Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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/*
----------------
Mighty Throw
tob_stsn_mgtythr.nss
----------------
31/03/07 by Stratovarius
*/ /** @file
Mighty Throw
Setting Sun (Strike)
Level: Swordsage 1
Initiation Action: 1 Standard Action
Range: Melee Attack.
Target: One Creature.
You use superior leverage and your Setting Sun training to send an opponent tumbling to the ground.
Make a trip attempt against your target. You get a +4 bonus on this attempt and cannot be tripped
if you fail on this attempt. If you succeed on the check, your enemy is thown 10 feet away and
lands prone on the ground.
*/
#include "tob_inc_move"
#include "tob_movehook"
#include "prc_inc_combmove"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
// Trip attempt
int nSucceed = DoTrip(oInitiator, oTarget, 4, FALSE, FALSE);
// If you succeed, toss em away 10 feet and knock em down
if (nSucceed)
{
_DoBullRushKnockBack(oTarget, oInitiator, 10.0);
// Knock em down
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oTarget, 6.0);
}
}
}