||||
<entry id="57630" lang="en" sex="m">****</entry>
|
||||
<entry id="57631" lang="en" sex="m">Default Archivist</entry>
|
||||
<entry id="57632" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57633" lang="en" sex="m">Default Witch</entry>
|
||||
<entry id="57634" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57635" lang="en" sex="m">Default Shaman</entry>
|
||||
<entry id="57636" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57637" lang="en" sex="m">Default Favoured Soul</entry>
|
||||
<entry id="57638" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57639" lang="en" sex="m">Default Truenamer</entry>
|
||||
<entry id="57640" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57641" lang="en" sex="m">Default Shugenja</entry>
|
||||
<entry id="57642" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57643" lang="en" sex="m">Default Sohei</entry>
|
||||
<entry id="57644" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57645" lang="en" sex="m">Default Crusader</entry>
|
||||
<entry id="57646" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57647" lang="en" sex="m">Default Swordsage</entry>
|
||||
<entry id="57648" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57649" lang="en" sex="m">Default Warblade</entry>
|
||||
<entry id="57650" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57651" lang="en" sex="m">Default Warmage</entry>
|
||||
<entry id="57652" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57653" lang="en" sex="m">Default Knight</entry>
|
||||
<entry id="57654" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57631" lang="en" sex="m">****</entry>
|
||||
<entry id="57632" lang="en" sex="m">****</entry>
|
||||
<entry id="57633" lang="en" sex="m">****</entry>
|
||||
<entry id="57634" lang="en" sex="m">****</entry>
|
||||
<entry id="57635" lang="en" sex="m">****</entry>
|
||||
<entry id="57636" lang="en" sex="m">****</entry>
|
||||
<entry id="57637" lang="en" sex="m">****</entry>
|
||||
<entry id="57638" lang="en" sex="m">****</entry>
|
||||
<entry id="57639" lang="en" sex="m">****</entry>
|
||||
<entry id="57640" lang="en" sex="m">****</entry>
|
||||
<entry id="57641" lang="en" sex="m">****</entry>
|
||||
<entry id="57642" lang="en" sex="m">****</entry>
|
||||
<entry id="57643" lang="en" sex="m">****</entry>
|
||||
<entry id="57644" lang="en" sex="m">****</entry>
|
||||
<entry id="57645" lang="en" sex="m">****</entry>
|
||||
<entry id="57646" lang="en" sex="m">****</entry>
|
||||
<entry id="57647" lang="en" sex="m">****</entry>
|
||||
<entry id="57648" lang="en" sex="m">****</entry>
|
||||
<entry id="57649" lang="en" sex="m">****</entry>
|
||||
<entry id="57650" lang="en" sex="m">****</entry>
|
||||
<entry id="57651" lang="en" sex="m">****</entry>
|
||||
<entry id="57652" lang="en" sex="m">****</entry>
|
||||
<entry id="57653" lang="en" sex="m">****</entry>
|
||||
<entry id="57654" lang="en" sex="m">****.</entry>
|
||||
<entry id="57655" lang="en" sex="m">Defensive Manifestation</entry>
|
||||
<entry id="57656" lang="en" sex="m">If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you're manifesting) to succeed. You lose the power points without successful manifestation if you fail. </entry>
|
||||
<entry id="57657" lang="en" sex="m">Two Weapon Pounce</entry>
|
||||
@@ -64532,8 +64557,8 @@ REQUIREMENTS:
|
||||
Alignment: Lawful
|
||||
Meldshaping: Ability to shape three soulmelds
|
||||
Spellcasting: Ability to cast 2nd-level divine spells
|
||||
Skills: Lore 4 ranks, Spellcraft 4 ranks
|
||||
Essentia Pool: 3
|
||||
Special: Access to the Law domain.
|
||||
|
||||
CLASS FEATURES:
|
||||
|
||||
@@ -67212,7 +67237,82 @@ Chakra Bind (Throat)
|
||||
|
||||
Your soulspark burns with a fierce blue-white light.
|
||||
|
||||
If you bind soulspark familiar to your throat chakra, you create a greater soulspark.</entry>
|
||||
If you bind soulspark familiar to your throat chakra, you create a greater soulspark.
|
||||
|
||||
Least Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 2d8+4 (13 hp); Init +5; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 14, touch 12, flat-footed 13; BAB/Grapple +2/–6
|
||||
Attack Soul blast +5 ranged (1d4+1); Full Attack Soul blast +5 ranged (1d4+1)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 1/alignment; essentia pool 2; evasion; incarnum shroud
|
||||
Saves Fort +5, Ref +4, Will +4
|
||||
Abilities Str 10, Dex 13, Con 15, Int 6, Wis 13, Cha 13
|
||||
Skills Diplomacy +3, Hide +14, Knowledge (history) +3, Listen +6, Move Silently +6, Sense Motive +6, Spot +6
|
||||
Feats Improved Initiative
|
||||
CR 1; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 3 HD (Tiny); LA —
|
||||
|
||||
|
||||
Lesser Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 4d8+8 (26 hp); Init +6; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 16, touch 14, flat-footed 14; BAB/Grapple +4/–4
|
||||
Attack Soul blast +8 ranged (1d6+2); Full Attack Soul blast +8 ranged (1d6+2)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 3/alignment; essentia pool 4; evasion; incarnum shroud
|
||||
Saves Fort +6, Ref +8, Will +5
|
||||
Abilities Str 10, Dex 15, Con 15, Int 6, Wis 13, Cha 15
|
||||
Skills Diplomacy +4, Hide +17, Knowledge (history) +5, Listen +8, Move Silently +9, Sense Motive +8, Spot +8
|
||||
Feats Improved Initiative, Lightning Reflexes
|
||||
CR 3; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 5 HD (Tiny); LA —
|
||||
|
||||
|
||||
Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 6d8+12 (39 hp); Init +8; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 19, touch 16, flat-footed 15; BAB/Grapple +6/–1
|
||||
Attack Soul blast +13 ranged (1d8+3); Full Attack Soul blast +13 ranged (1d8+3)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 5/alignment; essentia pool 6; evasion; incarnum shroud
|
||||
Saves Fort +7, Ref +11, Will +6
|
||||
Abilities Str 13, Dex 18, Con 15, Int 6, Wis 13, Cha 17
|
||||
Skills Diplomacy +5, Hide +21, Knowledge (history) +7, Listen +10, Move Silently +12, Sense Motive +10, Spot +10
|
||||
Feats Improved Initiative, Lightning Reflexes, Weapon Focus (soul blast)
|
||||
CR 5; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 7 HD (Tiny); LA —
|
||||
|
||||
|
||||
Greater Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 8d8+16 (52 hp); Init +9; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 21, touch 17, flat-footed 16; BAB/Grapple +8/+0
|
||||
Attack Soul blast +16 ranged (1d12+5); Full Attack Soul blast +16 ranged (1d12+5)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 10/alignment; evasion; essentia pool 8; incarnum shroud
|
||||
Saves Fort +8, Ref +13, Will +7
|
||||
Abilities Str 13, Dex 21, Con 15, Int 6, Wis 13, Cha 21
|
||||
Skills Diplomacy +7, Hide +24, Knowledge (history) +9, Listen +12, Move Silently +16, Sense Motive +12, Spot +12
|
||||
Feats Improved Initiative, Lightning Reflexes, Weapon Focus (soul blast)
|
||||
CR 7; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 9–12 HD (Tiny); 13–20 HD (Small); LA —</entry>
|
||||
<entry id="60918" lang="en" sex="m">Soulspark Familiar Essentia Choice</entry>
|
||||
<entry id="60919" lang="en" sex="m">Type of Feat: Incarnum
|
||||
Prerequisite: Soulspark Familiar
|
||||
@@ -80058,7 +80158,7 @@ Use: Activated</entry>
|
||||
<entry id="75044" lang="en" sex="m">Summon Elemental</entry>
|
||||
<entry id="75045" lang="en" sex="m">Type of Feat: Reserve
|
||||
Prerequisite: Ability to cast 4th-level spells
|
||||
Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
|
||||
Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell. The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
|
||||
Use: Activated</entry>
|
||||
<entry id="75046" lang="en" sex="m">Dimensional Reach</entry>
|
||||
<entry id="75047" lang="en" sex="m">Type of Feat: Reserve
|
||||
@@ -81687,6 +81787,7 @@ Special Abilities:
|
||||
<entry id="77094" lang="en" sex="m">Combat Medic Spellcasting (Paladin)</entry>
|
||||
<entry id="77095" lang="en" sex="m">Morninglord of Lathander Spellcasting (Sohei)</entry>
|
||||
<entry id="77096" lang="en" sex="m">Thrall of Orcus Spellcasting (Ur-Priest)</entry>
|
||||
<entry id="77097" lang="en" sex="m">Morninglord of Lathander Spellcasting (Archivist)</entry>
|
||||
<entry id="77100" lang="en" sex="m">Bardic Casting: Gloura cast spells as a Bard of their hit dice (7th level).</entry>
|
||||
<entry id="77101" lang="en" sex="m">Sorcerous Casting: Driders cast spells as a Sorcerer of their hit dice (6th level).</entry>
|
||||
<entry id="77102" lang="en" sex="m">Sorcerous Casting: Arkamoi cast spells as a Sorcerer of their hit dice (4th level).</entry>
|
||||
@@ -82110,7 +82211,9 @@ Weight 1 lb.</entry>
|
||||
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
|
||||
Constitution damage (Fort DC 17 half) per round of exposure.
|
||||
|
||||
Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.</entry>
|
||||
Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.
|
||||
|
||||
Cost to Create: 2,250 gp, 180 XP, 5 days</entry>
|
||||
<entry id="80120" lang="en" sex="m">This elegant, stoppered glass bottle holds a dark, viscous fluid.
|
||||
|
||||
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
|
||||
@@ -82121,107 +82224,109 @@ Constitution damage (Fort DC 17 half) per round of exposure.</entry>
|
||||
|
||||
You gain darkvision out to 60 feet and a +2 enhancement bonus to your existing natural armor. (A creature without natural armor has an effective natural armor bonus of +0.) These effects last for 12 hours.
|
||||
|
||||
Prerequisites: Craft Wondrous Item, alter self, darkvision, Craft (alchemy) 5 ranks.</entry>
|
||||
Prerequisites: Craft Wondrous Item, alter self, darkvision, Craft (alchemy) 5 ranks.
|
||||
|
||||
Cost to Create: 675 gp, 54 XP, 2 days</entry>
|
||||
<entry id="80124" lang="en" sex="m">The viscous liquid in this vial has an oily brown color and smells a little like wet leaves. Drinking beetle elixir causes your skin to harden, darken, and gloss over, and short antennae to sprout from your forehead.
|
||||
|
||||
You gain darkvision out to 60 feet and a +2 enhancement bonus to your existing natural armor. (A creature without natural armor has an effective natural armor bonus of +0.) These effects last for 12 hours.</entry>
|
||||
<entry id="80125" lang="en" sex="m">****</entry>
|
||||
<entry id="80126" lang="en" sex="m">Ring of Wizardry I</entry>
|
||||
<entry id="80127" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80127" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80128" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80128" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80129" lang="en" sex="m">Ring of Wizardry II</entry>
|
||||
<entry id="80130" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80130" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80131" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80131" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80132" lang="en" sex="m">Ring of Wizardry III</entry>
|
||||
<entry id="80133" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80133" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80134" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80134" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80135" lang="en" sex="m">Ring of Wizardry IV</entry>
|
||||
<entry id="80136" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80136" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80137" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80137" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80138" lang="en" sex="m">Ring of Epic Wizardry V</entry>
|
||||
<entry id="80139" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80139" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80140" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80140" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80141" lang="en" sex="m">Ring of Epic Wizardry VI</entry>
|
||||
<entry id="80142" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80142" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80143" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80143" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80144" lang="en" sex="m">Ring of Epic Wizardry VII</entry>
|
||||
<entry id="80145" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80145" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80146" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80146" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80147" lang="en" sex="m">Ring of Epic Wizardry VIII</entry>
|
||||
<entry id="80148" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80148" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80149" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80149" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80150" lang="en" sex="m">Ring of Epic Wizardry IX</entry>
|
||||
<entry id="80151" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80151" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80152" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80152" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80153" lang="en" sex="m">****</entry>
|
||||
<entry id="80154" lang="en" sex="m">Ring of Divinity I</entry>
|
||||
<entry id="80155" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80155" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80156" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80156" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80157" lang="en" sex="m">Ring of Divinity II</entry>
|
||||
<entry id="80158" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80158" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80159" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80159" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80160" lang="en" sex="m">Ring of Divinity III</entry>
|
||||
<entry id="80161" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80161" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80162" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80162" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80163" lang="en" sex="m">Ring of Divinity IV</entry>
|
||||
<entry id="80164" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80164" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80165" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80166" lang="en" sex="m">Epic Ring of Divinity V</entry>
|
||||
<entry id="80167" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80165" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80166" lang="en" sex="m">Ring of Epic Divinity V</entry>
|
||||
<entry id="80167" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80168" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80169" lang="en" sex="m">Epic Ring of Divinity VI</entry>
|
||||
<entry id="80170" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80168" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80169" lang="en" sex="m">Ring of Epic Divinity VI</entry>
|
||||
<entry id="80170" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80171" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80172" lang="en" sex="m">Epic Ring of Divinity VII</entry>
|
||||
<entry id="80173" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80171" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80172" lang="en" sex="m">Ring of Epic Divinity VII</entry>
|
||||
<entry id="80173" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80174" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80175" lang="en" sex="m">Epic Ring of Divinity VIII</entry>
|
||||
<entry id="80176" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80174" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80175" lang="en" sex="m">Ring of Epic Divinity VIII</entry>
|
||||
<entry id="80176" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80177" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80178" lang="en" sex="m">Epic Ring of Divinity IX</entry>
|
||||
<entry id="80179" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80177" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80178" lang="en" sex="m">Ring of Epic Divinity IX</entry>
|
||||
<entry id="80179" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80180" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80180" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80181" lang="en" sex="m">****</entry>
|
||||
<entry id="80182" lang="en" sex="m">As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Hide checks. As a standard action, she can also command the ring to utilize the spell disguise self as often as she wants.</entry>
|
||||
<entry id="80183" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A minor ring of energy resistance grants 10 points of resistance.</entry>
|
||||
<entry id="80184" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A major ring of energy resistance grants 20 points of resistance.</entry>
|
||||
<entry id="80185" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring’s resistance value from the damage dealt. A greater ring of energy resistance grants 30 points of resistance.</entry>
|
||||
<entry id="80185" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A greater ring of energy resistance grants 30 points of resistance.</entry>
|
||||
<entry id="80186" lang="en" sex="m">This band continually provides the wearer with immunity to a single type of energy: fire, cold, electricity, acid, or sonic. The wearer takes no damage from the energy of the specific type.</entry>
|
||||
<entry id="80187" lang="en" sex="m">This ring functions as a ring of greater energy resistance for all types of energy-fire, cold, electricity, acid, and sonic. When the wearer would normally take such damage, subtract 30 points of damage per round from the amount before applying.</entry>
|
||||
<entry id="80188" lang="en" sex="m">This ring functions as a ring of energy immunity for all types of energy- fire, cold, electricity, acid, and sonic. The wearer takes no damage from energy of any of these types.</entry>
|
||||
@@ -84463,7 +84568,7 @@ Spell Resistance: Yes
|
||||
|
||||
This spell functions like creeping cold, causing intense cold to accumulate inside the target's body, but with extended duration and increased damage.
|
||||
|
||||
You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on-dealing 3d6 on the third round and 4d6 on the fourth.
|
||||
You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on, dealing 3d6 on the third round and 4d6 on the fourth.
