Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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#include "prc_inc_burn"
void main()
{
object oPC = OBJECT_SELF;
if(!TakeSwiftAction(oPC)) return;
int nBurn = BurnSpell(oPC);
int nRounds = 1; //Arcane Boost is a one round effect
int nReduction = nBurn * 5;
if(!nBurn)
{
//FloatingTextStringOnCreature("You do not have a spell of that level to burn", oPC, FALSE);
return;
}
effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nReduction, 0);
effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nReduction, 0);
effect eElectric = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nReduction, 0);
effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nReduction, 0);
effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nReduction, 0);
effect eLink = EffectLinkEffects(eAcid, eCold);
eLink = EffectLinkEffects(eElectric, eLink);
eLink = EffectLinkEffects(eFire, eLink);
eLink = EffectLinkEffects(eSonic, eLink);
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink = SupernaturalEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nRounds));
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION), oPC);
}