Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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//::///////////////////////////////////////////////
//:: Name Sunmantle
//:: FileName sp_sunmantle.nss
//:://////////////////////////////////////////////
/**@file Sunmantle
Abjuration
Level: Sanctified 4
Components: S, Sacrifice
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes
This spell cloaks the target in a wavering cloak of
light that illuminates an area around the target
(and dispels darkness) as a daylight spell. However,
its ability to generate bright light is not the
spell's primary function.
The sunmantle grants the target damage reduction
5/-. Furthermore, if the target is struck by a melee
attack that deals hit point damage, a tendril of
light lashes out at the attacker, striking
unerringly and dealing 5 points of damage.
Because of the brilliance of the sunmantle,
creatures sensitive to bright light (such as dark
elves) take the usual attack penalties when in the
light radius of the sunmantle.
Sacrifice: 1d4 points of Strength damage.
Author: Tenjac
Created: 6/20/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLvl = PRCGetCasterLevel(oPC);
float fDur = RoundsToSeconds(nCasterLvl);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
{
fDur += fDur;
}
//Darkness dispelling
//DR
effect eLink = EffectLinkEffects(EffectDamageShield(4, DAMAGE_BONUS_1, DAMAGE_TYPE_MAGICAL), EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 5, 0));
eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_PIERCING, 5, 0), eLink);
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, 5, 0));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur);
DoCorruptionCost(oPC, ABILITY_STRENGTH, d4(1), 0);
//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
//SPGoodShift(oPC);
PRCSetSchool();
}