|
||||
|
||||
If the caster is at least 15th level, the spell continues for a fifth round, dealing 5d6 cold damage. At 20th level or higher, a sixth round is added, dealing 6d6 cold damage. The spell never deals more than 6d6 damage in any round, and it ends early if the target dies.
|
||||
|
||||
@@ -84827,9 +84932,9 @@ A limited wish lets you create nearly any type of effect. For example, a limited
|
||||
|
||||
Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
|
||||
|
||||
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
|
||||
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it's of a prohibited school.
|
||||
|
||||
Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
|
||||
Duplicate any other spell of 4th level or lower, even if it's of a prohibited school.
|
||||
|
||||
Undo the harmful effects of many spells, such as geas/quest or insanity.
|
||||
|
||||
@@ -84890,7 +84995,7 @@ Second, a warded creature gains spell resistance 25 against chaotic spells and s
|
||||
|
||||
Third, the abjuration blocks possession and mental influence, just as protection from chaos does.
|
||||
|
||||
Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law’s save DC).
|
||||
Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law's save DC).
|
||||
|
||||
Focus
|
||||
A tiny reliquary containing some sacred relic, such as a scrap of parchment from a lawful text. The reliquary costs at least 500 gp.</entry>
|
||||
@@ -84913,11 +85018,11 @@ Spell Resistance: Yes
|
||||
|
||||
When this spell is cast, the caster chooses to be protected from chaos, good or evil. Each warded creature receives a +4 deflection bonus to Armor Class, +4 to all saves, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. They also gain the following ability according to the spell's alignment:
|
||||
|
||||
Good: if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
|
||||
Good: if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
|
||||
|
||||
Evil: if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).
|
||||
|
||||
Law: if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law’s save DC).
|
||||
Law: if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law's save DC).
|
||||
|
||||
Chaos: if a lawful creature succeeds on a melee attack against a warded creature, the offending attacker is confused for 1 round (Will save negates, as with the confusion spell, but against the save DC of cloak of chaos).</entry>
|
||||
<entry id="199287" lang="en" sex="m">****</entry>
|
||||
@@ -85124,6 +85229,8 @@ A character can gain this feat multiple times. Its effects do not stack. Each ti
|
||||
<entry id="202061" lang="en" sex="m">Ability Focus (Steal Summoning)</entry>
|
||||
<entry id="202062" lang="en" sex="m">Ability Focus (Eldritch Blast)</entry>
|
||||
<entry id="202063" lang="en" sex="m">Ability Focus (Word of Changing)</entry>
|
||||
<entry id="202064" lang="en" sex="m">Ability Focus (Repeling Blast)</entry>
|
||||
<entry id="202065" lang="en" sex="m">Ability Focus (Vitrolic Blast)</entry>
|
||||
<entry id="204999" lang="en" sex="m">### Start PRC8 Prestige Class Epic Expansion ###</entry>
|
||||
<entry id="205000" lang="en" sex="m">Epic Eye of Gruumsh</entry>
|
||||
<entry id="205001" lang="en" sex="m">You are the living embodiment of Gruumsh's savage fury, a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend.
|
||||
@@ -85195,7 +85302,7 @@ Bard Song: The epic virtuoso's bard song continues into epic levels.
|
||||
Epic Virtuoso Bonus Feat List:
|
||||
Combat Casting, Curse Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spellcasting, Extra Music, Great Charisma, Great Intelligence, Improved Combat Casting, Lasting Inspiration, Lingering Song, Master Staff, Master Wand, Tenacious Magic, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
|
||||
<entry id="205014" lang="en" sex="m">Epic Spellsword</entry>
|
||||
<entry id="205015" lang="en" sex="m">At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells-each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
|
||||
<entry id="205015" lang="en" sex="m">At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells, each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Intelligence modifier
|
||||
@@ -85242,7 +85349,7 @@ Sneak Attack: The epic unseen seer's sneak attack continues to increase by 1d6 e
|
||||
Epic Unseen Seer Bonus Feat List:
|
||||
Arcane Defense, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Great Charisma, Great Intelligence, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Penetration, Tenacious Magic, Blinding Speed, Epic Dodge, Epic Skill Focus, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
|
||||
<entry id="205020" lang="en" sex="m">Epic Celebrant Sharess</entry>
|
||||
<entry id="205021" lang="en" sex="m">At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature-a mesmerizing blend of irresistible charm and fierce martial prowess.
|
||||
<entry id="205021" lang="en" sex="m">At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature, a mesmerizing blend of irresistible charm and fierce martial prowess.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 6 + Int Modifier
|
||||
@@ -85760,7 +85867,7 @@ Ritual Scarring : The epic Runescarred Berzerker continues to gain +1 Natural AC
|
||||
Epic Runescarred Berserkers Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage</entry>
|
||||
<entry id="205100" lang="en" sex="m">Epic Talontar Blightlord</entry>
|
||||
<entry id="205101" lang="en" sex="m">Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion-, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
|
||||
<entry id="205101" lang="en" sex="m">Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85773,7 +85880,7 @@ Spellcasting: The epic Talontar Blightlord continues to increase in divine caste
|
||||
Epic Talontar Blightlords Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Planar Turning.</entry>
|
||||
<entry id="205102" lang="en" sex="m">Epic Child of Night</entry>
|
||||
<entry id="205103" lang="en" sex="m">Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form-walking veils between this world and the shadow that lies beyond.
|
||||
<entry id="205103" lang="en" sex="m">Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form, walking veils between this world and the shadow that lies beyond.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85786,7 +85893,7 @@ Mysteries: The epic Child of Night continues to increase in mystery caster level
|
||||
Epic Child of Night Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. </entry>
|
||||
<entry id="205104" lang="en" sex="m">Epic Master of Shadow</entry>
|
||||
<entry id="205105" lang="en" sex="m">Epic Masters of Shadow are no longer mere commanders of darkness-they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
|
||||
<entry id="205105" lang="en" sex="m">Epic Masters of Shadow are no longer mere commanders of darkness, they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85812,7 +85919,7 @@ Spellcasting: The epic Noctumancer continues to increase in caster level (and sp
|
||||
Epic Noctumancer Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Favored Mystery, Focused Spell Penetration, Great Charisma, Great Intelligence, Greater Path Focus, Ignore Material Components, Improved Combat Casting, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, Tenacious Magic, and any metashadow feat. </entry>
|
||||
<entry id="205108" lang="en" sex="m">Epic Totem Rager</entry>
|
||||
<entry id="205109" lang="en" sex="m">An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces-they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
|
||||
<entry id="205109" lang="en" sex="m">An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces, they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
|
||||
|
||||
Hit Die: d10.
|
||||
Skill Points at Each Additional Level: 4 + Intelligence modifier.
|
||||
@@ -85878,7 +85985,7 @@ Spellcasting: The epic Red Wizard continues to increase in caster level (and spe
|
||||
Epic Red Wizard Bonus Feat List:
|
||||
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Forge Epic Ring, Great Intelligence Ignore Material Components, Improved Combat Casting, Tenacious Magic.</entry>
|
||||
<entry id="205118" lang="en" sex="m">Epic True Necromancer</entry>
|
||||
<entry id="205119" lang="en" sex="m">At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself-an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
|
||||
<entry id="205119" lang="en" sex="m">At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself, an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
|
||||
|
||||
Hit Die: d4
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85995,7 +86102,7 @@ Spellcasting: At each even level the epic Black Flame Zealot continues to increa
|
||||
Epic Black Flame Zealot Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Planar Turning.</entry>
|
||||
<entry id="205136" lang="en" sex="m">Epic Knight of Middle Circle</entry>
|
||||
<entry id="205137" lang="en" sex="m">You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian-trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
|
||||
<entry id="205137" lang="en" sex="m">You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian, trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
|
||||
|
||||
Hit Die: d10.
|
||||
Skill Points at Each Additional Level: 4 + Intelligence modifier.
|
||||
@@ -88147,7 +88254,7 @@ Special: Once you take this feat, you may not take it again, nor can you take ei
|
||||
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
||||
<entry id="213102" lang="en" sex="m">Plant Defiance</entry>
|
||||
<entry id="213103" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Ability to cast detect animals or plants. (Archivist, Druid or Ranger)
|
||||
Prerequisite: Ability to cast detect animals or plants. (Archivist, Druid, Ranger or Plant Domain)
|
||||
Benefit: You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.</entry>
|
||||
<entry id="213104" lang="en" sex="m">Plant Control</entry>
|
||||
<entry id="213105" lang="en" sex="m">Type of Feat: General
|
||||
@@ -88169,6 +88276,17 @@ Prerequisite: 21st level, Weapon Focus: Touch Attack.
|
||||
Specifics: The character gains a +2 bonus to all attack rolls with touch attack spells.
|
||||
Use: Automatic
|
||||
</entry>
|
||||
<entry id="213114" lang="en" sex="m">Song of the Heart</entry>
|
||||
<entry id="213115" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Bard Song, Perform 6
|
||||
Specifics: When you use Bardic Music, any bonus granted by your music increases by +1. Thus, a 15th-level bard with this feat grants his allies a +4 bonus on attack rolls, damage rolls, and saving throws against fear when he uses Bardic Music, rather than the +3 he would normally grant. If he uses Bardic Musics, the same bard grants up to three allies 3 bonus Hit Dice, a +3 bonus on attack rolls, and a +2 bonus on Fortitude saves. Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1. If you have the Haunting Melody feat, the saving throw DC for that effect also increases by 1. If you have the Music of Growth feat, the bonus bestowed by that feat increases to +6. If you have the Music of Making feat, the bonus on Craft checks bestowed by that feat increases to +6. If you have the Soothe the Beast feat, you gain a +2 circumstance bonus on your Perform check to improve the attitude of an animal or magical beast.
|
||||
Use: Automatic</entry>
|
||||
<entry id="213116" lang="en" sex="m">Music of Growth</entry>
|
||||
<entry id="213117" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Bard Song, Perform 12
|
||||
Specifics: By playing this music, you grant a +4 enhancement bonus to the Strength and Constitution scores of every creature of the animal or plant type within 30 feet of you.
|
||||
Use: Selected</entry>
|
||||
<entry id="213118" lang="en" sex="m"><CUSTOM0> performs the music of growth.</entry>
|
||||
<entry id="213198" lang="en" sex="m">Investigator</entry>
|
||||
<entry id="213199" lang="en" sex="m">Type of Feat: General
|
||||
Benefit: You get a +2 bonus on all Sense Motive and Search checks.
|
||||
|
||||
+296
-176
@@ -5438,6 +5438,17 @@ Use: Selected.</entry>
|
||||
Prerequisite: Monk level 13.
|
||||
Specifics: The monk gains spell resistance equal to their class level + 10.
|
||||
Use: Automatic.</entry>
|
||||
<entry id="16574" lang="en" sex="m">Body Fuel</entry>
|
||||
<entry id="16575" lang="en" sex="m">Type of Feat: Psionic
|
||||
|
||||
You can expand your power point total at the expense of your health.
|
||||
|
||||
Specifics: You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution. You can recover additional power points for a proportional cost; for example, you could choose to recover 6 power points by taking 3 points of ability burn damage to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight.
|
||||
|
||||
Special: Only living creatures can use this feat. You can take advantage of this feat only while in your own body (if you are under the effect of mind switch or metamorph, for example, you gain no benefit).
|
||||
|
||||
Use: Selected.</entry>
|
||||
<entry id="16576" lang="en" sex="m"><CUSTOM0> draws power points from their body.</entry>
|
||||
<entry id="20400" lang="en" sex="m">++++++++++ ACP Styles ++++++++++</entry>
|
||||
<entry id="20401" lang="en" sex="m">Kensai</entry>
|
||||
<entry id="20402" lang="en" sex="m">Assassin</entry>
|
||||
@@ -19684,7 +19695,7 @@ Base Attack Bonus: +3/4
|
||||
Strong Saves: Reflex and Will
|
||||
|
||||
Level:
|
||||
1: Mind blade, Weapon Focus(mind blade), Wild Talent
|
||||
1: Mind blade, Weapon Focus(mind blade), Wild Talent *or* Hidden Talent
|
||||
2: Throw mind blade
|
||||
3: Psychic strike +1d8
|
||||
4: +1 mind blade
|
||||
@@ -19773,20 +19784,20 @@ Level:
|
||||
2: Elude Touch
|
||||
3: Wild Surge +2
|
||||
4: Surging Euphoria +1
|
||||
5: Volatile Mind (1 power point)
|
||||
6:
|
||||
5: Expanded Knowledge or Volatile Mind
|
||||
6: -
|
||||
7: Wild Surge +3
|
||||
8:
|
||||
9: Volatile Mind (2 power points)
|
||||
10:
|
||||
8: -
|
||||
9: Expanded Knowledge II or Volatile Mind II depending on 5th level choice
|
||||
10: -
|
||||
11: Wild Surge +4
|
||||
12: Surging Euphoria +2
|
||||
13: Volatile Mind (3 power points)
|
||||
14:
|
||||
13: Expanded Knowledge III or Volatile Mind III depending on 5th level choice
|
||||
14: -
|
||||
15: Wild Surge +5
|
||||
16:
|
||||
17: Volatile Mind (4 power points)
|
||||
18:
|
||||
16: -
|
||||
17: Expanded Knowledge IV or Volatile Mind IV depending on 5th level choice
|
||||
18: -
|
||||
19: Wild Surge +6
|
||||
20: Surging Euphoria +3
|
||||
|
||||
@@ -19836,6 +19847,12 @@ The extra cost is not a natural part of that power's cost. It does not augment t
|
||||
At 9th level, the penalty assessed against telepathy powers manifested on a wilder is increased to 2 power points. At 13th level, the penalty increases to 3 power points, and at 17th level it increases to 4 power points.
|
||||
NWN implementation detail: This ability only affects powers manifested by a hostile manifester.
|
||||
|
||||
Variant: Educated Wilder
|
||||
You have had formal psionic training.
|
||||
|
||||
Level: 5th, 9th, 13th, and 17th.
|
||||
Replaces: You lose the volatile mind class ability at all levels listed above.
|
||||
Benefit: You have received some formal psionic training and as such, you have unlocked psionic powers most wilders never dream of. You gain the Expanded Knowledge feat at all of the above levels. But due to the training involved, your mind is not as untamed as most wilders and you lose the defensive ability volatile mind.
|
||||
|
||||
EPIC
|
||||
The epic wilder's powers become even more volatile and unpredictable.
|
||||
@@ -28661,7 +28678,7 @@ Use: Automatic.</entry>
|
||||
Prerequisite: Man At Arms level 10
|
||||
Specifics: Gains Weapon Focus in any four weapons.
|
||||
Use: Selected.</entry>
|
||||
<entry id="48644" lang="en" sex="m">Bolt Xag-Ya</entry>
|
||||
<entry id="48644" lang="en" sex="m">Bolt, Xag-Ya</entry>
|
||||
<entry id="48645" lang="en" sex="m">Bolt deals 1d8 positive damage.</entry>
|
||||
<entry id="48646" lang="en" sex="m">Fast Healing 3</entry>
|
||||
<entry id="48647" lang="en" sex="m">Type of Feat: Class Specific
|
||||
@@ -28681,7 +28698,7 @@ Use: Automatic.</entry>
|
||||
<entry id="48652" lang="en" sex="m">Energon Companion</entry>
|
||||
<entry id="48653" lang="en" sex="m">Type of Feat: Class Specific
|
||||
Prerequisite: Soldier of Light level 4
|
||||
You may summon a Good Outsider.
|
||||
You may summon a xag-ya, a friendly outsider from the positive energy plane.
|
||||
Use: Selected. </entry>
|
||||
<entry id="48654" lang="en" sex="m">Fist of Iron</entry>
|
||||
<entry id="48655" lang="en" sex="m">Type of Feat: General.
