Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Name Sonic Shield
//:: FileName sp_sonic_shld.nss
//:://////////////////////////////////////////////
/**@file Sonic Shield
Evocation
Level: Bard 3, duskblade 5, sorcerer/wizard 5
Components: V,S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
This spell grants you a +4 deflection bonus to AC.
In addition, anyone who successfully hits you with
a melee attack takes 1d8 points of sonic damage
and must make a Fortitude saving throw or be
knocked 5 feet away from you into an unoccupied
space of your choice. If no space of sufficient
size is available for it to enter, it instead
takes an extra 1d8 points of sonic damage.
**/
#include "prc_inc_spells"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
object oPC = OBJECT_SELF;
int nCasterLvl = PRCGetCasterLevel(oPC);
int nMetaMagic = PRCGetMetaMagicFeat();
float fDur = RoundsToSeconds(nCasterLvl);
if(nMetaMagic & METAMAGIC_EXTEND)
fDur += fDur;
PRCSignalSpellEvent(oPC, FALSE, SPELL_SONIC_SHIELD, oPC);
PRCRemoveEffectsFromSpell(oPC, SPELL_SONIC_SHIELD);
effect eLink = EffectDamageShield(0, DAMAGE_BONUS_1d8, DAMAGE_TYPE_SONIC);
eLink = EffectLinkEffects(eLink, EffectACIncrease(4, AC_DEFLECTION_BONUS));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_ENERGY_SONIC));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
if(!GetIsObjectValid(oArmor))
oArmor = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
itemproperty ipOnHit = ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1);
IPSafeAddItemProperty(oArmor, ipOnHit, fDur);
//Add event script
AddEventScript(oArmor, EVENT_ITEM_ONHIT, "prc_evnt_snshld", TRUE, FALSE);
PRCSetSchool();
}