Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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#include "prc_inc_combmove"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
AdjustReputation(oPC, oTarget, -100);
AdjustReputation(oTarget, oPC, -100);
// Base Attack Bonus Strength Modifier Size Modifier Drunken Embrace Bonus
int nPCRoll = GetBaseAttackBonus(oPC) + GetAbilityModifier(ABILITY_STRENGTH, oPC) + PRCGetSizeModifier(oPC) + 4;
int nNPCRoll = GetBaseAttackBonus(oTarget) + GetAbilityModifier(ABILITY_STRENGTH, oTarget) + PRCGetSizeModifier(oTarget);
if(nPCRoll > nNPCRoll)
{//oTarget is grappled for next 3 rounds
effect eGrappled = EffectKnockdown();
//if(GetIsImmune(oTarget, IMMUNITY_TYPE_PARALYSIS, oPC))
// {
// eGrappled = EffectCutsceneParalyze();
// }
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGrappled, oTarget, RoundsToSeconds(3));
FloatingTextStringOnCreature("Target is grappled", oPC);
SendMessageToPC(oPC, "Drunken Embrace was sucessful");
}
else
{SendMessageToPC(oPC, "Drunken Embrace was unsucessful");}
}