|
||||
@@ -28717,7 +28734,7 @@ Level
|
||||
2: Divine Grace - Applies Charisma bonus to all saving throws.
|
||||
Smite Undead - May add Wisdom bonus to attack bonus against an undead target. If the strike hits, the blow deals 1 point of positive damage per point of Wisdom bonus. Usable 3/day, +1 per Charisma bonus/day.
|
||||
3: Positive Fortitude - Gains +2 to all saving throws against necromantic spells and drain effects.
|
||||
4: Energon Companion - May summon a Xag-Ya companion (Good Outsider), 1/day.
|
||||
4: Energon Companion - May summon a Xag-Ya companion (positive energy outsider), 1/day.
|
||||
5: Divine Vengeance - May spend 2 Turn Undead attempts to add +2d6 positive damage against Undead to the caster's weapon (1 round/Cha bonus, minimum 1 round).
|
||||
6: -
|
||||
7: Fast Healing 1 - Regenerate 1 HP/round.
|
||||
@@ -29826,6 +29843,8 @@ In addition, scribing a Runescar is painful dealing 1d6 points of damage per spe
|
||||
A Runescarred Berserker can bear no more then seven runescars at any one time: two on the chest, two on the upper arms, two on the backs of the hands, and one on the face.
|
||||
|
||||
Runescars can only affect the Runescarred Berserker when activated</entry>
|
||||
<entry id="48977" lang="en" sex="m">****</entry>
|
||||
<entry id="48978" lang="en" sex="m">****</entry>
|
||||
<entry id="48979" lang="en" sex="m">Ritual Scarring</entry>
|
||||
<entry id="48980" lang="en" sex="m">Through frequent disfiguration of their own skin a runescarred berserker gains a +1 natural armor bonus to AC at 3rd level. This increases to +2 at 6th and +3 at 9th.</entry>
|
||||
<entry id="48981" lang="en" sex="m">Spawn of the Frost</entry>
|
||||
@@ -30118,16 +30137,18 @@ CLASS FEATURES:
|
||||
Level
|
||||
1: Cat Familiar - Gain a cat as a familiar
|
||||
Flirtation (Fascinate) - Once per day per class level, Fascinate creatures
|
||||
2: Rage - As barbarian
|
||||
2: Fury of the Tigress: Rage - As barbarian
|
||||
3:
|
||||
4: Flirtation (Confusion) - Confuse fascinated creature
|
||||
5: Pounce of the Tigress - Gain Pounce at the end of charge
|
||||
6: Rage 2/day
|
||||
6: Fury of the Tigress 2/day
|
||||
7: Sanctuary - You and allies gain sanctuary
|
||||
8: Swiftness of the Tigress - Gain haste once a day
|
||||
9:
|
||||
10: Rage 3/day
|
||||
Flirtation (Dominate) - Dominate fascinated creature</entry>
|
||||
10: Fury of the Tigress 3/day
|
||||
Flirtation (Dominate) - Dominate fascinated creature
|
||||
|
||||
Spells: Beginning at 1st level, a celebrant of Sharess gains the ability to cast a number of arcane spells. To cast a spell, a celebrant must have a Charisma score of ate least 10 + the spell's level, so a celebrant with a Charisma of 10 or lower cannot cast these spells. Celebrant of Sharess bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the celebrant's Charisma bonus (if any). When the celebrant gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 1st-level celebrant), she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. The celebrant's spell list appears below. A celebrant of Sharess casts spells just as a bard does.</entry>
|
||||
<entry id="49109" lang="en" sex="m">Vow of Purity</entry>
|
||||
<entry id="49110" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Sacred Vow
|
||||
@@ -32984,11 +33005,7 @@ Prerequisite: Artificer level 13
|
||||
Specifics: At 13th level, an artificer can take 10 when making a Spellcraft or Use Magic Device check, even if stress and distractions would normally prevent him from doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.
|
||||
Use: Automatic</entry>
|
||||
<entry id="49902" lang="en" sex="m">Epic Artificer</entry>
|
||||
<entry id="49903" lang="en" sex="m">The epic artificer remains a master of item creation, gaining
|
||||
an increasing craft reserve and plenty of bonus feats to
|
||||
learn the craft of epic item creation.
|
||||
|
||||
Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of arcane lore for you, the epic wizard, to discover.
|
||||
<entry id="49903" lang="en" sex="m">The epic artificer remains a master of item creation, gaining an increasing craft reserve and plenty of bonus feats to learn the craft of epic item creation.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 4+ Int Modifier
|
||||
@@ -33300,12 +33317,14 @@ Use: Selected</entry>
|
||||
<entry id="49992" lang="en" sex="m">Rite of Waking (Other)</entry>
|
||||
<entry id="49993" lang="en" sex="m">Mystic Phoenix Stance (Augmented)</entry>
|
||||
<entry id="49994" lang="en" sex="m">Firebird Stance (Augmented)</entry>
|
||||
<entry id="49995" lang="en" sex="m">****</entry>
|
||||
<entry id="49996" lang="en" sex="m">Humanoid</entry>
|
||||
<entry id="49997" lang="en" sex="m"> A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.
|
||||
|
||||
- Proficient with all simple weapons, or by character class.
|
||||
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
|
||||
-Humanoids breathe, eat, and sleep.</entry>
|
||||
<entry id="49998" lang="en" sex="m">****</entry>
|
||||
<entry id="49999" lang="en" sex="m">**** 50,000 - 50,500 reserved for Race Pack Feats ****</entry>
|
||||
<entry id="50000" lang="en" sex="m">Light Sensitivity</entry>
|
||||
<entry id="50001" lang="en" sex="m">Type of Feat: Racial
|
||||
@@ -34704,6 +34723,7 @@ Special Abilities:
|
||||
- Naturally Psionic: Half-giants gain 2 free power points at first level.
|
||||
- Psi-like Ability: Stomp - 1/day
|
||||
- Giant: Half-giants are considered Giants for the purpose of spells.
|
||||
- Weapon and Armor Proficiency: A half-giant is automatically proficient with all simple and martial weapons, light and medium armor, and shields.
|
||||
|
||||
(The following may or may not be in use, depending on the module switch settings)
|
||||
Level Adjustment: +1
|
||||
@@ -34975,7 +34995,7 @@ Use: Automatic.</entry>
|
||||
<entry id="50553" lang="en" sex="m">Type of Feat: Domain
|
||||
Prerequisite: Access to the Spells domain.
|
||||
Granted Power: You gain +2 Concentration and Spellcraft.
|
||||
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Lesser Spell Breach (4), Spell Mantle (5), Greater Spell Breach (9), Protection From Spells (7)
|
||||
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Lesser Spell Breach (4), Spell Mantle (5), Protection From Spells (7), Greater Spell Mantle (9)
|
||||
Use: Automatic.</entry>
|
||||
<entry id="50554" lang="en" sex="m">Detect Undead</entry>
|
||||
<entry id="50555" lang="en" sex="m">Type of Feat: Domain
|
||||
@@ -44589,7 +44609,7 @@ Use: Specified</entry>
|
||||
<entry id="52528" lang="en" sex="m">AC Bonus</entry>
|
||||
<entry id="52529" lang="en" sex="m">Type of Feat: Class Specific
|
||||
Prerequisites: Swordsage 2.
|
||||
Specifics: AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
|
||||
Specifics: AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear no armor or light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
|
||||
Use: Automatic</entry>
|
||||
<entry id="52530" lang="en" sex="m">Sense Magic</entry>
|
||||
<entry id="52531" lang="en" sex="m">Type of Feat: Class Specific
|
||||
@@ -47127,7 +47147,7 @@ Duration: Stance.
|
||||
|
||||
You shout orders that help coordinate your allies' efforts. They harass their enemies, shield each other from attacks. and otherwise maximize the support they lend to each other.
|
||||
|
||||
All allies gain a bonus while flanking equal to +1/2 per your initiator level. </entry>
|
||||
All allies gain a damage bonus while flanking equal to +1/2 per your initiator level. </entry>
|
||||
<entry id="52981" lang="en" sex="m">War Leader's Charge</entry>
|
||||
<entry id="52982" lang="en" sex="m">White Raven (Strike)
|
||||
Level: Crusader 6, Warblade 6
|
||||
@@ -54297,6 +54317,7 @@ Special Abilities:
|
||||
+2 racial bonus on Sense Motive
|
||||
Powerful Build - The Goliath is treated as a Large creature for wielding weapons and combat maneuvers such as grappling and tripping
|
||||
Running Jump - Goliaths treat all jump checks as running
|
||||
Simple Weapon Proficiency - Goliaths can use all simple weapons.
|
||||
|
||||
Goliath count as monstrous humanoid for spells and abilities. They have a Level Adjustment of +1</entry>
|
||||
<entry id="55956" lang="en" sex="m">Caster Level(s): Wizard / Sorcerer 8
|
||||
@@ -55333,7 +55354,26 @@ Saving Throw: None (harmless)
|
||||
Spell Resistance: No (harmless)
|
||||
|
||||
The goddess Shar is called the Mistress of the Night, the Lady of Loss, and the Dark Goddess. She is shadow; dark and secret. It is with little surprise that a gift from her to the caster of this spell would encompass such things. Upon completion of this spell, you receive an immensely powerful whip, created by the hands of Shar herself. It holds powerful enchantments, and also blinds its targets. In addition, shadow settles upon the battlefield wherever this whip is used. When the duration ends, the whip is left as a reminder to you, though all of its enchantments are stripped from it. </entry>
|
||||
<entry id="56314" lang="en" sex="m">##START_OF_EPIC_SPELL_AND_ISC_RESERVE</entry>
|
||||
<entry id="56314" lang="en" sex="m">Epic Spell: Summon Elemental Paragon</entry>
|
||||
<entry id="56315" lang="en" sex="m">Researched Epic Spell: Summon Elemental Paragon</entry>
|
||||
<entry id="56316" lang="en" sex="m">Conjuration (Summoning)
|
||||
Spellcraft DC: 87
|
||||
Components: V, S
|
||||
Casting Time: 1 minute
|
||||
Range: 75 ft.
|
||||
Effect: One summoned paragon elder elemental
|
||||
Duration: 17 hours
|
||||
Saving Throw: Will negates
|
||||
Spell Resistance: Yes
|
||||
|
||||
The caster summons an elder elemental of the caster's choice: air, earth, fire, or water. The summoned elemental has the paragon template applied to it. The elemental appears where the caster designates and acts immediately, on the caster's turn. It attacks the caster's opponents to the best of its ability. The caster can direct the elemental's actions as normal for a summoned creature.
|
||||
|
||||
Mitigating Factor: Burn 500 XP during casting (5 DC).</entry>
|
||||
<entry id="56317" lang="en" sex="m">Summon Air Paragon</entry>
|
||||
<entry id="56318" lang="en" sex="m">Summon Earth Paragon</entry>
|
||||
<entry id="56319" lang="en" sex="m">Summon Fire Paragon</entry>
|
||||
<entry id="56320" lang="en" sex="m">Summon Water Paragon</entry>
|
||||
<entry id="56321" lang="en" sex="m">##START_OF_EPIC_SPELL_AND_ISC_RESERVE</entry>
|
||||
<entry id="56865" lang="en" sex="m">Weapon Focus (elven lightblade)</entry>
|
||||
<entry id="56866" lang="en" sex="m">Epic Weapon Focus (elven lightblade)</entry>
|
||||
<entry id="56867" lang="en" sex="m">Weapon Specialization (elven lightblade)</entry>
|
||||
@@ -55727,7 +55767,16 @@ Special: Must be a Bard.
|
||||
Cost:
|
||||
|
||||
+10000gp</entry>
|
||||
<entry id="57100" lang="en" sex="m">##START OF WARLOCK INVOCATIONS##</entry>
|
||||
<entry id="57098" lang="en" sex="m">##START OF WARLOCK INVOCATIONS##</entry>
|
||||
<entry id="57099" lang="en" sex="m">Repelling Blast</entry>
|
||||
<entry id="57100" lang="en" sex="m">Greater Invocation
|
||||
6th level spell
|
||||
|
||||
This eldritch essence invocation allows you to change your eldritch blast into a repelling blast. Any Medium or smaller creature struck by a repelling blast must make a Reflex save or be hurled 1d6×5 feet (1d6 squares) directly away from you and knocked prone by the energy of the attack.
|
||||
|
||||
If the creature strikes a solid object, it stops prematurely, taking 1d6 points of damage per 10 feet hurled, and it is still knocked prone.
|
||||
|
||||
Movement from this blast does not provoke attacks of opportunity.</entry>
|
||||
<entry id="57101" lang="en" sex="m">All Seeing Eyes</entry>
|
||||
<entry id="57102" lang="en" sex="m">Least Invocation
|
||||
2nd Level Spell
|
||||
@@ -56964,28 +57013,26 @@ Use: Selected</entry>
|
||||
<entry id="57581" lang="en" sex="m">Void of the Shadow Sun - Blast</entry>
|
||||
<entry id="57582" lang="en" sex="m">Balance of Light and Dark - Drain</entry>
|
||||
<entry id="57583" lang="en" sex="m">****</entry>
|
||||
<entry id="57584" lang="en" sex="m">****</entry>
|
||||
<entry id="57585" lang="en" sex="m">****</entry>
|
||||
<entry id="57586" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57587" lang="en" sex="m">****</entry>
|
||||
<entry id="57588" lang="en" sex="m">****</entry>
|
||||
<entry id="57589" lang="en" sex="m">Default Hexblade</entry>
|
||||
<entry id="57590" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57591" lang="en" sex="m">Default Duskblade</entry>
|
||||
<entry id="57592" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57593" lang="en" sex="m">Default Scout</entry>
|
||||
<entry id="57594" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57584" lang="en" sex="m">Volatile Mind I</entry>
|
||||
<entry id="57585" lang="en" sex="m">Volatile Mind II</entry>
|
||||
<entry id="57586" lang="en" sex="m">Volatile Mind III</entry>
|
||||
<entry id="57587" lang="en" sex="m">Volatile Mind IV</entry>
|
||||
<entry id="57588" lang="en" sex="m">Volatile Mind V</entry>
|
||||
<entry id="57589" lang="en" sex="m">Volatile Mind VI</entry>
|
||||
<entry id="57590" lang="en" sex="m">Volatile Mind VII</entry>
|
||||
<entry id="57591" lang="en" sex="m">Volatile Mind VIII</entry>
|
||||
<entry id="57592" lang="en" sex="m">Volatile Mind IX</entry>
|
||||
<entry id="57593" lang="en" sex="m">Volatile Mind X</entry>
|
||||
<entry id="57594" lang="en" sex="m">A wilder's temperamental mind is hard to encompass with the discipline of telepathy. When any telepathy power is manifested on a wilder of 5th level or higher, the manifester of the power must pay 1 power point more than he otherwise would have spent.
|
||||
The extra cost is not a natural part of that power's cost. It does not augment the power; it is simply a wasted power point. The wilder's volatile mind can force the manifester of the telepathy power to exceed the normal power point limit of 1 point per manifester level. If the extra cost raises the telepathy power's cost to more points than the manifester has remaining in his reserve, the power simply fails, and the manifester exhausts the rest of his power points.
|
||||
At 9th level, the penalty assessed against telepathy powers manifested on a wilder is increased to 2 power points. At 13th level, the penalty increases to 3 power points, and at 17th level it increases to 4 power points. This pattern continues in epic levels.
