Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
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//::///////////////////////////////////////////////
//:: Name True Resurrection
//:: FileName sp_true_res.nss
//:://////////////////////////////////////////////9
/** @file True Resurrection
Conjuration (Healing)
Level: Clr 9, Hlr 9
Casting Time: 10 minutes
This spell functions like raise dead, except that
you can resurrect a creature that has been dead for
as long as 10 years per caster level. This spell can
even bring back creatures whose bodies have been
destroyed, provided that you unambiguously identify
the deceased in some fashion (reciting the deceased<65>s
time and place of birth or death is the most common
method).
Upon completion of the spell, the creature is
immediately restored to full hit points, vigor, and
health, with no loss of level (or Constitution points)
or prepared spells.
You can revive someone killed by a death effect or
someone who has been turned into an undead creature and
then destroyed. This spell can also resurrect elementals
or outsiders, but it can<61>t resurrect constructs or undead
creatures.
Even true resurrection can<61>t restore to life a creature
who has died of old age.
Material Component: A sprinkle of holy water and diamonds
worth a total of at least 25,000 gp.
Author: Stratovarius
Created: 12/10/06
**/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "inc_dynconv"
void main()
{
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
// Run the spellhook.
if (!X2PreSpellCastCode()) return;
//Define vars
object oPC = OBJECT_SELF;
StartDynamicConversation("sp_cnv_trures", oPC, DYNCONV_EXIT_ALLOWED_SHOW_CHOICE, FALSE, TRUE, oPC);
PRCSetSchool();
}