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Further file organization
Further file organization
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18
nwn/nwnprc/trunk/scripts/prc_hexbl_unluck.nss
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18
nwn/nwnprc/trunk/scripts/prc_hexbl_unluck.nss
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/*
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prc_hexbl_unluck
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Hexblade gains 20% concealment
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*/
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void main()
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{
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//Declare major variables
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object oCaster = OBJECT_SELF;
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float fDuration = RoundsToSeconds(3 + GetAbilityModifier(ABILITY_CHARISMA, oCaster));
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effect eShield = EffectLinkEffects(EffectConcealment(20), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eShield = SupernaturalEffect(eShield);
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effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eShield, oCaster, fDuration);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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}
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