Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
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/*:://////////////////////////////////////////////
//:: Spell Name Insect Plague
//:: Spell FileName PHS_S_InsectPlag
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Insect Plague
Conjuration (Summoning)
Level: Clr 5, Drd 5
Components: V, S, DF
Casting Time: 1 round
Range: Long (40M)
Effect: One swarm of locusts per three levels, each of which must be adjacent
to at least one other swarm
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No
You summon a number of swarms of locusts (one per three levels, to a maximum
of six swarms at 18th level). The swarms must be summoned so that each one
is adjacent to at least one other swarm (that is, the swarms must fill one
contiguous area). You may summon the locust swarms so that they share the
area of other creatures. Each swarm attacks any creatures occupying its area.
The swarms are stationary after being summoned, and won<6F>t pursue creatures
that flee.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
How this works:
- Create a new creature object to the stats of the locust swarm, and use a
new appearance or something for it.
- Apply Cutseen Ghost on in its OnSpawn.
The creature is set as immobile. If they are spread out (too far from
a corresponding creature) it will depissitate, as well when the duration
runs out.
Need to test some things before this can be correctly implimented.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_INSECT_PLAGUE)) return;
//Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject(); // Should be OBJECT_SELF.
location lTarget = GetLocation(oTarget);
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
string sResRef = "phs_insectplague";
int nCnt;
object oLight;
// Duration is 1 minute a level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
// Limit of 1 per 3 caster levels
int nLimit = PHS_LimitInteger(nCasterLevel/3, 6);
// Declare effect for the caster to check for
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
// TO DO TO DO
// Signal Event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INSECT_PLAGUE, FALSE);
// New eDur effect on you
PHS_ApplyDuration(oTarget, eDur, fDuration);
// Create the creatures
for(nCnt = 1; nCnt <= nLimit; nCnt++)
{
}
}