|
||||
NWN implementation detail: This ability only affects powers manifested by a hostile manifester.</entry>
|
||||
<entry id="57595" lang="en" sex="m">****</entry>
|
||||
<entry id="57596" lang="en" sex="m">****</entry>
|
||||
<entry id="57597" lang="en" sex="m">****</entry>
|
||||
<entry id="57598" lang="en" sex="m">****</entry>
|
||||
<entry id="57599" lang="en" sex="m">Default Artificer</entry>
|
||||
<entry id="57600" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57599" lang="en" sex="m">****</entry>
|
||||
<entry id="57600" lang="en" sex="m">****</entry>
|
||||
<entry id="57601" lang="en" sex="m">****</entry>
|
||||
<entry id="57602" lang="en" sex="m">****</entry>
|
||||
<entry id="57603" lang="en" sex="m">****</entry>
|
||||
@@ -56994,72 +57041,52 @@ These packages do not give any special abilities to your character, they simply
|
||||
<entry id="57606" lang="en" sex="m">****</entry>
|
||||
<entry id="57607" lang="en" sex="m">****</entry>
|
||||
<entry id="57608" lang="en" sex="m">****</entry>
|
||||
<entry id="57609" lang="en" sex="m">Default Samurai</entry>
|
||||
<entry id="57610" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57611" lang="en" sex="m">Default Ninja</entry>
|
||||
<entry id="57612" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57609" lang="en" sex="m">****</entry>
|
||||
<entry id="57610" lang="en" sex="m">****</entry>
|
||||
<entry id="57611" lang="en" sex="m">****</entry>
|
||||
<entry id="57612" lang="en" sex="m">****</entry>
|
||||
<entry id="57613" lang="en" sex="m">****</entry>
|
||||
<entry id="57614" lang="en" sex="m">****</entry>
|
||||
<entry id="57615" lang="en" sex="m">Default Dragonfire Adept</entry>
|
||||
<entry id="57616" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57617" lang="en" sex="m">Default Psion</entry>
|
||||
<entry id="57618" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57619" lang="en" sex="m">Default Psychic Warrior</entry>
|
||||
<entry id="57620" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57621" lang="en" sex="m">Default Soulknife</entry>
|
||||
<entry id="57622" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57623" lang="en" sex="m">Default Wilder</entry>
|
||||
<entry id="57624" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57625" lang="en" sex="m">Default Dread Necromancer</entry>
|
||||
<entry id="57626" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57615" lang="en" sex="m">****</entry>
|
||||
<entry id="57616" lang="en" sex="m">****</entry>
|
||||
<entry id="57617" lang="en" sex="m">****</entry>
|
||||
<entry id="57618" lang="en" sex="m">****</entry>
|
||||
<entry id="57619" lang="en" sex="m">****</entry>
|
||||
<entry id="57620" lang="en" sex="m">****</entry>
|
||||
<entry id="57621" lang="en" sex="m">****</entry>
|
||||
<entry id="57622" lang="en" sex="m">****</entry>
|
||||
<entry id="57623" lang="en" sex="m">****</entry>
|
||||
<entry id="57624" lang="en" sex="m">****</entry>
|
||||
<entry id="57625" lang="en" sex="m">****</entry>
|
||||
<entry id="57626" lang="en" sex="m">****</entry>
|
||||
<entry id="57627" lang="en" sex="m">****</entry>
|
||||
<entry id="57628" lang="en" sex="m">****</entry>
|
||||
<entry id="57629" lang="en" sex="m">****</entry>
|
||||
<entry id="57630" lang="en" sex="m">****</entry>
|
||||
<entry id="57631" lang="en" sex="m">Default Archivist</entry>
|
||||
<entry id="57632" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57633" lang="en" sex="m">Default Witch</entry>
|
||||
<entry id="57634" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57635" lang="en" sex="m">Default Shaman</entry>
|
||||
<entry id="57636" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57637" lang="en" sex="m">Default Favoured Soul</entry>
|
||||
<entry id="57638" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57639" lang="en" sex="m">Default Truenamer</entry>
|
||||
<entry id="57640" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57641" lang="en" sex="m">Default Shugenja</entry>
|
||||
<entry id="57642" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57643" lang="en" sex="m">Default Sohei</entry>
|
||||
<entry id="57644" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57645" lang="en" sex="m">Default Crusader</entry>
|
||||
<entry id="57646" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57647" lang="en" sex="m">Default Swordsage</entry>
|
||||
<entry id="57648" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57649" lang="en" sex="m">Default Warblade</entry>
|
||||
<entry id="57650" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57651" lang="en" sex="m">Default Warmage</entry>
|
||||
<entry id="57652" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57653" lang="en" sex="m">Default Knight</entry>
|
||||
<entry id="57654" lang="en" sex="m">
|
||||
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
|
||||
<entry id="57631" lang="en" sex="m">****</entry>
|
||||
<entry id="57632" lang="en" sex="m">****</entry>
|
||||
<entry id="57633" lang="en" sex="m">****</entry>
|
||||
<entry id="57634" lang="en" sex="m">****</entry>
|
||||
<entry id="57635" lang="en" sex="m">****</entry>
|
||||
<entry id="57636" lang="en" sex="m">****</entry>
|
||||
<entry id="57637" lang="en" sex="m">****</entry>
|
||||
<entry id="57638" lang="en" sex="m">****</entry>
|
||||
<entry id="57639" lang="en" sex="m">****</entry>
|
||||
<entry id="57640" lang="en" sex="m">****</entry>
|
||||
<entry id="57641" lang="en" sex="m">****</entry>
|
||||
<entry id="57642" lang="en" sex="m">****</entry>
|
||||
<entry id="57643" lang="en" sex="m">****</entry>
|
||||
<entry id="57644" lang="en" sex="m">****</entry>
|
||||
<entry id="57645" lang="en" sex="m">****</entry>
|
||||
<entry id="57646" lang="en" sex="m">****</entry>
|
||||
<entry id="57647" lang="en" sex="m">****</entry>
|
||||
<entry id="57648" lang="en" sex="m">****</entry>
|
||||
<entry id="57649" lang="en" sex="m">****</entry>
|
||||
<entry id="57650" lang="en" sex="m">****</entry>
|
||||
<entry id="57651" lang="en" sex="m">****</entry>
|
||||
<entry id="57652" lang="en" sex="m">****</entry>
|
||||
<entry id="57653" lang="en" sex="m">****</entry>
|
||||
<entry id="57654" lang="en" sex="m">****.</entry>
|
||||
<entry id="57655" lang="en" sex="m">Defensive Manifestation</entry>
|
||||
<entry id="57656" lang="en" sex="m">If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you're manifesting) to succeed. You lose the power points without successful manifestation if you fail. </entry>
|
||||
<entry id="57657" lang="en" sex="m">Two Weapon Pounce</entry>
|
||||
@@ -64772,8 +64799,8 @@ REQUIREMENTS:
|
||||
Alignment: Lawful
|
||||
Meldshaping: Ability to shape three soulmelds
|
||||
Spellcasting: Ability to cast 2nd-level divine spells
|
||||
Skills: Lore 4 ranks, Spellcraft 4 ranks
|
||||
Essentia Pool: 3
|
||||
Special: Access to the Law domain.
|
||||
|
||||
CLASS FEATURES:
|
||||
|
||||
@@ -64838,7 +64865,7 @@ Level
|
||||
7: Arcane or Psionic Investment 2
|
||||
8: Chakra binds (arm, brow, shoulders)
|
||||
9:
|
||||
10: Magic or Psionic Distillation
|
||||
10: Soul Distillation
|
||||
|
||||
BONUS SPELLS:
|
||||
|
||||
@@ -65667,10 +65694,11 @@ Psionic Slayer Favored Enemy bonuses continue to progress with Epic levels. Ever
|
||||
<entry id="60594" lang="en" sex="m">Psionic Slayer: Favored Enemy [Shapechanger]</entry>
|
||||
<entry id="60595" lang="en" sex="m">Psionic Slayer: Favored Enemy [Undead]</entry>
|
||||
<entry id="60596" lang="en" sex="m">Psionic Slayer: Favored Enemy [Vermin]</entry>
|
||||
<entry id="60597" lang="en" sex="m">Magical Distillation</entry>
|
||||
<entry id="60597" lang="en" sex="m">Soul Distillation</entry>
|
||||
<entry id="60598" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Soulcaster 10
|
||||
Specifics: Soulcaster: At 10th level, by sacrificing one arcane spell of the highest level you can cast, you gain points of bonus essentia equal to that spell's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next round. This ability is usable once per round as a free action.
|
||||
Specifics:
|
||||
Soulcaster: At 10th level, by sacrificing one arcane spell of the highest level you can cast, you gain points of bonus essentia equal to that spell's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next round. This ability is usable once per round as a free action.
|
||||
|
||||
Soulmanifester: At 10th level, by paying a number of power points equal to the base cost to manifest the highest-level power that you know, you gain points of essentia equal to that power's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next turn. This ability is usable once per round as a free action.
|
||||
Use: Selected</entry>
|
||||
@@ -67452,7 +67480,82 @@ Chakra Bind (Throat)
|
||||
|
||||
Your soulspark burns with a fierce blue-white light.
|
||||
|
||||
If you bind soulspark familiar to your throat chakra, you create a greater soulspark.</entry>
|
||||
If you bind soulspark familiar to your throat chakra, you create a greater soulspark.
|
||||
|
||||
Least Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 2d8+4 (13 hp); Init +5; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 14, touch 12, flat-footed 13; BAB/Grapple +2/–6
|
||||
Attack Soul blast +5 ranged (1d4+1); Full Attack Soul blast +5 ranged (1d4+1)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 1/alignment; essentia pool 2; evasion; incarnum shroud
|
||||
Saves Fort +5, Ref +4, Will +4
|
||||
Abilities Str 10, Dex 13, Con 15, Int 6, Wis 13, Cha 13
|
||||
Skills Diplomacy +3, Hide +14, Knowledge (history) +3, Listen +6, Move Silently +6, Sense Motive +6, Spot +6
|
||||
Feats Improved Initiative
|
||||
CR 1; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 3 HD (Tiny); LA —
|
||||
|
||||
|
||||
Lesser Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 4d8+8 (26 hp); Init +6; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 16, touch 14, flat-footed 14; BAB/Grapple +4/–4
|
||||
Attack Soul blast +8 ranged (1d6+2); Full Attack Soul blast +8 ranged (1d6+2)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 3/alignment; essentia pool 4; evasion; incarnum shroud
|
||||
Saves Fort +6, Ref +8, Will +5
|
||||
Abilities Str 10, Dex 15, Con 15, Int 6, Wis 13, Cha 15
|
||||
Skills Diplomacy +4, Hide +17, Knowledge (history) +5, Listen +8, Move Silently +9, Sense Motive +8, Spot +8
|
||||
Feats Improved Initiative, Lightning Reflexes
|
||||
CR 3; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 5 HD (Tiny); LA —
|
||||
|
||||
|
||||
Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 6d8+12 (39 hp); Init +8; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 19, touch 16, flat-footed 15; BAB/Grapple +6/–1
|
||||
Attack Soul blast +13 ranged (1d8+3); Full Attack Soul blast +13 ranged (1d8+3)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 5/alignment; essentia pool 6; evasion; incarnum shroud
|
||||
Saves Fort +7, Ref +11, Will +6
|
||||
Abilities Str 13, Dex 18, Con 15, Int 6, Wis 13, Cha 17
|
||||
Skills Diplomacy +5, Hide +21, Knowledge (history) +7, Listen +10, Move Silently +12, Sense Motive +10, Spot +10
|
||||
Feats Improved Initiative, Lightning Reflexes, Weapon Focus (soul blast)
|
||||
CR 5; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 7 HD (Tiny); LA —
|
||||
|
||||
|
||||
Greater Soulspark
|
||||
|
||||
Tiny Outsider (Alignment, Incarnum, Native)
|
||||
|
||||
HD 8d8+16 (52 hp); Init +9; Speed 20 ft., fly 30 ft. (perfect)
|
||||
AC 21, touch 17, flat-footed 16; BAB/Grapple +8/+0
|
||||
Attack Soul blast +16 ranged (1d12+5); Full Attack Soul blast +16 ranged (1d12+5)
|
||||
Space/Reach 2½ ft./0 ft.
|
||||
SA Soul blast
|
||||
SQ Amorphous; DR 10/alignment; evasion; essentia pool 8; incarnum shroud
|
||||
Saves Fort +8, Ref +13, Will +7
|
||||
Abilities Str 13, Dex 21, Con 15, Int 6, Wis 13, Cha 21
|
||||
Skills Diplomacy +7, Hide +24, Knowledge (history) +9, Listen +12, Move Silently +16, Sense Motive +12, Spot +12
|
||||
Feats Improved Initiative, Lightning Reflexes, Weapon Focus (soul blast)
|
||||
CR 7; Alignment Always CN, LN, NG, or NE
|
||||
Environment Any; Organization Solitary, pair, or flood (3–8)
|
||||
Advancement 9–12 HD (Tiny); 13–20 HD (Small); LA —</entry>
|
||||
<entry id="60918" lang="en" sex="m">Soulspark Familiar Essentia Choice</entry>
|
||||
<entry id="60919" lang="en" sex="m">Type of Feat: Incarnum
|
||||
Prerequisite: Soulspark Familiar
|
||||
@@ -80298,7 +80401,7 @@ Use: Activated</entry>
|
||||
<entry id="75044" lang="en" sex="m">Summon Elemental</entry>
|
||||
<entry id="75045" lang="en" sex="m">Type of Feat: Reserve
|
||||
Prerequisite: Ability to cast 4th-level spells
|
||||
Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
|
||||
Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell. The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
|
||||
Use: Activated</entry>
|
||||
<entry id="75046" lang="en" sex="m">Dimensional Reach</entry>
|
||||
<entry id="75047" lang="en" sex="m">Type of Feat: Reserve
|
||||
@@ -81927,6 +82030,7 @@ Special Abilities:
|
||||
<entry id="77094" lang="en" sex="m">Combat Medic Spellcasting (Paladin)</entry>
|
||||
<entry id="77095" lang="en" sex="m">Morninglord of Lathander Spellcasting (Sohei)</entry>
|
||||
<entry id="77096" lang="en" sex="m">Thrall of Orcus Spellcasting (Ur-Priest)</entry>
|
||||
<entry id="77097" lang="en" sex="m">Morninglord of Lathander Spellcasting (Archivist)</entry>
|
||||
<entry id="77100" lang="en" sex="m">Bardic Casting: Gloura cast spells as a Bard of their hit dice (7th level).</entry>
|
||||
<entry id="77101" lang="en" sex="m">Sorcerous Casting: Driders cast spells as a Sorcerer of their hit dice (6th level).</entry>
|
||||
<entry id="77102" lang="en" sex="m">Sorcerous Casting: Arkamoi cast spells as a Sorcerer of their hit dice (4th level).</entry>
|
||||
@@ -82174,7 +82278,7 @@ Use: Selected.</entry>
|
||||
<entry id="78034" lang="en" sex="m">(PRESTIGE CLASS)
|
||||
Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid's search for global understanding of nature's secrets to focus all his energies on the world's plant life. Elven and half-elven druids are the most likely characters to embrace the role of the verdant lord. Druids of other races, rangers, and the occasional priest of Obad Hai or Ehlonna have also been known to adopt this prestige class. It's almost impossible for characters without such ties to become verdant lords because they have neither the interest in nor the required understanding of seeds, saplings, and trees. Since most verdant lords have little use for civilization, they tend to be loners, watching the years pass by from their groves.
|
||||
|
||||
Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, -right up until someone lights a torch and threatens living plants.
|
||||
Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, right up until someone lights a torch and threatens living plants.
|
||||
|
||||
- Hit Die: d8
|
||||
- Proficiencies: A verdant lord does not gain any additional weapon or armor proficiencies.
|
||||
@@ -82347,10 +82451,11 @@ Weight 1 lb.</entry>
|
||||
<entry id="80118" lang="en" sex="m">Aroma of Curdled Death</entry>
|
||||
<entry id="80119" lang="en" sex="m">This elegant, stoppered glass bottle holds a dark, viscous fluid.
