Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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/*
----------------
Stalking Shadow
tob_stsn_stlkshd
----------------
05/12/07 by Stratovarius
*/ /** @file
Stalking Shadow
Setting Sun (Counter)
Level: Swordsage 5
Prerequisite: Two Setting Sun maneuvers
Initiation Action: 1 immediate action
Range: 10 feet
Target: One creature
When the creature you are battling tries to back away, you step next to it
in the blink of an eye, forcing it to stand and fight or suffer the consequences of withdrawing.
You immediately move to any spot adjacent to your enemy, provided it is within range.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
#include "prc_inc_teleport"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
location lTarget = GetLocation(oTarget);
// Check if the caster can teleport and inform if they can't
if(FeetToMeters(10.0) >= GetDistanceBetween(oInitiator, oTarget))
{
// Assign jump command with delay to prevent the damn infinite action loop
DelayCommand(1.0f, AssignCommand(oInitiator, JumpToLocation(lTarget)));
// Do some VFX
DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oInitiator, 0.55));
DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oInitiator), GetPosition(oInitiator), GetPositionFromLocation(lTarget), 0.0,
FloatToInt(GetDistanceBetweenLocations(GetLocation(oInitiator), lTarget)), // One VFX every meter
0.5
);
}
}
}