Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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///////////////////////////////////////////////////
// Dancing Mongoose
// tob_tgcw_dncmon.nss
///////////////////////////////////////////////////
/** @file Dancing Mongoose
Tiger Claw(Boost)
Level: Swordsage 5, warblade 5
Prerequisite: Two Tiger Claw maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 turn
You sing your weapons about you in a blur of speed, making a series of
devastating attacks in the space of a single breath.
You make a flurry of deadly attacks. After initiating this boost, you
can make one additional attack with each weapon you wield (to a maximim of
two extra attacks if you wield two or more weapons). These extra attacks
are made at your highest attack bonus for each of your repective weapons.
All of these attacks mus be directed against the same opponent.
*/
//////////////////////////////////////////////////////
// Tenjac 10/4/07
///////////////////////////////////////////////////////
#include "tob_inc_move"
#include "tob_movehook"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
effect eNone;
if(move.bCanManeuver)
{
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
object oItem2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator);
effect eNone;
int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
if (IPGetIsMeleeWeapon(oItem))
{
// Perform first bonus attack, overriding weapon just to make sure
DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Raging Mongoose Hit", "Raging Mongoose Miss", FALSE, oItem));
if (IPGetIsMeleeWeapon(oItem2))
{
// Perform second bonus attack, overriding weapon just to make sure
DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Raging Mongoose Hit", "Raging Mongoose Miss", FALSE, oItem2));
}
}
else
FloatingTextStringOnCreature("You must have a melee weapon equipped to use this maneuver", oInitiator, FALSE);
}
}