Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,9 @@
Fixed:
Possibly fixed:
Essences do nothing on hit
To Check:
Eldritch Line does not get a target

View File

@@ -0,0 +1,11 @@
Enlightened SPirit
Spirit Blast - Lesser 4th Essence, +1 damage per die to undead
Holy Blast - Greater 6th essence, +1 damage per die to evil outsiders
Transform Magic - Greater 6th, greater dispel, heal 5 points per spell elvel of each spell, doesn't work on own, targeted only
Eldritch Theurge
Greatreach Blast - Greater 5th, embed touch spell in blast
Spellblast - Lesser 4th, embed AoE spell in blast, only hits on one target, still cast if miss (when invocation is selected, any spell cast is "trapped" by the spellhook if the right type, variable is cleared on next blast)
EldritchSpellweave - damage-changing invocs can go in changed elemental damage. Others go in spellhook. Only works on spells without 0x04 and no 0x01-only spells

View File

@@ -0,0 +1,82 @@
To Do:
Least
Cocoon of Refuse(Cityscape) - entangle while in a city, lasts 1 round/lvl
Lesser
Spider Shape(DrowotUnderdark) - polymorph into fiendish spider, SMall/Med Start, 8th: large, 11 tiny, 15 huge, 20 Garg - just do polymorph into "Giant Spider"
Icons
Least
*All-Seeing Eyes - Bonus on Search and Spot
*Baleful Utterance - Shatter objects(per "shatter" spell) - Ask Kaedrin
*Call of the Beast - speak wiht and influence animals(CHarm ANimal)
*Dark One's Own Luck - luck bonus to one save
*Devil's Sight - Ultravision
*Earthen Grasp - as the spell of the same name - ask Kaedrin - creature with null model and Bigby VFX that grapples?
*Entropic Warding - entropic shield spell, pass wihtout trace
*Leaps and Bounds - bonus on Balance, Jump, Tumble
*Mask of Flesh - touch attack deals 1d6 cha damage, shift to look liek target
*Miasmic Cloud - cloud that grants concealment but fatigues(Fort Save) all but you. Lasts 1 minute
*Otherworldly Whispers - bonus to Lore
*Serpent's Tongue - +5 save vs poison
*Soulreaving Aura - as reaving aura, gain temp HP = HD of critter(max 10) if creature dies wihtin 10'
*Summon Swarm - as the spell of the same name, duration concentration
*Swimming the Styx - Gain waterbreathing
Lesser
*Cold COmfort - as Endure Elements
*Curse of Despair - Bestow CUrse spell
*Dread Seizure - 60' range, Fort save or 50% move penalty and -5 ranged attack for 3 rounds
*Flee the Scene - short range DImension Door, leaves behind a mirror image that lasts 1 round
*HUngry Darkness - Darkness spell, lasts concentration + 2 rounds, on HB attack of bat swarm(MM 237)
*Ignore the Pyre - Resist x for any element for 24 hours, where x is Invoke level
*relentless DIspeling - targeted Dispel Magic, repeats next round
*Stony Grasp - as Earthen Grasp, but worked surfaces too
*The Dead Walk - ANimate Dead spell
*Wall of Gloom - as spell - treat as concealed when adjacent, when passing WIll Save or cancel action queue
*WIthcwood Step - immune to entangle
Greater
*Caustic Mire - acidic sludge slows movement, damages 1d6 per round, 6d6 if moved, +1 fire damage/die wihtin(not doable)
*CHilling Tentacles - Evards Black Tentacles, does cold damage
*Dragon Ward - immune to fear, DR 5/- vs nat weaps, Resist 20 vs breaths(DR not doable, Resist should be
implemented in inc_breath)
*ENervating Shadow - Total Concealment out of daylight, -4 Str for 5 rounds on foes wihtin 10'
*Hellspawned Grace - polymorph to hellcat for 1 round/2 levels
*Nightmares Made Real - illusionary terrain, will save or entangled, concealment for all wihtin, 1d6 damage on hb if will failed, caster can HIPS inside
*Painful SLumber of Ages - put target to sleep, causes damage when awakened
*Tenacious Plague - Insect PLague spell, but does damage as a +1 weapon, Cha mod added to FOrt save
*Wall of Perilous Flame - Wall fo Fire spell, but half damage is magical
Dark
*Caster's Lament - touch to Dispel Magic, cap of 15 caster level
*Dark Discoporation - becomes a swarm of batliek shadows(AoE on you covers a 10' radius sphere), can't attack or
cast, items are merged into you ala polymorph, on heartbeat nauseate and 4d6 damage to creatures in your space,
immune to weapons(extremely high resist slash/blud/piercing), immune to crits,Dex +6, Str to 3, +4 size AC,
+Cha Deflection AC, 50% damage from AoE and immune to targeted non-mind spells(this part not doable?)
*Dark Foresight - as the Foresight spell
*Path of Shadow - Shadow Walk spell, and speeds up healing - Do as Teleport with full heal
*Retributive Invisibility - Greater Invisibility, does 4d6 sonic/1 round stun in a 20'burst(Fort save) if dispelled
*Steal Summoning - Dominate enemy casters' summons
*WOrd of Changing - baleful polymorph, lasts 24 hours, second save after 24 hours determines whether its permanent.
Already Done
Least
Beguiling Influence - DFA invoc
Breath of the Night - DFA Invoc
Darkness - DFA Invoc
See the Unseen - DFA invoc
Lesser
CHarm - DFA invoc
Voidsense - DFA Invoc
Voracious Dispelling - DFA Invoc
Walk Unseen - DFA Invoc
Greater
Devour Magic - DFA Invoc
Not doable/not worth it
Fell Flight - Not Doable
Weighty Utterance - not doable
Impenetrable Barrier - as Wall fo Force, but only 1 at a time, and take 1d10 if canceled by someone else. - Not Doable?
Crawling Eye - eye leaves head, can be used to scout(not doable, or do as Scry?)
Disembodied hand - detach hand, send it to manipulate objects or attack - use the "hand" from HotU as a summon? - Not doable, stupid familiar hardcoding
Spider Walk - immune to webs - spider climb is main benefit and not doable, web immunity is covered by witchwood step, makes this redundant.
Devil's Whispers(Cityscape) - SUggestion
SUdden swarm - no spider swarm model
Thief's Bane(Cityscape) - Hold portal, explodes door(5d6) if knock or dispel cast or forced open - no hold portal, lock too unreliable