Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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/*
13/02/19 by Stratovarius
Aura of Shade
Initiate, Elemental Shadows
Level/School: 4th/Abjuration [Cold]
Range: Touch
Target: Creature touched
Duration: 1 round/level
The environment grows immediately more comfortable as you surround yourself with an aura of protective shadow.
You protect the subject from low temperatures and cold energy with a thin layer of that energys shadowy reflection. This absorbs cold damage from attacks and effects. When an aura of shade absorbs a total of 12 points of cold damage per caster level (maximum 120), it expires. For as long as the aura is active, the subjects weapon or natural weapon melee attacks deal an extra 1d6 points of cold damage.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
int nAmount = min(120, myst.nShadowcasterLevel * 10);
myst.eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_COLD, nAmount, nAmount), EffectVisualEffect(VFX_DUR_PROTECTION_ENERGY_COLD));
myst.eLink = EffectLinkEffects(myst.eLink, EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_COLD));
myst.fDur = 6.0 * myst.nShadowcasterLevel;
if(myst.bExtend) myst.fDur *= 2;
// Duration Effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
}
}