Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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#include "prc_alterations"
void main()
{
object oPC = PRCGetSpellTargetObject();
//PRCRemoveEffectsFromSpell(oPC, GetSpellId());
int nLevel = GetLevelByClass(CLASS_TYPE_SACREDFIST, oPC);
int iSpeed = (nLevel > 2) ? 10 : 0;
iSpeed = (nLevel > 5) ? 20 : iSpeed;
iSpeed = (nLevel > 7) ? 30 : iSpeed;
int nEFLevel = GetLevelByClass(CLASS_TYPE_ENLIGHTENEDFIST, oPC);
int nMonkLevel = GetLevelByClass(CLASS_TYPE_MONK, oPC);
iSpeed += (((nMonkLevel % 3) + nEFLevel) / 3) * 10;
if (GetHasFeat(FEAT_TYPE_ELEMENTAL, oPC) >= 10 && GetHasFeat(FEAT_BONDED_AIR,oPC))
iSpeed += 30;
if (iSpeed > 99) iSpeed = 99;
if (iSpeed != 0)
ApplyEffectToObject(DURATION_TYPE_PERMANENT,ExtraordinaryEffect(EffectMovementSpeedIncrease(iSpeed)),oPC);
}