Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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#include "prc_alterations"
void main()
{
object oTarget = OBJECT_SELF;
if(GetHasFeatEffect(FEAT_SONG_OF_FURY, oTarget))
{
PRCRemoveSpellEffects(SPELL_SONG_OF_FURY, oTarget, oTarget);
return;
}
// Light armor only?
//if(GetBaseAC(GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget)) > 3)
// return;
// nothing in left hand
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget)))
return;
// only rapier or longsword in right hand
int nWeapType = GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget));
if(nWeapType != BASE_ITEM_RAPIER
&& nWeapType != BASE_ITEM_LONGSWORD
&& nWeapType != BASE_ITEM_ELVEN_THINBLADE)
return;
effect eLink = EffectLinkEffects(EffectAttackDecrease(2), EffectModifyAttacks(1));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BARD_SONG));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);
}