Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
Choose which maneuvers to ready for the WARBLADE
*/
#include "tob_inc_recovery"
#include "inc_dynconv"
void main()
{
object oInitiator = OBJECT_SELF;
if(!GetLocalInt(oInitiator, "ReadyManeuverWar") && !GetIsInCombat(oInitiator))
{
// Begin Conversation
ClearReadiedManeuvers(oInitiator, MANEUVER_LIST_WARBLADE);
SetLocalInt(oInitiator, "nClass", CLASS_TYPE_WARBLADE);
StartDynamicConversation("tob_moverdy", oInitiator, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oInitiator);
SetLocalInt(oInitiator, "ReadyManeuverWar", TRUE);
DelayCommand(300.0f, DeleteLocalInt(oInitiator, "ReadyManeuverWar"));
}
else if (GetHasFeat(FEAT_ADAPTIVE_STYLE, oInitiator))
{
// Begin Conversation
ClearReadiedManeuvers(oInitiator, MANEUVER_LIST_WARBLADE);
SetLocalInt(oInitiator, "nClass", CLASS_TYPE_WARBLADE);
StartDynamicConversation("tob_ft_rcrcnv", oInitiator, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oInitiator);
}
else // Int already set
{
FloatingTextStringOnCreature("You may not ready maneuvers at this time", oInitiator);
DelayCommand(300.0f, DeleteLocalInt(oInitiator, "ReadyManeuverWar")); // Just in case there are any errors
}
}