Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
/*:://////////////////////////////////////////////
//:: Spell Name Animate Plants
//:: Spell FileName PHS_S_AnimatePla
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Drd 7, Plant 7
Components: V
Casting Time: 1 standard action
Range: Close (8M)
Targets: One Large plant per three caster levels or all plants within range;
see text
Duration: 1 round/level or 1 hour/level; see text
Saving Throw: None
Spell Resistance: No
Description.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Rating: As above (IE: Animate Objects): Need plant appearance things.
If cast in an area of plants, maybe just do an high-powered-entangle
Placeholder script.
See Animate Objects. We'll just use "plant" appearances instead of "object"
ones.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}