Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Whirlwind: Move
//:: Spell FileName PHS_S_Whirlwindd
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
A new spell.
On the caster item it is, and will allow the caster to select another location
to move the whirlwind too.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
void main()
{
// Get director and target
object oCaster = OBJECT_SELF;
location lTarget = GetSpellTargetLocation();
// Get current whirlwind
object oWhirlwind = GetLocalObject(oCaster, "PHS_SPELL_WHIRLWIND_CURRENT");
// Check if valid
if(GetIsObjectValid(oWhirlwind))
{
// Need to check if it is still in control
if(GetLocalInt(oWhirlwind, "PHS_SPELL_WHIRLWIND_OUTOFCONTROL") == TRUE)
{
// Message mistake
FloatingTextStringOnCreature("*The whirlwind went out of range and is uncontrollable*", oCaster, FALSE);
}
else
{
// Message sucess
FloatingTextStringOnCreature("*You direct the whirlwind to a new location*", oCaster, FALSE);
// Set new location
SetLocalLocation(oWhirlwind, "PHS_SPELL_WHIRLWIND_LOCATION", lTarget);
}
}
else
{
// Message mistake
FloatingTextStringOnCreature("*You have no whirlwind to control*", oCaster, FALSE);
}
}