Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,61 @@
//:://////////////////////////////////////////////
//:: Name Blessing of the Righteous
//:: FileName sp_blessright.nss
//:://////////////////////////////////////////////
/** @file
Blessing of the Righteous
Evocation [Good]
Level: Cleric 4, Paladin 4,
Components: V, S, DF,
Casting Time: 1 standard action
Range: 40 ft.
Area: All allies in a 40-ft.-radius burst centered on you
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
A sudden burst of warm, radiant light engulfs you and your allies.
The light fades quickly but lingers on the weapons of those affected.
You bless yourself and your allies.
You and your allies'melee and ranged attacks deal an extra 1d6 points
of holy damage and are considered good-aligned for the purpose of
overcoming damage reduction.
*/
//:://////////////////////////////////////////////
//:: Created By: Tenjac
//:: Created On: 1/26/21
//:://////////////////////////////////////////////
#include "prc_sp_func"
#include "prc_add_spell_dc"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
object oPC = OBJECT_SELF;
int nCasterLvl = PRCGetCasterLevel(oPC);
float fDur = RoundsToSeconds(nCasterLvl);
int nMetaMagic = PRCGetMetaMagicFeat();
location lLoc = PRCGetSpellTargetLocation();
int nBonus = DAMAGE_BONUS_1d6;
if (nMetaMagic & METAMAGIC_EXTEND) fDur *= 2;
if (nMetaMagic & METAMAGIC_MAXIMIZE) nBonus = DAMAGE_BONUS_6;
object oTarget = GetFirstObjectinShape(SHAPE_SPHERE, FeetToMeters(40.0), lLoc);
while (GetIsObjectValid(oTarget))
{
//if it's friendly
if(GetIsReactionTypeFriendly(oTarget))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageIncrease(nBonus, DAMAGE_TYPE_POSITIVE), oTarget, fDur);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HOLY_AID), oTarget);
}
OTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(40.0), lLoc);
PRCSetSchool();
}