Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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// Basically what this does is add the weapon finesse calculated in prc_intuiatk and an offsetting
// penalty to compensate for attack bonuses on the creature weapon. If the character is attacking
// with gloves that give an attack bonus, the offset penalty may not exist.
#include "prc_inc_spells"
void main ()
{
object oPC = PRCGetSpellTargetObject();
int iPen = GetLocalInt(oPC, "UnarmedEnhancement") - GetLocalInt(oPC, "UnarmedEnhancementGlove");
int iFin = GetLocalInt(oPC, "UnarmedWeaponFinesseBonus");
if (iPen < 0) iPen = 0;
effect ePen = EffectAttackDecrease(iPen); // offset penalty
ePen = EffectLinkEffects(ePen, EffectAttackIncrease(iFin)); // weapon finesse bonus
ePen = SupernaturalEffect(ePen);
PRCRemoveEffectsFromSpell(oPC, GetSpellId());
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePen, oPC);
DeleteLocalInt(oPC, "UnarmedEnhancement");
DeleteLocalInt(oPC, "UnarmedEnhancementGlove");
DeleteLocalInt(oPC, "UnarmedWeaponFinesseBonus");
}