Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Power Specialization spellscript
//:: psi_power_spec
//::///////////////////////////////////////////////
/*
Switches the feat Power Specialization on or off.
When on, the creature gains a bonus to damage
with ray and ranged touch attack powers equal
to it's manifesting stat.
When off, the bonus is 2.
Using Power Specialization in the active way
requires expending psionic focus during the
power's manifestation.
*/
//:://////////////////////////////////////////////
//:: Modified By: Ornedan
//:: Modified On: 22.03.2005
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_feat_const"
#include "psi_inc_psifunc"
void main()
{
object oPC = OBJECT_SELF;
// Can't activate too many feats
if(!GetLocalInt(oPC, "PowerSpecializationActive") &&
GetPsionicFocusUsingFeatsActive(oPC) >= GetPsionicFocusUsesPerExpenditure(oPC))
{
FloatingTextStringOnCreature(GetStringByStrRef(16826549/*You already have the maximum amount of psionic focus expending feats active.*/), oPC, FALSE);
return;
}
SetLocalInt(oPC, "PowerSpecializationActive", !GetLocalInt(oPC, "PowerSpecializationActive"));
FloatingTextStringOnCreature(GetStringByStrRef(16826446) + " " + (GetLocalInt(oPC, "PowerSpecializationActive") ? GetStringByStrRef(63798/*Activated*/):GetStringByStrRef(63799/*Deactivated*/)), oPC, FALSE);
}