Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
11/4/20 by Stratovarius
Frost Folk Ice Blast
Frost folk can produce a 20-foot cone of icy
mist from their left eye. This deals 2d6 points of cold damage
to all creatures within the area (Reflex save
DC 13 half). The save DC is Constitution-based. Once a frost folk uses his ice blast,
he must wait 1d4 rounds before he can
use this ability again
*/
#include "prc_inc_function"
void main()
{
object oPC = OBJECT_SELF;
if (!GetLocalInt(oPC, "FrostFolkDelay"))
{
object oTarget = PRCGetSpellTargetObject();
int nDC = 10 + GetHitDice(oPC)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oPC);
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
//Get the first target in the radius around the caster
oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(20.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != oPC)
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
int nDamage = d6(2);
//Run the damage through the various reflex save and evasion feats
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
if(nDamage > 0)
{
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_COLD), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
//Get the next target in the specified area around the caster
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(20.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
}
SetLocalInt(oPC, "FrostFolkDelay", TRUE);
float fDelay = RoundsToSeconds(d4());
DelayCommand(fDelay, DeleteLocalInt(oPC, "FrostFolkDelay"));
DelayCommand(fDelay, FloatingTextStringOnCreature("You may use your Ice Blast again", oPC));
}
}