Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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/*
----------------
Telempathic Projection
psi_pow_telemp
----------------
12/12/04 by Stratovarius
*/ /** @file
Telempathic Projection
Telepathy [Mind-Affecting]
Level: Psion/wilder 1
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature
Duration: 1 min./level
Saving Throw: None
Power Resistance: No
Power Points: 1
Metapsionics: Extend
Using this power, you can grant a +4 bonus on your own (or others<72>) Bluff,
Intimidate, Perform, and Persuade checks.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
effect eLink = EffectSkillIncrease(SKILL_BLUFF, 4);
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_INTIMIDATE, 4));
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_PERFORM, 4));
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_PERSUADE, 4));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
effect eTest;
float fDuration = 60.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Apply effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
}// end if - Successfull manifestation
}