Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Name Caput Mortuum test script
//:: FileName wol_t_cptmortum
//:://////////////////////////////////////////////
/*
Ability to cast death knell as a divine spell
Any nongood alignment
Ability to rebuke undead
*/
#include "prc_inc_template"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
if(!GetHasFeat(FEAT_TURN_UNDEAD, oPC))
{
//DoDebug("wol_t_blackarch doesn't have FE: Elf");
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
// Can't cast Death Knell as a divine spell
if(!PRCGetIsRealSpellKnown(SPELL_DEATH_KNELL, oPC) && 3 > GetLevelByClass(CLASS_TYPE_CLERIC, oPC))
{
//DoDebug("wol_t_blackarch doesn't have BAB");
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
// Can't be good
if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)
{
//DoDebug("wol_t_blackarch doesn't have Drow");
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//DoDebug("wol_t_blackarch end of script");
}