Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Statue - On Spawn
//:: Spell FileName PHS_S_StatueA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
The creature will apply the first effects, too. It'll use the effects
creator to determine which are the granite effects.
On Spawn
Sets to listen for "move" and "statue", and applies effects to move through
things.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
void main()
{
// Apply cutscene effects
effect eGhost = EffectCutsceneGhost();
effect eInvis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY);
effect eGone = EffectEthereal();
effect eLink = EffectLinkEffects(eGhost, eInvis);
eLink = EffectLinkEffects(eLink, eGone);
eLink = SupernaturalEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, OBJECT_SELF);
// Set listening patterns
SetListening(OBJECT_SELF, TRUE);
// 50 = no statue, 60 = statue.
SetListenPattern(OBJECT_SELF, "*move*", 50);
SetListenPattern(OBJECT_SELF, "*statue*", 60);
}