Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Forcecage: On Enter
//:: Spell FileName PHS_S_ForcecageA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Needs 4 placeables for the bars, and an AOE within the centre of it. If
any of the bars are destroyed (via. disintegration ETC), it means the entire
spell collapses.
The AOE is plotted too, and does the correct 50% vs ranged attack consealment
as they will have to shoot through the bars.
On Enter: Only apply a 50% concealment versus ranged attacks.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Heartbeat checks the caster, not here. Here doesn't need the caster!
// Declare major variables
object oTarget = GetEnteringObject();
// Declare effects
effect eDur = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
// Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FORCECAGE);
// Apply effects
PHS_AOE_OnEnterEffects(eDur, oTarget, PHS_SPELL_FORCECAGE);
}