|
||||
|
||||
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
|
||||
Constitution damage (Fort DC 17 half) per round of exposure.
|
||||
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of Constitution damage (Fort DC 17 half) per round of exposure.
|
||||
|
||||
Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.</entry>
|
||||
Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.
|
||||
|
||||
Cost to Create: 2,250 gp, 180 XP, 5 days</entry>
|
||||
<entry id="80120" lang="en" sex="m">This elegant, stoppered glass bottle holds a dark, viscous fluid.
|
||||
|
||||
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
|
||||
@@ -82361,107 +82466,109 @@ Constitution damage (Fort DC 17 half) per round of exposure.</entry>
|
||||
|
||||
You gain darkvision out to 60 feet and a +2 enhancement bonus to your existing natural armor. (A creature without natural armor has an effective natural armor bonus of +0.) These effects last for 12 hours.
|
||||
|
||||
Prerequisites: Craft Wondrous Item, alter self, darkvision, Craft (alchemy) 5 ranks.</entry>
|
||||
Prerequisites: Craft Wondrous Item, alter self, darkvision, Craft (alchemy) 5 ranks.
|
||||
|
||||
Cost to Create: 675 gp, 54 XP, 2 days</entry>
|
||||
<entry id="80124" lang="en" sex="m">The viscous liquid in this vial has an oily brown color and smells a little like wet leaves. Drinking beetle elixir causes your skin to harden, darken, and gloss over, and short antennae to sprout from your forehead.
|
||||
|
||||
You gain darkvision out to 60 feet and a +2 enhancement bonus to your existing natural armor. (A creature without natural armor has an effective natural armor bonus of +0.) These effects last for 12 hours.</entry>
|
||||
<entry id="80125" lang="en" sex="m">****</entry>
|
||||
<entry id="80126" lang="en" sex="m">Ring of Wizardry I</entry>
|
||||
<entry id="80127" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80127" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80128" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80128" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80129" lang="en" sex="m">Ring of Wizardry II</entry>
|
||||
<entry id="80130" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80130" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80131" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80131" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80132" lang="en" sex="m">Ring of Wizardry III</entry>
|
||||
<entry id="80133" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80133" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80134" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80134" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80135" lang="en" sex="m">Ring of Wizardry IV</entry>
|
||||
<entry id="80136" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
<entry id="80136" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, limited wish.</entry>
|
||||
<entry id="80137" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80137" lang="en" sex="m">This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.</entry>
|
||||
<entry id="80138" lang="en" sex="m">Ring of Epic Wizardry V</entry>
|
||||
<entry id="80139" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80139" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80140" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80140" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80141" lang="en" sex="m">Ring of Epic Wizardry VI</entry>
|
||||
<entry id="80142" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80142" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80143" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80143" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80144" lang="en" sex="m">Ring of Epic Wizardry VII</entry>
|
||||
<entry id="80145" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80145" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80146" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80146" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80147" lang="en" sex="m">Ring of Epic Wizardry VIII</entry>
|
||||
<entry id="80148" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80148" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80149" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80149" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80150" lang="en" sex="m">Ring of Epic Wizardry IX</entry>
|
||||
<entry id="80151" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80151" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, wish.</entry>
|
||||
<entry id="80152" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80152" lang="en" sex="m">Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80153" lang="en" sex="m">****</entry>
|
||||
<entry id="80154" lang="en" sex="m">Ring of Divinity I</entry>
|
||||
<entry id="80155" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80155" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80156" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80156" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80157" lang="en" sex="m">Ring of Divinity II</entry>
|
||||
<entry id="80158" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80158" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80159" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80159" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80160" lang="en" sex="m">Ring of Divinity III</entry>
|
||||
<entry id="80161" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80161" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80162" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80162" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80163" lang="en" sex="m">Ring of Divinity IV</entry>
|
||||
<entry id="80164" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
<entry id="80164" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, hallow.</entry>
|
||||
<entry id="80165" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80166" lang="en" sex="m">Epic Ring of Divinity V</entry>
|
||||
<entry id="80167" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80165" lang="en" sex="m">This special ring comes in four kinds (ring of divinity I, ring of divinity II, ring of divinity III, and ring of divinity IV), all of them useful only to divine spellcasters. The wearer's divine spells per day are doubled for one specific spell level. A ring of divinity I doubles 1st-level spells, a ring of divinity II doubles 2nd-level spells, a ring of divinity III doubles 3rd-level spells, and a ring of divinity IV doubles 4th-level spells. Bonus spells from high ability scores are not doubled. </entry>
|
||||
<entry id="80166" lang="en" sex="m">Ring of Epic Divinity V</entry>
|
||||
<entry id="80167" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80168" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80169" lang="en" sex="m">Epic Ring of Divinity VI</entry>
|
||||
<entry id="80170" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80168" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80169" lang="en" sex="m">Ring of Epic Divinity VI</entry>
|
||||
<entry id="80170" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80171" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80172" lang="en" sex="m">Epic Ring of Divinity VII</entry>
|
||||
<entry id="80173" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80171" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80172" lang="en" sex="m">Ring of Epic Divinity VII</entry>
|
||||
<entry id="80173" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80174" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80175" lang="en" sex="m">Epic Ring of Divinity VIII</entry>
|
||||
<entry id="80176" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80174" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80175" lang="en" sex="m">Ring of Epic Divinity VIII</entry>
|
||||
<entry id="80176" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80177" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80178" lang="en" sex="m">Epic Ring of Divinity IX</entry>
|
||||
<entry id="80179" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
<entry id="80177" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80178" lang="en" sex="m">Ring of Epic Divinity IX</entry>
|
||||
<entry id="80179" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
|
||||
|
||||
Prerequisites: Forge Ring, Forge Epic Ring, miracle</entry>
|
||||
<entry id="80180" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80180" lang="en" sex="m">Like the ring of divinity, this ring comes in a variety of types useful only to divine spellcasters. The wearer's divine spells per day are doubled for one particular spell level. An epic ring of divinity V doubles 5th-level spells, an epic ring of divinity VI doubles 6th-level spells, an epic ring of divinity VII doubles 7th-level spells, an epic ring of divinity VIII doubles 8th-level spells, and an epic ring of divinity IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.</entry>
|
||||
<entry id="80181" lang="en" sex="m">****</entry>
|
||||
<entry id="80182" lang="en" sex="m">As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Hide checks. As a standard action, she can also command the ring to utilize the spell disguise self as often as she wants.</entry>
|
||||
<entry id="80183" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A minor ring of energy resistance grants 10 points of resistance.</entry>
|
||||
<entry id="80184" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A major ring of energy resistance grants 20 points of resistance.</entry>
|
||||
<entry id="80185" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring’s resistance value from the damage dealt. A greater ring of energy resistance grants 30 points of resistance.</entry>
|
||||
<entry id="80185" lang="en" sex="m">This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A greater ring of energy resistance grants 30 points of resistance.</entry>
|
||||
<entry id="80186" lang="en" sex="m">This band continually provides the wearer with immunity to a single type of energy: fire, cold, electricity, acid, or sonic. The wearer takes no damage from the energy of the specific type.</entry>
|
||||
<entry id="80187" lang="en" sex="m">This ring functions as a ring of greater energy resistance for all types of energy-fire, cold, electricity, acid, and sonic. When the wearer would normally take such damage, subtract 30 points of damage per round from the amount before applying.</entry>
|
||||
<entry id="80188" lang="en" sex="m">This ring functions as a ring of energy immunity for all types of energy- fire, cold, electricity, acid, and sonic. The wearer takes no damage from energy of any of these types.</entry>
|
||||
@@ -84702,7 +84809,7 @@ Spell Resistance: Yes
|
||||
|
||||
This spell functions like creeping cold, causing intense cold to accumulate inside the target's body, but with extended duration and increased damage.
|
||||
|
||||
You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on-dealing 3d6 on the third round and 4d6 on the fourth.
|
||||
You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on, dealing 3d6 on the third round and 4d6 on the fourth.
|
||||
|
||||
If the caster is at least 15th level, the spell continues for a fifth round, dealing 5d6 cold damage. At 20th level or higher, a sixth round is added, dealing 6d6 cold damage. The spell never deals more than 6d6 damage in any round, and it ends early if the target dies.
|
||||
|
||||
@@ -85066,9 +85173,9 @@ A limited wish lets you create nearly any type of effect. For example, a limited
|
||||
|
||||
Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
|
||||
|
||||
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
|
||||
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it's of a prohibited school.
|
||||
|
||||
Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
|
||||
Duplicate any other spell of 4th level or lower, even if it's of a prohibited school.
|
||||
|
||||
Undo the harmful effects of many spells, such as geas/quest or insanity.
|
||||
|
||||
@@ -85129,7 +85236,7 @@ Second, a warded creature gains spell resistance 25 against chaotic spells and s
|
||||
|
||||
Third, the abjuration blocks possession and mental influence, just as protection from chaos does.
|
||||
|
||||
Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law’s save DC).
|
||||
Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law's save DC).
|
||||
|
||||
Focus
|
||||
A tiny reliquary containing some sacred relic, such as a scrap of parchment from a lawful text. The reliquary costs at least 500 gp.</entry>
|
||||
@@ -85152,11 +85259,11 @@ Spell Resistance: Yes
|
||||
|
||||
When this spell is cast, the caster chooses to be protected from chaos, good or evil. Each warded creature receives a +4 deflection bonus to Armor Class, +4 to all saves, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. They also gain the following ability according to the spell's alignment:
|
||||
|
||||
Good: if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
|
||||
Good: if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
|
||||
|
||||
Evil: if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).
|
||||
|
||||
Law: if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law’s save DC).
|
||||
Law: if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law's save DC).
|
||||
|
||||
Chaos: if a lawful creature succeeds on a melee attack against a warded creature, the offending attacker is confused for 1 round (Will save negates, as with the confusion spell, but against the save DC of cloak of chaos).</entry>
|
||||
<entry id="199287" lang="en" sex="m">****</entry>
|
||||
@@ -85363,6 +85470,8 @@ A character can gain this feat multiple times. Its effects do not stack. Each ti
|
||||
<entry id="202061" lang="en" sex="m">Ability Focus (Steal Summoning)</entry>
|
||||
<entry id="202062" lang="en" sex="m">Ability Focus (Eldritch Blast)</entry>
|
||||
<entry id="202063" lang="en" sex="m">Ability Focus (Word of Changing)</entry>
|
||||
<entry id="202064" lang="en" sex="m">Ability Focus (Repeling Blast)</entry>
|
||||
<entry id="202065" lang="en" sex="m">Ability Focus (Vitrolic Blast)</entry>
|
||||
<entry id="204999" lang="en" sex="m">### Start PRC8 Prestige Class Epic Expansion ###</entry>
|
||||
<entry id="205000" lang="en" sex="m">Epic Eye of Gruumsh</entry>
|
||||
<entry id="205001" lang="en" sex="m">You are the living embodiment of Gruumsh's savage fury, a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend.
|
||||
@@ -85434,7 +85543,7 @@ Bard Song: The epic virtuoso's bard song continues into epic levels.
|
||||
Epic Virtuoso Bonus Feat List:
|
||||
Combat Casting, Curse Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spellcasting, Extra Music, Great Charisma, Great Intelligence, Improved Combat Casting, Lasting Inspiration, Lingering Song, Master Staff, Master Wand, Tenacious Magic, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
|
||||
<entry id="205014" lang="en" sex="m">Epic Spellsword</entry>
|
||||
<entry id="205015" lang="en" sex="m">At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells-each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
|
||||
<entry id="205015" lang="en" sex="m">At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells, each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Intelligence modifier
|
||||
@@ -85481,7 +85590,7 @@ Sneak Attack: The epic unseen seer's sneak attack continues to increase by 1d6 e
|
||||
Epic Unseen Seer Bonus Feat List:
|
||||
Arcane Defense, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Great Charisma, Great Intelligence, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Penetration, Tenacious Magic, Blinding Speed, Epic Dodge, Epic Skill Focus, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
|
||||
<entry id="205020" lang="en" sex="m">Epic Celebrant Sharess</entry>
|
||||
<entry id="205021" lang="en" sex="m">At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature-a mesmerizing blend of irresistible charm and fierce martial prowess.
|
||||
<entry id="205021" lang="en" sex="m">At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature, a mesmerizing blend of irresistible charm and fierce martial prowess.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 6 + Int Modifier
|
||||
@@ -85521,7 +85630,7 @@ Fiendslaying: The epic Knight of the Chalice becomes a righteous engine of dest
|
||||
Epic Knight of the Chalice Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Fortitude, Great Smiting, Improved Combat Casting, Improved Initiative, Superior Initiative, Epic Leadership, Improved Manyshot, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Planar Turning, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend.</entry>
|
||||
<entry id="205026" lang="en" sex="m">Epic Hathran</entry>
|
||||
<entry id="205027" lang="en" sex="m">At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran -a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes.
|
||||
<entry id="205027" lang="en" sex="m">At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran, a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes.
|
||||
|
||||
Hit Die: d4
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -85985,7 +86094,7 @@ Visage of Terror - At 10th level you gain Visage of Terror and that increases by
|
||||
Epic Ravager Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Strength, Improved Sneak Attack, Overwhelming Critical, Superior Initiative.</entry>
|
||||
<entry id="205098" lang="en" sex="m">Epic Runescarred Berserker</entry>
|
||||
<entry id="205099" lang="en" sex="m">Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power-each scar a rune, each scream a spell, each rage an unstoppable storm.
|
||||
<entry id="205099" lang="en" sex="m">Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power, each scar a rune, each scream a spell, each rage an unstoppable storm.
|
||||
|
||||
Hit Die: d10.
|
||||
Skill Points at Each Additional Level: 4 + Intelligence modifier.
|
||||
@@ -85999,7 +86108,7 @@ Ritual Scarring : The epic Runescarred Berzerker continues to gain +1 Natural AC
|
||||
Epic Runescarred Berserkers Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage</entry>
|
||||
<entry id="205100" lang="en" sex="m">Epic Talontar Blightlord</entry>
|
||||
<entry id="205101" lang="en" sex="m">Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion-, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
|
||||
<entry id="205101" lang="en" sex="m">Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -86012,7 +86121,7 @@ Spellcasting: The epic Talontar Blightlord continues to increase in divine caste
|
||||
Epic Talontar Blightlords Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Planar Turning.</entry>
|
||||
<entry id="205102" lang="en" sex="m">Epic Child of Night</entry>
|
||||
<entry id="205103" lang="en" sex="m">Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form-walking veils between this world and the shadow that lies beyond.
|
||||
<entry id="205103" lang="en" sex="m">Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form, walking veils between this world and the shadow that lies beyond.
|
||||
|
||||
Hit Die: d6
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -86025,7 +86134,7 @@ Mysteries: The epic Child of Night continues to increase in mystery caster level
|
||||
Epic Child of Night Bonus Feat List:
|
||||
Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. </entry>
|
||||
<entry id="205104" lang="en" sex="m">Epic Master of Shadow</entry>
|
||||
<entry id="205105" lang="en" sex="m">Epic Masters of Shadow are no longer mere commanders of darkness-they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
|
||||
<entry id="205105" lang="en" sex="m">Epic Masters of Shadow are no longer mere commanders of darkness, they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
|
||||
|
||||
Hit Die: d8
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -86051,7 +86160,7 @@ Spellcasting: The epic Noctumancer continues to increase in caster level (and sp
|
||||
Epic Noctumancer Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Favored Mystery, Focused Spell Penetration, Great Charisma, Great Intelligence, Greater Path Focus, Ignore Material Components, Improved Combat Casting, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, Tenacious Magic, and any metashadow feat. </entry>
|
||||
<entry id="205108" lang="en" sex="m">Epic Totem Rager</entry>
|
||||
<entry id="205109" lang="en" sex="m">An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces-they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
|
||||
<entry id="205109" lang="en" sex="m">An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces, they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
|
||||
|
||||
Hit Die: d10.
