Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Name Lesser Shivering Touch
//:: FileName sp_less_shivtch.nss
//:://////////////////////////////////////////////
/**@file Lesser Shivering Touch
Necromancy [cold]
Level: Cleric 1, Sorceror/Wizard 1
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Creature Touched
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes
On a succesful melee attack, you instantly suck the
heat from the target's body, rendering it numb. The
target takes 1d6 points of Dexterity damage.
Creatures with the cold subtype are immune to the
effects of Shivering Touch.
Author: Tenjac
Created: 5/14/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
void main()
{
PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
// Run the spellhook.
if (!X2PreSpellCastCode()) return;
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLvl = PRCGetCasterLevel(oPC);
float fDuration = RoundsToSeconds(nCasterLvl);
int nDam = d6(1);
int nTouch = PRCDoMeleeTouchAttack(oTarget);
int nMetaMagic = PRCGetMetaMagicFeat();
if (nMetaMagic & METAMAGIC_EXTEND)
{
fDuration += fDuration;
}
if (nMetaMagic & METAMAGIC_MAXIMIZE)
{
nDam = 6;
}
if (nMetaMagic & METAMAGIC_EMPOWER)
{
nDam += (nDam/2);
}
PRCSignalSpellEvent(oTarget, TRUE, SPELL_LESSER_SHIVERING_TOUCH, oPC);
if(nTouch > 0)
{
//Check Spell Resistance
if (!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
{
effect eDrain = EffectAbilityDecrease(ABILITY_DEXTERITY, nDam);
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDrain, oTarget, fDuration);
}
}
PRCSetSchool();
}