Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
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/*:://////////////////////////////////////////////
//:: Spell Name Detect Thoughts
//:: Spell FileName PHS_S_DetectThou
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Divination [Mind-Affecting]
Level: Brd 2, Knowledge 2, Sor/Wiz 2
Components: V, S, F/DF
Casting Time: 1 standard action
Range: 20M.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: Will negates; see text
Spell Resistance: No
You detect surface thoughts. The amount of information revealed depends on
how long you study a particular area or subject.
1st Round: Presence or absence of thoughts (from conscious creatures with
Intelligence scores of 1 or higher).
2nd Round: Number of thinking minds and the Intelligence score of each. If
the highest Intelligence is 26 or higher (and at least 10 points higher than
your own Intelligence score), you are stunned for 1 round and the spell ends.
This spell does not let you determine the location of the thinking minds if
you can<61>t see the creatures whose thoughts you are detecting.
3rd Round: Surface thoughts of any mind in the area. A target<65>s Will save
prevents you from reading its thoughts, and you must cast detect thoughts
again to have another chance. Creatures of animal intelligence (Int 1 or 2)
have simple, instinctual thoughts that you can pick up.
Each round, you can turn to detect thoughts in a new area. The spell can
penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet
of lead, or 3 feet of wood or dirt blocks it.
Arcane Focus: A copper piece.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
We can't really detect thoughts. DM's might need it, or use it.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}