Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
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//////////////////////////////////////////////////
// Strength of Stone
// tob_stdr_strston.nss
// Tenjac 9/12/07
//////////////////////////////////////////////////
/** @file Strength of Stone
Stone Dragon (Stance)
Level: Crusader 8, swordsage 8, warblade 8
Prerequisite: Three Stone Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You enter an impenetrable defensive stance, making it almost impossible for an attack to
strike you in a vulnerable area.
While you are in this stance, you focus your efforts on preventing any devastating attacks from
penetrating your defenses. You are immune to critical hits while you are in this stance.
This stance immediately ends if you move more than 5 feet for any reason, such as from a
bull rush attack, a telekinesis spell, and so forth.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eLink =EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT);
if (GetHasDefensiveStance(oInitiator, DISCIPLINE_STONE_DRAGON))
eLink = EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT),eLink);
eLink = ExtraordinaryEffect(eLink);
InitiatorMovementCheck(oInitiator, move.nMoveId, 5.0);
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
}
}