Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
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//::///////////////////////////////////////////////
//:: Spell: Dimensional Lock
//:: sp_dimens_lock
//::///////////////////////////////////////////////
/** @ file
Dimensional Lock
Abjuration
Level: Clr 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius emanation centered on a point in space
Duration: One day/level
Saving Throw: None
Spell Resistance: Yes
You create a shimmering emerald barrier that completely blocks
extradimensional travel. Forms of movement barred include astral projection,
blink, dimension door, ethereal jaunt, etherealness, gate, maze,
plane shift, shadow walk, teleport, and similar spell-like or psionic
abilities. Once dimensional lock is in place, extradimensional travel into
or out of the area is not possible.
A dimensional lock does not interfere with the movement of creatures already
in ethereal or astral form when the spell is cast, nor does it block
extradimensional perception or attack forms. Also, the spell does not
prevent summoned creatures from disappearing at the end of a summoning
spell.
@author Ornedan
@date Created - 2005.10.22
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_teleport"
void main()
{
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
// Spellhook
if(!X2PreSpellCastCode()) return;
/* Main spellscript */
object oCaster = OBJECT_SELF;
location lTarget = PRCGetSpellTargetLocation();
int nCasterLvl = PRCGetCasterLevel();
int nSpellID = PRCGetSpellId();
effect eVis = EffectLinkEffects(EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_GREEN), EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_SOUNDFX));
float fDur = PRCGetMetaMagicDuration(HoursToSeconds(24 * nCasterLvl));
// Do VFX
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget);
// Spawn invisible caster object
object oApplyObject = CreateObject(OBJECT_TYPE_PLACEABLE, "prc_invisobj", lTarget);
// Store data on it
SetLocalObject(oApplyObject, "PRC_Spell_DimLock_Caster", oCaster);
SetLocalLocation(oApplyObject, "PRC_Spell_DimLock_Target", lTarget);
SetLocalInt(oApplyObject, "PRC_Spell_DimLock_SpellPenetr", nCasterLvl + SPGetPenetr());
SetLocalFloat(oApplyObject, "PRC_Spell_DimLock_Duration", fDur);
// Assign commands
AssignCommand(oApplyObject, ExecuteScript("sp_dimens_lock_x", oApplyObject));
AssignCommand(oApplyObject, DelayCommand(fDur, DestroyObject(oApplyObject))); // The AoE is likely to destroy it before this, but paranoia
// Cleanup
PRCSetSchool();
}