Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Read Magic
//:: Spell FileName PHS_S_ReadMagic
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Divination
Level: Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
By means of read magic, you can decipher magical inscriptions on objects-books,
scrolls, and the like-that would otherwise be unintelligible. This
deciphering does not normally invoke the magic contained in the writing,
although it may do so in the case of a cursed scroll. Furthermore, once
the spell is cast and you have read the magical inscription, you are
thereafter able to read that particular writing without recourse to the use
of read magic, thusly, it makes the item identified.
Focus: A clear crystal or mineral prism.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
This is casted on an unidentified scroll, and reveals its spell.
Simple, and easier to do :-D
The glymph stuff isn't in just yet, but is in description.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck(PHS_SPELL_READ_MAGIC)) return;
//Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
// Check target - must be scroll
if(GetObjectType(oTarget) == OBJECT_TYPE_ITEM &&
GetBaseItemType(oTarget) == BASE_ITEM_SPELLSCROLL &&
!GetIdentified(oTarget))
{
SetIdentified(oTarget, TRUE);
FloatingTextStringOnCreature("*You have identified the writings on the scroll as " + GetName(oTarget) + "*", oCaster, FALSE);
}
else
{
// Not something valid to identify!
FloatingTextStringOnCreature("*You cannot identify that item*", oCaster, FALSE);
return;
}
// Delcare effects
effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
// Signal event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_READ_MAGIC, FALSE);
// Apply effects
PHS_ApplyVFX(oTarget, eVis);
// Also play animation - reading
PlayAnimation(ANIMATION_FIREFORGET_READ);
}