Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Psionic Weapon spellscript
//:: psi_psionic_weap
//::///////////////////////////////////////////////
/*
Performs an attack round with +2d6 damage bonus
on the first attack.
Requires that the user is wielding a melee
weapon.
Using Psionic Weapon requires expending
psionic focus.
*/
//:://////////////////////////////////////////////
//:: Modified By: Ornedan
//:: Modified On: 23.03.2005
//:://////////////////////////////////////////////
#include "prc_inc_combat"
#include "prc_feat_const"
#include "psi_inc_psifunc"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eDummy;
if(!UsePsionicFocus(oPC)){
SendMessageToPC(oPC, "You must be psionically focused to use this feat");
return;
}
if(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND) == OBJECT_INVALID ||
GetWeaponRanged(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)))
{
SendMessageToPC(oPC, "You must be wielding a melee weapon to use this feat");
return;
}
PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, d6(2), DAMAGE_TYPE_MAGICAL, FALSE, "Psionic Weapon Hit", "Psionic Weapon Miss");
}