Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,26 @@
#include "prc_inc_sp_tch"
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nDamage = d10(10);
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
int nTouchAttack = PRCDoMeleeTouchAttack(oTarget);;
if (nTouchAttack > 0)
{
// This ability does not work on critical immunes.
if(!GetIsReactionTypeFriendly(oTarget) && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
//Apply the VFX impact and effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
}
}