|
||||
Skill Points at Each Additional Level: 4 + Intelligence modifier.
|
||||
@@ -86117,7 +86226,7 @@ Spellcasting: The epic Red Wizard continues to increase in caster level (and spe
|
||||
Epic Red Wizard Bonus Feat List:
|
||||
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Forge Epic Ring, Great Intelligence Ignore Material Components, Improved Combat Casting, Tenacious Magic.</entry>
|
||||
<entry id="205118" lang="en" sex="m">Epic True Necromancer</entry>
|
||||
<entry id="205119" lang="en" sex="m">At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself-an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
|
||||
<entry id="205119" lang="en" sex="m">At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself, an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
|
||||
|
||||
Hit Die: d4
|
||||
Skill Points at Each Additional Level: 2 + Int Modifier
|
||||
@@ -86234,7 +86343,7 @@ Spellcasting: At each even level the epic Black Flame Zealot continues to increa
|
||||
Epic Black Flame Zealot Bonus Feat List:
|
||||
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Planar Turning.</entry>
|
||||
<entry id="205136" lang="en" sex="m">Epic Knight of Middle Circle</entry>
|
||||
<entry id="205137" lang="en" sex="m">You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian-trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
|
||||
<entry id="205137" lang="en" sex="m">You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian, trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
|
||||
|
||||
Hit Die: d10.
|
||||
Skill Points at Each Additional Level: 4 + Intelligence modifier.
|
||||
@@ -88386,7 +88495,7 @@ Special: Once you take this feat, you may not take it again, nor can you take ei
|
||||
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
||||
<entry id="213102" lang="en" sex="m">Plant Defiance</entry>
|
||||
<entry id="213103" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Ability to cast detect animals or plants. (Archivist, Druid or Ranger)
|
||||
Prerequisite: Ability to cast detect animals or plants. (Archivist, Druid, Ranger or Plant Domain)
|
||||
Benefit: You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.</entry>
|
||||
<entry id="213104" lang="en" sex="m">Plant Control</entry>
|
||||
<entry id="213105" lang="en" sex="m">Type of Feat: General
|
||||
@@ -88408,6 +88517,17 @@ Prerequisite: 21st level, Weapon Focus: Touch Attack.
|
||||
Specifics: The character gains a +2 bonus to all attack rolls with touch attack spells.
|
||||
Use: Automatic
|
||||
</entry>
|
||||
<entry id="213114" lang="en" sex="m">Song of the Heart</entry>
|
||||
<entry id="213115" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Bard Song, Perform 6
|
||||
Specifics: When you use Bardic Music, any bonus granted by your music increases by +1. Thus, a 15th-level bard with this feat grants his allies a +4 bonus on attack rolls, damage rolls, and saving throws against fear when he uses Bardic Music, rather than the +3 he would normally grant. If he uses Bardic Musics, the same bard grants up to three allies 3 bonus Hit Dice, a +3 bonus on attack rolls, and a +2 bonus on Fortitude saves. Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1. If you have the Haunting Melody feat, the saving throw DC for that effect also increases by 1. If you have the Music of Growth feat, the bonus bestowed by that feat increases to +6. If you have the Music of Making feat, the bonus on Craft checks bestowed by that feat increases to +6. If you have the Soothe the Beast feat, you gain a +2 circumstance bonus on your Perform check to improve the attitude of an animal or magical beast.
|
||||
Use: Automatic</entry>
|
||||
<entry id="213116" lang="en" sex="m">Music of Growth</entry>
|
||||
<entry id="213117" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Bard Song, Perform 12
|
||||
Specifics: By playing this music, you grant a +4 enhancement bonus to the Strength and Constitution scores of every creature of the animal or plant type within 30 feet of you.
|
||||
Use: Selected</entry>
|
||||
<entry id="213118" lang="en" sex="m"><CUSTOM0> performs the music of growth.</entry>
|
||||
<entry id="213198" lang="en" sex="m">Investigator</entry>
|
||||
<entry id="213199" lang="en" sex="m">Type of Feat: General
|
||||
Benefit: You get a +2 bonus on all Sense Motive and Search checks.
|
||||
|
||||
@@ -9,6 +9,11 @@
|
||||
// Created By: Zarathustra217 //
|
||||
// Created On: Jan 28. 2003 //
|
||||
///////////////////////////////////////////////////
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_inc_sp_tch"
|
||||
|
||||
// object OBJECT_SELF = OBJECT_SELF; <- Just here for testing
|
||||
|
||||
float ConvAngle(float fAngle)
|
||||
{
|
||||
while(fAngle<0.0)
|
||||
@@ -66,8 +71,8 @@ int GetSpellCasterLvl(object oTarget)
|
||||
//Angle relative to beholder calculater
|
||||
float CalcAngle(object oTarget)
|
||||
{
|
||||
float fBangle=GetFacing(oBeholder);
|
||||
vector vBpos=GetPosition(oBeholder);
|
||||
float fBangle=GetFacing(OBJECT_SELF);
|
||||
vector vBpos=GetPosition(OBJECT_SELF);
|
||||
vector vTpos=GetPosition(oTarget);
|
||||
vector vAngelvector=Vector(vTpos.x-vBpos.x,vTpos.y-vBpos.y,0.0);
|
||||
float fAngle=fBangle-VectorToAngle(vAngelvector);
|
||||
@@ -97,48 +102,50 @@ int CalcArc(object oTarget)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
//Ranged touch
|
||||
int RangedTouch(object oTarget,int nBeam)
|
||||
//Ranged touch <-- Using the PRC's PRCDoRangedTouchAttack instead
|
||||
/* int RangedTouch(object oTarget,int nBeam)
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oTarget,SpeakString(GetName(oBeholder)+" attemps ranged touch on "+GetName(oTarget)));
|
||||
//AssignCommand(oTarget,SpeakString(GetName(OBJECT_SELF)+" attemps ranged touch on "+GetName(oTarget)));
|
||||
int nDef=10+GetAbilityModifier(ABILITY_DEXTERITY,oTarget);
|
||||
int nAtt=GetAbilityModifier(ABILITY_DEXTERITY,oBeholder)+GetLevelByPosition(1,oBeholder)+GetCreatureSize(oTarget)-3;
|
||||
int nAtt=GetAbilityModifier(ABILITY_DEXTERITY,OBJECT_SELF)+GetLevelByPosition(1,OBJECT_SELF)+PRCGetCreatureSize(oTarget)-3;
|
||||
int nDice=20-Random(20);
|
||||
if(nDice==20)
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oTarget,SpeakString("Critical Hit!"+IntToString(nDice)));
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(nBeam,oBeholder,BODY_NODE_CHEST),oTarget,0.50);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(nBeam,OBJECT_SELF,BODY_NODE_CHEST),oTarget,0.50);
|
||||
return 2;
|
||||
}
|
||||
else if(nDice==1)
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oTarget,SpeakString("Miss!"+IntToString(nDice)));
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(nBeam,oBeholder,BODY_NODE_CHEST,TRUE),oTarget,0.50);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(nBeam,OBJECT_SELF,BODY_NODE_CHEST,TRUE),oTarget,0.50);
|
||||
return 0;
|
||||
}
|
||||
else if(nDef<=nAtt+nDice)
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oTarget,SpeakString("Hit!"+IntToString(nDice)));
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(nBeam,oBeholder,BODY_NODE_CHEST),oTarget,0.50);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(nBeam,OBJECT_SELF,BODY_NODE_CHEST),oTarget,0.50);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oTarget,SpeakString("Miss!"+IntToString(nDice)));
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(nBeam,oBeholder,BODY_NODE_CHEST,TRUE),oTarget,0.50);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(nBeam,OBJECT_SELF,BODY_NODE_CHEST,TRUE),oTarget,0.50);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//Charm Person function... Some Leeched from nw_s0_charmper
|
||||
void CharmPer(object oTarget)
|
||||
{
|
||||
// SetLocalInt(OBJECT_SELF,"CharmPerUsed",1);
|
||||
if(RangedTouch(oTarget,VFX_BEAM_HOLY)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_HOLY)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
|
||||
@@ -148,13 +155,13 @@ void CharmPer(object oTarget)
|
||||
//Link persistant effects
|
||||
effect eLink = EffectLinkEffects(eMind, eCharm);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
int nCasterLevel = GetLevelByPosition(1,oBeholder);
|
||||
int nCasterLevel = GetLevelByPosition(1,OBJECT_SELF);
|
||||
int nDuration = 3 + nCasterLevel/3;
|
||||
int nRacial = GetRacialType(oTarget);
|
||||
int nRacial = MyPRCGetRacialType(oTarget);
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CHARM_PERSON, FALSE));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Verify that the Racial Type is humanoid
|
||||
if ((nRacial == RACIAL_TYPE_DWARF) ||
|
||||
@@ -180,11 +187,12 @@ void CharmPer(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Charm Monster function... Some Leeched from nw_s0_charmper
|
||||
void CharmMon(object oTarget)
|
||||
{
|
||||
// SetLocalInt(OBJECT_SELF,"CharmMonUsed",1);
|
||||
if(RangedTouch(oTarget,VFX_BEAM_HOLY)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_HOLY)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
|
||||
@@ -194,12 +202,12 @@ void CharmMon(object oTarget)
|
||||
//Link persistant effects
|
||||
effect eLink = EffectLinkEffects(eMind, eCharm);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
int nCasterLevel = GetLevelByPosition(1,oBeholder);
|
||||
int nCasterLevel = GetLevelByPosition(1,OBJECT_SELF);
|
||||
int nDuration = 3 + nCasterLevel/3;
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CHARM_PERSON, FALSE));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Will Save check
|
||||
if (WillSave(oTarget,18,SAVING_THROW_TYPE_MIND_SPELLS)==0)
|
||||
@@ -211,11 +219,12 @@ void CharmMon(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Sleep... Some Leeched from nw_s0_charmper and nw_s0_sleep
|
||||
void Sleep(object oTarget)
|
||||
{
|
||||
// SetLocalInt(OBJECT_SELF,"SleepUsed",1);
|
||||
if(RangedTouch(oTarget,VFX_BEAM_ODD)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_ODD)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
|
||||
@@ -226,12 +235,12 @@ void Sleep(object oTarget)
|
||||
effect eLink = EffectLinkEffects(eSleep, eMind);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eVis);
|
||||
int nCasterLevel = GetLevelByPosition(1,oBeholder);
|
||||
int nCasterLevel = GetLevelByPosition(1,OBJECT_SELF);
|
||||
int nDuration = 3 + nCasterLevel;
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SLEEP));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Will Save check
|
||||
if (WillSave(oTarget,18,SAVING_THROW_TYPE_MIND_SPELLS)==0)
|
||||
@@ -242,10 +251,11 @@ void Sleep(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Flesh To Stone
|
||||
void FleshToStone(object oTarget)
|
||||
{
|
||||
if(RangedTouch(oTarget,VFX_BEAM_ODD)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_ODD)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eImpact = EffectVisualEffect(VFX_FNF_IMPLOSION);
|
||||
@@ -258,22 +268,23 @@ void FleshToStone(object oTarget)
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_MISSILE));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Fortitude Save check
|
||||
if (FortitudeSave(oTarget,18)==0)
|
||||
{
|
||||
//Apply impact and linked effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
|
||||
SetIsTemporaryNeutral(oTarget,oBeholder,TRUE,600.0);
|
||||
SetIsTemporaryNeutral(oBeholder,oTarget,TRUE,600.0);
|
||||
SetIsTemporaryNeutral(oTarget,OBJECT_SELF,TRUE,600.0);
|
||||
SetIsTemporaryNeutral(OBJECT_SELF,oTarget,TRUE,600.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Disintegrate(object oTarget)
|
||||
{
|
||||
if(RangedTouch(oTarget,VFX_BEAM_EVIL)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_EVIL)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eSmoke=EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
|
||||
@@ -282,7 +293,7 @@ void Disintegrate(object oTarget)
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_MISSILE));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Fortitude Save check
|
||||
int nFort=FortitudeSave(oTarget,18);
|
||||
@@ -299,10 +310,11 @@ void Disintegrate(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Fear
|
||||
void Fear(object oTarget)
|
||||
{
|
||||
if(RangedTouch(oTarget,VFX_BEAM_HOLY)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_HOLY)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eImpact = EffectVisualEffect(VFX_IMP_FEAR_S);
|
||||
@@ -310,12 +322,12 @@ void Fear(object oTarget)
|
||||
effect eFear =EffectFrightened();
|
||||
effect eLink = EffectLinkEffects(eImpact, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eFear);
|
||||
int nCasterLevel=GetLevelByPosition(1,oBeholder);
|
||||
int nCasterLevel=GetLevelByPosition(1,OBJECT_SELF);
|
||||
int nDuration=nCasterLevel;
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FEAR));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Will Save check
|
||||
if (WillSave(oTarget,18,SAVING_THROW_TYPE_MIND_SPELLS)==0)
|
||||
@@ -323,7 +335,7 @@ void Fear(object oTarget)
|
||||
//Apply impact and linked effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget,RoundsToSeconds(nDuration));
|
||||
AssignCommand(oTarget,ClearAllActions());
|
||||
AssignCommand(oTarget,ActionMoveAwayFromObject(oBeholder,TRUE,50.0));
|
||||
AssignCommand(oTarget,ActionMoveAwayFromObject(OBJECT_SELF,TRUE,50.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -331,7 +343,7 @@ void Fear(object oTarget)
|
||||
//Slow
|
||||
void Slow(object oTarget)
|
||||
{
|
||||
if(RangedTouch(oTarget,VFX_BEAM_HOLY)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_HOLY)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eImpact = EffectVisualEffect(VFX_IMP_SLOW);
|
||||
@@ -339,12 +351,12 @@ void Slow(object oTarget)
|
||||
effect eSlow =EffectSlow();
|
||||
effect eLink = EffectLinkEffects(eImpact, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eSlow);
|
||||
int nCasterLevel=GetCasterLevel(oBeholder);
|
||||
int nCasterLevel=PRCGetCasterLevel(OBJECT_SELF);
|
||||
int nDuration=nCasterLevel;
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SLOW));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Will Save check
|
||||
if (WillSave(oTarget,18)==0)
|
||||
@@ -355,10 +367,12 @@ void Slow(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Inflict moderate wounds
|
||||
void InflictModerateWounds(object oTarget)
|
||||
{
|
||||
if(RangedTouch(oTarget,VFX_BEAM_FIRE)!=0)
|
||||
//if(RangedTouch(oTarget,VFX_BEAM_FIRE)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_FIRE)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eNeg=EffectVisualEffect(VFX_COM_HIT_NEGATIVE);
|
||||
@@ -369,7 +383,7 @@ void InflictModerateWounds(object oTarget)
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_MISSILE));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!ResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Will Save check
|
||||
int nWill=WillSave(oTarget,18);
|
||||
@@ -385,10 +399,11 @@ void InflictModerateWounds(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Finger of death
|
||||
void FingerOfDeath(object oTarget)
|
||||
{
|
||||
if(RangedTouch(oTarget,VFX_BEAM_COLD)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_COLD)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eNeg=EffectVisualEffect(VFX_COM_HIT_NEGATIVE);
|
||||
@@ -399,7 +414,7 @@ void FingerOfDeath(object oTarget)
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FINGER_OF_DEATH));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!ResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Fortitude Save check
|
||||
int nFort=FortitudeSave(oTarget,18);
|
||||
@@ -415,11 +430,12 @@ void FingerOfDeath(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Telekinesis
|
||||
void Telekinesis(object oTarget)
|
||||
{
|
||||
// SetLocalInt(OBJECT_SELF,"TelekinesisUsed",1);
|
||||
if(RangedTouch(oTarget,VFX_BEAM_ODD)!=0)
|
||||
if(PRCDoRangedTouchAttack(oTarget,VFX_BEAM_ODD)!=0)
|
||||
{
|
||||
//Declare major variables
|
||||
effect eVFX=EffectVisualEffect(VFX_FNF_SCREEN_BUMP);
|
||||
@@ -432,7 +448,7 @@ void Telekinesis(object oTarget)
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_MISSILE));
|
||||
//Make SR Check
|
||||
if (!ResistSpell(oBeholder, oTarget))
|
||||
if (!ResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a Will Save check
|
||||
if (WillSave(oTarget,18)==0)
|
||||
@@ -444,6 +460,7 @@ void Telekinesis(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CentalEyeRay(object oTarget)
|
||||
{
|
||||
if(CalcArc(oTarget)==1)
|
||||
@@ -467,7 +484,7 @@ void CentalEyeRay(object oTarget)
|
||||
eTemp=GetNextEffect(oTarget);
|
||||
}
|
||||
//Applies the effects
|
||||
if(!GetIsFriend(oTarget,oBeholder))
|
||||
if(!GetIsFriend(oTarget,OBJECT_SELF))
|
||||
{
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SILENCE));
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
|
||||
@@ -503,107 +520,109 @@ void CentalEyeRay(object oTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AssignBestAction()
|
||||
{
|
||||
//Get threat of near enemies.
