Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Restoration, Greater
//:: Spell FileName PHS_S_RestorGreat
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Conjuration (Healing)
Level: Clr 7
Components: V, S, XP
Casting Time: 10 minutes
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell functions like lesser restoration, except that it dispels all
negative levels afflicting the healed creature. This effect also reverses
level drains by a force or creature, restoring the creature to the highest
level it had previously attained.
Greater restoration also dispels all magical effects penalizing the
creatures abilities, cures all temporary ability damage, and restores all
points permanently drained from all ability scores. It also eliminates
fatigue and exhaustion, and removes all forms of insanity, confusion, and
similar mental effects. Greater restoration does not restore levels lost
due to death.
XP Cost: 500 XP.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
10 minutes casting time, 500XP cost.
Removes (no check):
- All ability damage
- Fatigue and exhaustion
- All level drain (not in yet)
- All negative levels
- Insanity, all Confusion effects (obviously see PHS_AIL_CONFUSION for that)
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_RESTORATION_GREATER)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
// XP cost: 500
if(PHS_ComponentXPCheck(500, oCaster))
{
PHS_ComponentXPRemove(500, oCaster);
}
else
{
// Cannot do it
FloatingTextStringOnCreature("*Greater restoration requires 500 XP*", oCaster, FALSE);
return;
}
// Delcare immunity effects
effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
// Apply VFX
PHS_ApplyVFX(oTarget, eVis);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RESTORATION_GREATER, FALSE);
// Remove fatigue and exhaustion
PHS_RemoveFatigue(oTarget);
// We remove all effect of ability decrease, and some other spell effects too.
effect eCheck = GetFirstEffect(oTarget);
// Loop effects
while(GetIsEffectValid(eCheck))
{
/*
Removes (no check):
- All ability damage
- All level drain (not in yet)
- All negative levels
- Insanity, all Confusion effects (obviously see PHS_AIL_CONFUSION for that)
*/
switch(GetEffectType(eCheck))
{
case EFFECT_TYPE_ABILITY_DECREASE:
{
// Must still be magical
if(GetEffectSubType(eCheck) == SUBTYPE_MAGICAL)
{
RemoveEffect(oTarget, eCheck);
}
}
break;
case EFFECT_TYPE_NEGATIVELEVEL:
case EFFECT_TYPE_CONFUSED: // (Even if permanent)
{
RemoveEffect(oTarget, eCheck);
}
break;
}
eCheck = GetNextEffect(oTarget);
}
}