Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
----------------
Mirrored Pursuit
tob_stsn_mrrprs
----------------
05/12/07 by Stratovarius
*/ /** @file
Mirrored Pursuit
Setting Sun (Counter)
Level: Swordsage 5
Prerequisite: Two Setting Sun maneuvers
Initiation Action: 1 immediate action
Range: 30 feet
Target: One creature
Your movements perfectly match your foe's, allowing you to move as she does.
Try as she might to escape, you remain at her side.
You immediately move to any spot adjacent to your enemy, provided it is within range.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
#include "prc_inc_teleport"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
location lTarget = GetLocation(oTarget);
// Check if the caster can teleport and inform if they can't
if(FeetToMeters(30.0) >= GetDistanceBetween(oInitiator, oTarget))
{
// Assign jump command with delay to prevent the damn infinite action loop
DelayCommand(1.0f, AssignCommand(oInitiator, JumpToLocation(lTarget)));
// Do some VFX
DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oInitiator, 0.55));
DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oInitiator), GetPosition(oInitiator), GetPositionFromLocation(lTarget), 0.0,
FloatToInt(GetDistanceBetweenLocations(GetLocation(oInitiator), lTarget)), // One VFX every meter
0.5
);
}
}
}