Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Name Bow of the Black Archer test script
//:: FileName wol_t_blackarch
//:://////////////////////////////////////////////
/*
Cannot be drow
Base attack bonus +3
Hide 2 ranks
Move Silently 2 ranks
Favored enemy elves +2
*/
#include "prc_inc_template"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
if(2 > GetSkillRank(SKILL_HIDE, oPC, TRUE))
{
//DoDebug("wol_t_blackarch doesn't have Hide");
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
if(2 > GetSkillRank(SKILL_MOVE_SILENTLY, oPC, TRUE))
{
//DoDebug("wol_t_blackarch doesn't have MS");
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
if(!GetHasFeat(FEAT_FAVORED_ENEMY_ELF, oPC))
{
//DoDebug("wol_t_blackarch doesn't have FE: Elf");
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
if(3 > GetBaseAttackBonus(oPC))
{
//DoDebug("wol_t_blackarch doesn't have BAB");
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
int nRace = GetRacialType(oPC);
if(nRace == RACIAL_TYPE_DROW_MALE
|| nRace == RACIAL_TYPE_DROW_FEMALE
|| nRace == RACIAL_TYPE_HALFDROW
|| nRace == RACIAL_TYPE_DRIDER
)
{
//DoDebug("wol_t_blackarch doesn't have Drow");
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//DoDebug("wol_t_blackarch end of script");
}