Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Weapon and Torch
//:: prc_ft_wptrch.nss
//::///////////////////////////////////////////////
/*
While fighting with a one-handed melee weapon
and holding a lit torch in the other hand, you
can make a special attack as a full-round action.
Attack once with your melee weapon. If the attack
hits, you also sweep your torch across your foe's
eyes, dealing ld6 points of fire damage and
dazzling him for 1d4 rounds.
*/
//:://////////////////////////////////////////////
//:: Modified By: Stratovarius
//:: Modified On: 11.11.2018
//:://////////////////////////////////////////////
#include "prc_inc_combat"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
effect eDummy;
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
if (IPGetIsMeleeWeapon(oRight) && GetBaseItemType(oLeft) == BASE_ITEM_TORCH)
{
PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "Weapon and Torch Hit", "Weapon and Torch Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
effect eImp = EffectLinkEffects(eVis, EffectDamage(d6(), DAMAGE_TYPE_FIRE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImp, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazzle(), oTarget, RoundsToSeconds(d4()));
}
}
else
{
FloatingTextStringOnCreature("You do not have the right weapons equipped for Weapon and Torch", oPC, FALSE);
PerformAttackRound(oTarget, oPC, eDummy);
}
}