|
||||
object oNearestE=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,oBeholder,1,CREATURE_TYPE_IS_ALIVE,TRUE);
|
||||
object oNearestE=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_IS_ALIVE,TRUE);
|
||||
object oTemp=oNearestE;
|
||||
object oFacing=GetLocalObject(OBJECT_SELF,"Facing");
|
||||
int nCount=1;
|
||||
int nCloseEnemy=0;
|
||||
float fPrefDist=10.0;
|
||||
while(GetDistanceBetween(oBeholder,oTemp)<fPrefDist&&oTemp!=OBJECT_INVALID)
|
||||
while(GetDistanceBetween(OBJECT_SELF,oTemp)<fPrefDist&&oTemp!=OBJECT_INVALID)
|
||||
{
|
||||
nCloseEnemy+=(GetLevel(oTemp)-GetSpellCasterLvl(oTemp));
|
||||
nCount++;
|
||||
oTemp=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,oBeholder,nCount,CREATURE_TYPE_IS_ALIVE,TRUE);
|
||||
oTemp=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,nCount,CREATURE_TYPE_IS_ALIVE,TRUE);
|
||||
}
|
||||
//Assign what to do.
|
||||
if(nCloseEnemy<GetLevel(oBeholder))
|
||||
if(nCloseEnemy<GetLevel(OBJECT_SELF))
|
||||
{
|
||||
if(GetLocalInt(OBJECT_SELF,"EyeOpen"))
|
||||
{
|
||||
if(GetDistanceBetween(oBeholder,oFacing)>3.0)
|
||||
if(GetDistanceBetween(OBJECT_SELF,oFacing)>3.0)
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oBeholder,SpeakString("This position is good!"));
|
||||
//AssignCommand(OBJECT_SELF,SpeakString("This position is good!"));
|
||||
//ID:1
|
||||
if(GetLocalInt(oBeholder,"CurrentAction")!=1)
|
||||
if(GetLocalInt(OBJECT_SELF,"CurrentAction")!=1)
|
||||
{
|
||||
SetLocalInt(oBeholder,"CurrentAction",1);
|
||||
AssignCommand(oBeholder,ClearAllActions());
|
||||
AssignCommand(oBeholder,SetFacingPoint(GetPosition(oFacing)));
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,TRUE));
|
||||
SetLocalInt(OBJECT_SELF,"CurrentAction",1);
|
||||
AssignCommand(OBJECT_SELF,ClearAllActions());
|
||||
AssignCommand(OBJECT_SELF,SetFacingPoint(GetPosition(oFacing)));
|
||||
AssignCommand(OBJECT_SELF,ActionAttack(oFacing,TRUE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,TRUE));
|
||||
AssignCommand(OBJECT_SELF,ActionAttack(oFacing,TRUE));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oBeholder,SpeakString("This position is ok!"));
|
||||
//AssignCommand(OBJECT_SELF,SpeakString("This position is ok!"));
|
||||
//ID:2
|
||||
if(GetLocalInt(oBeholder,"CurrentAction")!=2)
|
||||
if(GetLocalInt(OBJECT_SELF,"CurrentAction")!=2)
|
||||
{
|
||||
SetLocalInt(oBeholder,"CurrentAction",2);
|
||||
AssignCommand(oBeholder,ClearAllActions());
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,FALSE));
|
||||
SetLocalInt(OBJECT_SELF,"CurrentAction",2);
|
||||
AssignCommand(OBJECT_SELF,ClearAllActions());
|
||||
AssignCommand(OBJECT_SELF,ActionAttack(oFacing,FALSE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,FALSE));
|
||||
AssignCommand(OBJECT_SELF,ActionAttack(oFacing,FALSE));
|
||||
}
|
||||
}
|
||||
//AssignCommand(oBeholder,ActionAttack(oFacing,TRUE));
|
||||
//AssignCommand(OBJECT_SELF,ActionAttack(oFacing,TRUE));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oBeholder,SpeakString("I'll just eat you!"));
|
||||
//AssignCommand(OBJECT_SELF,SpeakString("I'll just eat you!"));
|
||||
//ID:3
|
||||
if(GetLocalInt(oBeholder,"CurrentAction")!=3)
|
||||
if(GetLocalInt(OBJECT_SELF,"CurrentAction")!=3)
|
||||
{
|
||||
SetLocalInt(oBeholder,"CurrentAction",3);
|
||||
AssignCommand(oBeholder,ClearAllActions());
|
||||
AssignCommand(oBeholder,ActionAttack(oNearestE,FALSE));
|
||||
SetLocalInt(OBJECT_SELF,"CurrentAction",3);
|
||||
AssignCommand(OBJECT_SELF,ClearAllActions());
|
||||
AssignCommand(OBJECT_SELF,ActionAttack(oNearestE,FALSE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oNearestE,FALSE));
|
||||
AssignCommand(OBJECT_SELF,ActionAttack(oNearestE,FALSE));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oBeholder,SpeakString("This position is bad!"));
|
||||
//AssignCommand(OBJECT_SELF,SpeakString("This position is bad!"));
|
||||
//ID:4
|
||||
if(GetLocalInt(oBeholder,"CurrentAction")!=4||GetCurrentAction(oBeholder)!=ACTION_MOVETOPOINT)
|
||||
if(GetLocalInt(OBJECT_SELF,"CurrentAction")!=4||GetCurrentAction(OBJECT_SELF)!=ACTION_MOVETOPOINT)
|
||||
{
|
||||
SetLocalInt(oBeholder,"CurrentAction",4);
|
||||
AssignCommand(oBeholder,ClearAllActions());
|
||||
if(GetDistanceBetween(oBeholder,oFacing)>fPrefDist)
|
||||
SetLocalInt(OBJECT_SELF,"CurrentAction",4);
|
||||
AssignCommand(OBJECT_SELF,ClearAllActions());
|
||||
if(GetDistanceBetween(OBJECT_SELF,oFacing)>fPrefDist)
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,FALSE));
|
||||
AssignCommand(OBJECT_SELF,ActionAttack(oFacing,FALSE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AssignCommand(oBeholder,ActionMoveAwayFromObject(oNearestE,TRUE,1.5*fPrefDist));
|
||||
AssignCommand(OBJECT_SELF,ActionMoveAwayFromObject(oNearestE,TRUE,1.5*fPrefDist));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(GetDistanceBetween(oBeholder,oFacing)>fPrefDist)
|
||||
if(GetDistanceBetween(OBJECT_SELF,oFacing)>fPrefDist)
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,FALSE));
|
||||
AssignCommand(OBJECT_SELF,ActionAttack(oFacing,FALSE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AssignCommand(oBeholder,ActionMoveAwayFromObject(oNearestE,TRUE,1.5*fPrefDist));
|
||||
AssignCommand(OBJECT_SELF,ActionMoveAwayFromObject(oNearestE,TRUE,1.5*fPrefDist));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//:: void main (){}
|
||||
Binary file not shown.
@@ -0,0 +1,463 @@
|
||||
///////////////////////////////////////////////////
|
||||
// Beholder Ray: On enter //
|
||||
///////////////////////////////////////////////////
|
||||
/*
|
||||
The beholder has a frontal arc, which dispels all magic.
|
||||
In addition each smaller eye also have functions,
|
||||
and luckly these have the same range as the frontal arc.
|
||||
*/
|
||||
///////////////////////////////////////////////////
|
||||
// Created By: Zarathustra217 //
|
||||
// Created On: Okt 7. 2002 //
|
||||
///////////////////////////////////////////////////
|
||||
#include "z217_behold"
|
||||
void main()
|
||||
{
|
||||
object oTarget=GetEnteringObject();
|
||||
object oBeholder=GetAreaOfEffectCreator();
|
||||
if(oTarget!=oBeholder&&(GetIsInCombat(oBeholder)||(GetIsEnemy(oTarget,oBeholder)&&GetObjectSeen(oTarget,oBeholder))))
|
||||
{
|
||||
if(GetLocalInt(oBeholder,"ArcTargetsDone")==0)
|
||||
{
|
||||
//Area Array
|
||||
int nCreatureCount=0;
|
||||
int nCreatureCountE=0;
|
||||
int nCreatureCountESC=0;
|
||||
int nCreatureCountF=0;
|
||||
int nCreatureCountFSC=0;
|
||||
object oTemp=GetFirstInPersistentObject();
|
||||
while(oTemp!=OBJECT_INVALID)
|
||||
{
|
||||
if(oTemp!=oBeholder)
|
||||
{
|
||||
nCreatureCount++;
|
||||
SetLocalObject(OBJECT_SELF,"AreaArray"+IntToString(nCreatureCount),oTemp);
|
||||
if(GetIsEnemy(oTemp,oBeholder))
|
||||
{
|
||||
nCreatureCountE++;
|
||||
SetLocalObject(OBJECT_SELF,"AreaArrayE"+IntToString(nCreatureCountE),oTemp);
|
||||
if(GetSpellCasterLvl(oTemp)>0)
|
||||
{
|
||||
nCreatureCountESC++;
|
||||
SetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCreatureCountESC),oTemp);
|
||||
}
|
||||
}
|
||||
else if(GetIsFriend(oTemp,oBeholder))
|
||||
{
|
||||
nCreatureCountF++;
|
||||
SetLocalObject(OBJECT_SELF,"AreaArrayF"+IntToString(nCreatureCountF),oTemp);
|
||||
if(GetSpellCasterLvl(oTemp)>0)
|
||||
{
|
||||
nCreatureCountFSC++;
|
||||
SetLocalObject(OBJECT_SELF,"AreaArrayFSC"+IntToString(nCreatureCountFSC),oTemp);
|
||||
}
|
||||
}
|
||||
//Debug String
|
||||
//AssignCommand(oBeholder,SpeakString(GetName(oTemp)+" is in array."));
|
||||
//AssignCommand(oBeholder,SpeakString(GetName(oTemp)+"'s spellcasterlevel is "+IntToString(GetSpellCasterLvl(oTemp))));
|
||||
}
|
||||
oTemp=GetNextInPersistentObject();
|
||||
}
|
||||
//Debug String
|
||||
//AssignCommand(oBeholder,SpeakString(GetName(oBeholder)+"'s Area Array done."));
|
||||
//Calculate best facing of Beholder
|
||||
int nCount=1;
|
||||
int nMaxPriority=0;
|
||||
int nPriority=0;
|
||||
int nESCInArc=0;
|
||||
int nBestESCInArc=0;
|
||||
object oFacing=oTarget;
|
||||
oTemp=GetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCount));
|
||||
while(oTemp!=OBJECT_INVALID)
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oBeholder,SpeakString("Checks to see if "+GetName(oTemp)+" is a good creature to face."));
|
||||
int nCount2=1;
|
||||
object oTemp2=GetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCount2));
|
||||
while(oTemp2!=OBJECT_INVALID)
|
||||
{
|
||||
float fAngle=ConvAngle(CalcAngle(oTemp2)-CalcAngle(oTemp));
|
||||
if(fAngle<45.0||fAngle>315.0)
|
||||
{
|
||||
nPriority+=GetSpellCasterLvl(oTemp2);
|
||||
nESCInArc++;
|
||||
}
|
||||
nCount2++;
|
||||
oTemp2=GetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCount2));
|
||||
}
|
||||
nCount2=1;
|
||||
oTemp2=GetLocalObject(OBJECT_SELF,"AreaArrayFSC"+IntToString(nCount2));
|
||||
while(oTemp2!=OBJECT_INVALID)
|
||||
{
|
||||
float fAngle=ConvAngle(CalcAngle(oTemp2)-CalcAngle(oTemp));
|
||||
if(fAngle<45.0||fAngle>315.0)
|
||||
{
|
||||
nPriority-=GetSpellCasterLvl(oTemp2);
|
||||
}
|
||||
nCount2++;
|
||||
oTemp2=GetLocalObject(OBJECT_SELF,"AreaArrayFSC"+IntToString(nCount2));
|
||||
}
|
||||
//Debug String
|
||||
//AssignCommand(oBeholder,SpeakString(GetName(oTemp)+"'s Priority is "+IntToString(nPriority)+"."));
|
||||
|
||||
if(nPriority>nMaxPriority)
|
||||
{
|
||||
oFacing=oTemp;
|
||||
nMaxPriority=nPriority;
|
||||
nBestESCInArc=nESCInArc;
|
||||
}
|
||||
nCount++;
|
||||
oTemp=GetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCount));
|
||||
}
|
||||
if(nMaxPriority>0)
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"EyeOpen",1);
|
||||
}
|
||||
SetLocalInt(OBJECT_SELF,"SpellCastersInFacingArc",nBestESCInArc);
|
||||
SetLocalObject(OBJECT_SELF,"Facing",oFacing);
|
||||
AssignCommand(oBeholder,ClearAllActions());
|
||||
AssignCommand(oBeholder,SetFacingPoint(GetPosition(oFacing)));
|
||||
if(GetIsEnemy(oFacing,oBeholder))
|
||||
{
|
||||
if(nBestESCInArc>1&&GetDistanceBetween(oBeholder,oFacing)>5.0&&GetLocalInt(OBJECT_SELF,"EyeOpen"))
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,TRUE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,FALSE));
|
||||
}
|
||||
}
|
||||
//Calculate arc targets
|
||||
nCount=1;
|
||||
oTemp=GetLocalObject(OBJECT_SELF,"AreaArrayE"+IntToString(nCount));
|
||||
while (oTemp!=OBJECT_INVALID)
|
||||
{
|
||||
int nArc=CalcArc(oTemp);
|
||||
SetLocalInt(OBJECT_SELF,"ArcTargets"+IntToString(nArc),nCount);
|
||||
nCount++;
|
||||
oTemp=GetLocalObject(OBJECT_SELF,"AreaArrayE"+IntToString(nCount));
|
||||
}
|
||||
if(GetLocalInt(OBJECT_SELF,"EyeOpen"))
|
||||
{
|
||||
AssignCommand(oBeholder,SpeakString(GetName(oBeholder)+" uses it's central eye ray this round."));
|
||||
}
|
||||
else
|
||||
{
|
||||
AssignCommand(oBeholder,SpeakString(GetName(oBeholder)+" doesn't use it's central eye ray this round."));
|
||||
}
|
||||
SetLocalInt(oBeholder,"ArcTargetsDone",1);
|
||||
}
|
||||
//Rays
|
||||
if(CalcArc(oTarget)==3&&GetIsEnemy(oTarget,oBeholder))
|
||||
{
|
||||
int nArcTargets=GetLocalInt(OBJECT_SELF,"ArcTargets3");
|
||||
int nRaysToBeUsed=4;
|
||||
int nRaysLeft=4-GetLocalInt(OBJECT_SELF,"CharmPerUsed")-GetLocalInt(OBJECT_SELF,"CharmMonUsed")-GetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed")-GetLocalInt(OBJECT_SELF,"FleshToStoneUsed");
|
||||
if(nArcTargets==2||nArcTargets==3)
|
||||
{
|
||||
nRaysToBeUsed=2;
|
||||
}
|
||||
else if(nArcTargets>3)
|
||||
{
|
||||
nRaysToBeUsed=1;
|
||||
}
|
||||
if(nRaysToBeUsed>nRaysLeft)
|
||||
{
|
||||
nRaysToBeUsed=nRaysLeft;
|
||||
}
|
||||
int nRandom=d4();
|
||||
int nDebug=0;
|
||||
while(nRaysToBeUsed>0&&nDebug<4)
|
||||
{
|
||||
if(nRandom>4)
|
||||
{
|
||||
nRandom=1;
|
||||
}
|
||||
if(nRandom==4)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"CharmPerUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"CharmPerUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,CharmPer(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==3)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"CharmMonUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"CharmMonUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,CharmMon(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==2)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,InflictModerateWounds(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==1)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"FleshToStoneUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"FleshToStoneUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,FleshToStone(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
nDebug++;
|
||||
}
|
||||
}
|
||||
else if(CalcArc(oTarget)==4&&GetIsEnemy(oTarget,oBeholder))
|
||||
{
|
||||
