Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Name Inlindl School
//:: FileName prc_ft_inlindl.nss
//:://////////////////////////////////////////////
/** You can choose to sacrifice your shield bonus
to AC in exchange for a bonus on melee attack rolls
equal to one-half that bonus. This bonus applies
only on attacks made with light weapons.
Author: Stratovarius
Created: 12.11.2018
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
object oInitiator = OBJECT_SELF;
int nSwitch = GetLocalInt(oInitiator, "InlindlSchool");
if (nSwitch == TRUE)
{
FloatingTextStringOnCreature("Deactivating Inlindl School", oInitiator, FALSE);
DeleteLocalInt(oInitiator, "InlindlSchool");
PRCRemoveEffectsFromSpell(oInitiator, GetSpellId());
}
else
{
FloatingTextStringOnCreature("Activating Inlindl School", oInitiator, FALSE);
SetLocalInt(oInitiator, "InlindlSchool", TRUE);
int nShield = GetItemACValue(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator));
effect eLink = EffectLinkEffects(EffectACDecrease(nShield), EffectAttackIncrease(nShield/2));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oInitiator, 6.0);
}
}