Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
/*:://////////////////////////////////////////////
//:: Spell Name Virtue
//:: Spell FileName PHS_S_Virtue
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Clr 0, Drd 0, Pal 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min.
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The subject gains 1 temporary hit point.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Simple. Very easy.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check
if(!PHS_SpellHookCheck()) return;
//Declare target variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration - 1 minute
float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic);
// Declare Effects
effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
effect eDur = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
effect eTempHP = EffectTemporaryHitpoints(1);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
// Link effects
effect eLink = EffectLinkEffects(eTempHP, eDur);
eLink = EffectLinkEffects(eLink, eCessate);
// Apply the HP
PHS_ApplyDurationAndVFX(oTarget, eVis, eDur, fDuration);
}