Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Moment of Prescience
//:: Spell FileName PHS_S_MomentOfPr
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Divination
Level: Luck 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level or until discharged
This spell grants you a powerful sixth sense in relation to yourself. In NwN,
you may choose to add a 25 bonus to the next hostile spell save against an
enemy (Only one save), or add it to one saving throw you yourself make against
another caster. Alternativly, you can apply it for a 6 second bonus to your AC
(Applied in Natural Armor, even when flatfooted). Once used, the spell ends.
You cant have more than one moment of prescience active on you at the same
time.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
This applies a visual, well, doesn't actually apply a good one until it
comes into effect.
Applies a cessate one here - which notably doesn't stack.
It is checked for in the spell save DC files - PHS_INC_SAVES, which does
all the save work.
It can of course apply 25AC (Which is kinda a waste), but the choice is thiers
and this uses the menu - no sub dial (for easy GetHasSpellEffect() things).
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck(PHS_SPELL_MOMENT_OF_PRESCIENCE)) return;
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Make sure they are not immune to spells
if(PHS_TotalSpellImmunity(oTarget)) return;
// Duration 1 hour a level
float fDuration = PHS_GetDuration(PHS_HOURS, nCasterLevel, nMetaMagic);
// For AC increases, it is 12 seconds
float fAC = RoundsToSeconds(2);
// Declare effects
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eVis = EffectVisualEffect(PHS_VFX_IMP_MOMENT_OF_PRESCIENCE_APPLY);
effect eUse = EffectVisualEffect(PHS_VFX_IMP_MOMENT_OF_PRESCIENCE_USE);
effect eAC = EffectACIncrease(25, AC_NATURAL_BONUS);
effect eACLink = EffectLinkEffects(eCessate, eAC);
// Can only have one on at a time
if(GetHasSpellEffect(PHS_SPELL_MOMENT_OF_PRESCIENCE, oTarget))
{
// Send message
FloatingTextStringOnCreature("You may only have one Moment of Prescience on you at once", oTarget, FALSE);
return;
}
// Get what to apply
int nApply = PHS_GetLocalSpellSetting(oCaster, PHS_SPELL_MOMENT_OF_PRESCIENCE);
// Signal event spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_MOMENT_OF_PRESCIENCE, FALSE);
// Check nApply
float fApplyDuration;
effect eApply;
if(nApply == 2 || nApply == 1)
{
// +25 VS spells
// OR
// +25 For next spell save DC
eApply = eCessate;
fApplyDuration = fDuration;
}
else
{
// +25 AC for 2 rounds.
eApply = eACLink;
fApplyDuration = fAC;
}
// Apply effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eApply, fApplyDuration);
}