Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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#include "prc_alterations"
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("prc_frostmage running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oPC;
object oSkin = GetPCSkin(oPC);
switch(nEvent)
{
case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
default:
oPC = OBJECT_SELF;
}
int nClass = GetLevelByClass(CLASS_TYPE_FROST_MAGE, oPC);
int nAC = 1;
if (nClass >= 4) nAC += 1;
if (nClass >= 7) nAC += 1;
if (nClass >= 10) nAC += 1;
//FloatingTextStringOnCreature("Frost Mage Natural Armor "+IntToString(nAC),oPC,FALSE);
//SetCompositeBonus(oSkin, "FrostMageAC", nAC, AC_NATURAL_BONUS, ITEM_PROPERTY_AC_BONUS);
//ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectACIncrease(nAC, AC_NATURAL_BONUS), oPC);
}