int nArcTargets=GetLocalInt(OBJECT_SELF,"ArcTargets4");
|
||||
int nRaysToBeUsed=3;
|
||||
int nRaysLeft=3-GetLocalInt(OBJECT_SELF,"FingerOfDeathUsed")-GetLocalInt(OBJECT_SELF,"FearUsed")-GetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed");
|
||||
if(nArcTargets==2)
|
||||
{
|
||||
nRaysToBeUsed=2;
|
||||
}
|
||||
else if(nArcTargets>2)
|
||||
{
|
||||
nRaysToBeUsed=1;
|
||||
}
|
||||
if(nRaysToBeUsed>nRaysLeft)
|
||||
{
|
||||
nRaysToBeUsed=nRaysLeft;
|
||||
}
|
||||
int nRandom=d3();
|
||||
int nDebug=0;
|
||||
while(nRaysToBeUsed>0&&nDebug<3)
|
||||
{
|
||||
if(nRandom>3)
|
||||
{
|
||||
nRandom=1;
|
||||
}
|
||||
if(nRandom==3)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"FingerOfDeathUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"FingerOfDeathUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,FingerOfDeath(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==2)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,InflictModerateWounds(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==1)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"FearUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"FearUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,Fear(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
nDebug++;
|
||||
}
|
||||
}
|
||||
else if(CalcArc(oTarget)==2&&GetIsEnemy(oTarget,oBeholder))
|
||||
{
|
||||
int nArcTargets=GetLocalInt(OBJECT_SELF,"ArcTargets2");
|
||||
int nRaysToBeUsed=3;
|
||||
int nRaysLeft=3-GetLocalInt(OBJECT_SELF,"FleshToStoneUsed")-GetLocalInt(OBJECT_SELF,"TelekinesisUsed")-GetLocalInt(OBJECT_SELF,"DisintegrateUsed");
|
||||
if(nArcTargets==2)
|
||||
{
|
||||
nRaysToBeUsed=2;
|
||||
}
|
||||
else if(nArcTargets>2)
|
||||
{
|
||||
nRaysToBeUsed=1;
|
||||
}
|
||||
if(nRaysToBeUsed>nRaysLeft)
|
||||
{
|
||||
nRaysToBeUsed=nRaysLeft;
|
||||
}
|
||||
int nRandom=d3();
|
||||
int nDebug=0;
|
||||
while(nRaysToBeUsed>0&&nDebug<3)
|
||||
{
|
||||
if(nRandom>3)
|
||||
{
|
||||
nRandom=1;
|
||||
}
|
||||
if(nRandom==3)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"FleshToStoneUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"FleshToStoneUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,FleshToStone(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==2)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"TelekinesisUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"TelekinesisUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,Telekinesis(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==1)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"DisintegrateUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"DisintegrateUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,Disintegrate(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
nDebug++;
|
||||
}
|
||||
}
|
||||
else if(CalcArc(oTarget)==1&&!GetLocalInt(OBJECT_SELF,"EyeOpen")&&GetIsEnemy(oTarget,oBeholder))
|
||||
{
|
||||
int nArcTargets=GetLocalInt(OBJECT_SELF,"ArcTargets1");
|
||||
int nRaysToBeUsed=4;
|
||||
int nRaysLeft=4-GetLocalInt(OBJECT_SELF,"DisintegrateUsed")-GetLocalInt(OBJECT_SELF,"FigerOfDeathUsed")-GetLocalInt(OBJECT_SELF,"SleepUsed")-GetLocalInt(OBJECT_SELF,"SlowUsed");
|
||||
if(nArcTargets==2||nArcTargets==3)
|
||||
{
|
||||
nRaysToBeUsed=2;
|
||||
}
|
||||
else if(nArcTargets>3)
|
||||
{
|
||||
nRaysToBeUsed=1;
|
||||
}
|
||||
if(nRaysToBeUsed>nRaysLeft)
|
||||
{
|
||||
nRaysToBeUsed=nRaysLeft;
|
||||
}
|
||||
int nRandom=d4();
|
||||
int nDebug=0;
|
||||
while(nRaysToBeUsed>0&&nDebug<4)
|
||||
{
|
||||
if(nRandom>4)
|
||||
{
|
||||
nRandom=1;
|
||||
}
|
||||
if(nRandom==4)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"DisintegrateUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"DisintegrateUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,Disintegrate(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==3)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"FingerOfDeathUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"FingerOfDeathUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,FingerOfDeath(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==2)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"SleepUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"SleepUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,Sleep(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
else if(nRandom==1)
|
||||
{
|
||||
if(!GetLocalInt(OBJECT_SELF,"SlowUsed"))
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"SlowUsed",1);
|
||||
float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay");
|
||||
DelayCommand(fCurrentDelay,Slow(oTarget));
|
||||
nRaysToBeUsed--;
|
||||
nRandom++;
|
||||
fCurrentDelay=fCurrentDelay+0.2;
|
||||
SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay);
|
||||
}
|
||||
}
|
||||
nDebug++;
|
||||
}
|
||||
}
|
||||
//Central eye ray
|
||||
if(GetLocalInt(OBJECT_SELF,"EyeOpen"))
|
||||
{
|
||||
CentalEyeRay(oTarget);
|
||||
DelayCommand(0.5,CentalEyeRay(oTarget));
|
||||
DelayCommand(1.0,CentalEyeRay(oTarget));
|
||||
DelayCommand(1.5,CentalEyeRay(oTarget));
|
||||
DelayCommand(2.0,CentalEyeRay(oTarget));
|
||||
DelayCommand(2.5,CentalEyeRay(oTarget));
|
||||
DelayCommand(3.0,CentalEyeRay(oTarget));
|
||||
DelayCommand(3.5,CentalEyeRay(oTarget));
|
||||
DelayCommand(4.0,CentalEyeRay(oTarget));
|
||||
DelayCommand(4.5,CentalEyeRay(oTarget));
|
||||
DelayCommand(5.0,CentalEyeRay(oTarget));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,39 @@
|
||||
///////////////////////////////////////////////////
|
||||
// Beholder Ray: On exit //
|
||||
///////////////////////////////////////////////////
|
||||
/*
|
||||
Removes the silence effect caused by the
|
||||
beholder's central eye ray.
|
||||
*/
|
||||
///////////////////////////////////////////////////
|
||||
// Created By: Zarathustra217 //
|
||||
// Created On: Okt 7. 2002 //
|
||||
///////////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
object oTarget = GetExitingObject();
|
||||
int bValid = FALSE;
|
||||
effect eAOE;
|
||||
eAOE = GetFirstEffect(oTarget);
|
||||
while (GetIsEffectValid(eAOE) && bValid == FALSE)
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oTarget, SpeakString("Effect is valid"));
|
||||
if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oTarget, SpeakString("Effect creator is true"));
|
||||
if(GetEffectType(eAOE) == EFFECT_TYPE_SILENCE)
|
||||
{
|
||||
//Debug String
|
||||
//AssignCommand(oTarget, SpeakString("Effect type is silence"));
|
||||
//AssignCommand(oTarget, SpeakString("Removing effects"));
|
||||
RemoveEffect(oTarget, eAOE);
|
||||
bValid = TRUE;
|
||||
}
|
||||
}
|
||||
eAOE = GetNextEffect(oTarget);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
///////////////////////////////////////////////////
|
||||
// Beholder Ray: On Heartbeat //
|
||||
///////////////////////////////////////////////////
|
||||
/*
|
||||
The persistent area of effect is destroyed each
|
||||
round and recreated if needed...
|
||||
*/
|
||||
///////////////////////////////////////////////////
|
||||
// Created By: Zarathustra217 //
|
||||
// Created On: Okt 7. 2002 //
|
||||
///////////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
object oBeholder = GetAreaOfEffectCreator();
|
||||
object oFacing=GetLocalObject(OBJECT_SELF,"Facing");
|
||||
if(GetIsInCombat(oBeholder))
|
||||
{
|
||||
if(!GetIsDead(oBeholder)||!GetIsObjectValid(oBeholder)||!GetIsDead(oFacing)||!GetIsObjectValid(oFacing))
|
||||
{
|
||||
AssignCommand(oBeholder,ClearAllActions());
|
||||
AssignCommand(oBeholder,SetFacingPoint(GetPosition(oFacing)));
|
||||
int nESCInFacingArc=GetLocalInt(OBJECT_SELF,"SpellCastersInFacingArc");
|
||||
if(GetIsEnemy(oFacing,oBeholder))
|
||||
{
|
||||
if(nESCInFacingArc>1&&GetDistanceBetween(oBeholder,oFacing)>5.0&&GetLocalInt(OBJECT_SELF,"EyeOpen"))
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,TRUE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AssignCommand(oBeholder,ActionAttack(oFacing,FALSE));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
DestroyObject(OBJECT_SELF, 0.0);
|
||||
}
|
||||
|
||||
Binary file not shown.
@@ -13,9 +13,12 @@
|
||||
//:: Modified by Zarathstra217
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_GENERIC"
|
||||
#include "inc_utility"
|
||||
|
||||
void main()
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF,"ArcTargetsDone",0);
|
||||
ExecuteScript("prc_npc_hb", OBJECT_SELF);
|
||||
effect eAOE = EffectAreaOfEffect(50);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
|
||||
if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY))
|
||||
@@ -48,7 +51,7 @@ void main()
|
||||
}
|
||||
}
|
||||
|
||||
if(!GetHasEffect(EFFECT_TYPE_SLEEP))
|
||||
if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP))
|
||||
{
|
||||
if(!GetIsPostOrWalking())
|
||||
{
|
||||
|
||||
Binary file not shown.
@@ -18,7 +18,9 @@
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPercieved=GetLastPerceived();
|
||||
ExecuteScript("prc_npc_percep", OBJECT_SELF);
|
||||
|
||||
object oPercieved=GetLastPerceived();
|
||||
if(GetIsEnemy(oPercieved)&&!GetIsInCombat()&&!GetIsFighting(OBJECT_SELF))
|
||||
{
|
||||
ActionAttack(oPercieved);
|
||||
|
||||
Binary file not shown.
@@ -15,6 +15,7 @@
|
||||
#include "NW_I0_GENERIC"
|
||||
void main()
|
||||
{
|
||||
ExecuteScript("prc_npc_combat", OBJECT_SELF);
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
@@ -22,6 +22,8 @@ void main()
|
||||
object oShouter = GetLastSpeaker();
|
||||
object oIntruder;
|
||||
|
||||
ExecuteScript("prc_npc_conv", OBJECT_SELF);
|
||||
|
||||
if (nMatch == -1 && GetCommandable(OBJECT_SELF))
|
||||
{
|
||||
ClearAllActions();
|
||||
|
||||
Binary file not shown.
@@ -16,7 +16,9 @@
|
||||
#include "NW_I0_GENERIC"
|
||||
|
||||
void main()
|
||||
{/*
|
||||
{
|
||||
ExecuteScript("prc_npc_physatt", OBJECT_SELF);
|
||||
/*
|
||||
if(!GetFleeToExit())
|
||||
{
|
||||
if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
|
||||
|
||||
Binary file not shown.
@@ -16,7 +16,9 @@
|
||||
#include "NW_I0_GENERIC"
|
||||
|
||||
void main()
|
||||
{/*
|
||||
{
|
||||
ExecuteScript("prc_npc_damaged", OBJECT_SELF);
|
||||
/*
|
||||
if(!GetFleeToExit())
|
||||
{
|
||||
if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
|
||||
|
||||
Binary file not shown.
@@ -15,7 +15,8 @@
|
||||
|
||||
void main()
|
||||
{
|
||||
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
|
||||
|
||||
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
|
||||
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
|
||||
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
|
||||
{
|
||||
@@ -30,4 +31,7 @@ void main()
|
||||
{
|
||||
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
|
||||
}
|
||||
|
||||
ExecuteScript("prc_npc_death", OBJECT_SELF);
|
||||
//ExecuteScript("prc_pwondeath", OBJECT_SELF);
|
||||
}
|
||||
Binary file not shown.
@@ -19,7 +19,10 @@
|
||||
#include "NW_I0_GENERIC"
|
||||
|
||||
void main()
|
||||
{/*
|
||||
{
|
||||
|
||||
ExecuteScript("prc_npc_disturb", OBJECT_SELF);
|
||||
/*
|
||||
object oTarget = GetLastDisturbed();
|
||||
|
||||
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
|
||||
|
||||
Binary file not shown.
@@ -1,3 +1,4 @@
|
||||
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Default: On Spawn In
|
||||
//:: NW_C2_DEFAULT9
|
||||
@@ -74,6 +75,7 @@ void main()
|
||||
SetLocalInt(OBJECT_SELF,"ArcTargetsDone",0);
|
||||
effect eAOE = EffectAreaOfEffect(50);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
|
||||
ExecuteScript("prc_npc_spawn", OBJECT_SELF);
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
@@ -15,7 +15,7 @@
|
||||
void main()
|
||||
{
|
||||
// enter desired behaviour here
|
||||
ExecuteScript("prc_npc_rested", OBJECT_SELF);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
Binary file not shown.
@@ -16,7 +16,9 @@
|
||||
#include "NW_I0_GENERIC"
|
||||
|
||||
void main()
|
||||
{/*
|
||||
{
|
||||
ExecuteScript("prc_npc_spellat", OBJECT_SELF);
|
||||
/*
|
||||
object oCaster = GetLastSpellCaster();
|
||||
if(GetLastSpellHarmful())
|
||||
{
|
||||
|
||||
Binary file not shown.
@@ -15,7 +15,7 @@
|
||||
void main()
|
||||
{
|
||||
// enter desired behaviour here
|
||||
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Default On Heartbeat
|
||||
//:: Default On Blocked
|
||||
//:: NW_C2_DEFAULTE
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
@@ -19,6 +19,8 @@ void main()
|
||||
{
|
||||
object oDoor = GetBlockingDoor();
|
||||
|
||||
ExecuteScript("prc_npc_blocked", OBJECT_SELF);
|
||||
|
||||
if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5)
|
||||
{
|
||||
if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 )
|
||||
|
||||
Reference in new issue
Block a user