Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Magic Cirle Against Good
//:: NW_S0_CircGoodA
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Add basic protection from good effects to
entering allies.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 20, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
void main()
{
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
object oCaster = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
if(GetIsFriend(oTarget, oCaster))
{
//Declare major variables
effect eLink = PRCCreateProtectionFromAlignmentLink(ALIGNMENT_GOOD);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_MAGIC_CIRCLE_AGAINST_GOOD, FALSE));
//Apply the VFX impact and effects
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, FALSE);
}
PRCSetSchool();
}