Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Cursed Water
//:: Spell FileName PHS_M_CurseWater
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Cursed Water: Cursed water damages good outsiders almost as if it were acid.
A flask of cursed water can be thrown as a splash weapon.
Treat this attack as a ranged touch attack, with a maximum range of 8M. A
direct hit by a flask of holy water deals 2d4 points of damage to a good
outsider. Each such creature within 1.67M (5 feet) of the point where the
flask hits takes 1 point of damage from the splash.
Temples to evil deities sell cursed water at cost (making no profit).
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
As above, damage similar to Biowares.
This is required for the Curse Water spell.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Use the function to do the hit, blast ETC
PHS_Grenade(d4(2), 1, VFX_IMP_HEAD_EVIL, VFX_IMP_PULSE_NEGATIVE, DAMAGE_TYPE_NEGATIVE, RADIUS_SIZE_FEET_5, OBJECT_TYPE_CREATURE, RACIAL_TYPE_OUTSIDER, RACIAL_TYPE_ALL, ALIGNMENT_GOOD);
}