Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//:://////////////////////////////////////////////
//:: Shifter - Epic Greater Wildshape use
//:: pnp_shft_ewshape
//:://////////////////////////////////////////////
/** @file
Targets some creature to have it be stored
as a known template and attempts to shift
into it, also gaining spell-like abilities.
@author Shane Hennessy
@date Modified - 2006.10.08 - rewritten by Ornedan
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_shifting"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
// Store the PC's current appearance as true appearance
/// @note This may be a bad idea, we have no way of knowing if the current appearance really is the "true appearance" - Ornedan
StoreCurrentAppearanceAsTrueAppearance(oPC, TRUE);
// See if the creature is shiftable to. If so, store it as a template and shift
if(GetCanShiftIntoCreature(oPC, SHIFTER_TYPE_SHIFTER, oTarget))
{
StoreShiftingTemplate(oPC, SHIFTER_TYPE_SHIFTER, oTarget);
// Start shifting. If this fails immediately, refund the shifting use
if(!ShiftIntoCreature(oPC, SHIFTER_TYPE_SHIFTER, oTarget, TRUE))
{
IncrementRemainingFeatUses(oPC, FEAT_PRESTIGE_SHIFTER_EGWSHAPE_1);
}
}
// Couldn't shift, refund the feat use
else
IncrementRemainingFeatUses(oPC, FEAT_PRESTIGE_SHIFTER_EGWSHAPE_1);
}