Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Foe Hunter
//:://////////////////////////////////////////////
/*
Warchief devoted bodyguards
*/
//:://////////////////////////////////////////////
//:: Created By: Oni5115
//:: Created On: Mar 17, 2004
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
object oPC = OBJECT_SELF;
int iDamageTaken = GetTotalDamageDealt();
int nCheck = FALSE;
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, GetLocation(oPC), TRUE);
while(GetIsObjectValid(oTarget) && !nCheck)
{
if(spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oPC) && oTarget != oPC)
{
// This is the damage being shifted from the Warchief to an ally
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(iDamageTaken), oTarget);
nCheck = TRUE;
}
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, GetLocation(oPC), TRUE);
}
if(nCheck)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(iDamageTaken), oPC);
}