Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
//::///////////////////////////////////////////////
//:: Magic Cirle Against Evil
//:: NW_S0_CircEvilB
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Add basic protection from evil effects to
entering allies.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 20, 2001
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
//Get the object that is exiting the AOE
object oTarget = GetExitingObject();
if(GetHasSpellEffect(SPELL_MAGIC_CIRCLE_AGAINST_LAW, oTarget))
{
int bValid = FALSE;
//Search through the valid effects on the target.
effect eAOE = GetFirstEffect(oTarget);
while(GetIsEffectValid(eAOE) && !bValid)
{
if(GetEffectCreator(eAOE) == GetAreaOfEffectCreator()
&& GetEffectSpellId(eAOE) == SPELL_MAGIC_CIRCLE_AGAINST_LAW
&& GetEffectType(eAOE) != EFFECT_TYPE_AREA_OF_EFFECT)
{
RemoveEffect(oTarget, eAOE);
bValid = TRUE;
}
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}
}
PRCSetSchool();
}