Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Baalzebul Summon 1
//:: prc_baal_sum1
//:://////////////////////////////////////////////
/*
Summons a Duel Kurki Weilding Devil
*/
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "x2_inc_spellhook"
#include "inc_utility"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
int nDuration = 15;
float fDelay = 3.0;
effect eSummon = EffectSummonCreature("baalsummon1",VFX_FNF_SUMMON_GATE, fDelay);
//Apply the VFX impact and summon effect
MultisummonPreSummon(OBJECT_SELF);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), TurnsToSeconds(nDuration));
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
}