Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Remove Disease
//:: Spell FileName PHS_S_RemoveDise
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Conjuration (Healing)
Level: Clr 3, Drd 3, Rgr 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Remove disease cures all diseases that the subject is suffering from. The
spell also kills parasites, including green slime and others. Certain special
diseases may not be countered by this spell or may be countered only by a
caster of a certain level or higher.
Note: Since the spell<6C>s duration is instantaneous, it does not prevent
reinfection after a new exposure to the same disease at a later date.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Removes disease.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_REMOVE_DISEASE)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nType;
// Delcare immunity effects
effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
// Apply VFX
PHS_ApplyVFX(oTarget, eVis);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_REMOVE_DISEASE, FALSE);
// We remove all effect of disease
effect eCheck = GetFirstEffect(oTarget);
// Loop effects
while(GetIsEffectValid(eCheck))
{
nType = GetEffectType(eCheck);
// - Remove all of Disease
if(nType == EFFECT_TYPE_DISEASE)
{
RemoveEffect(oTarget, eCheck);
}
eCheck = GetNextEffect(oTarget);
}
}